The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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GORN 2

A beloved VR brawler returns, to a genuinely split reception GORN 2 brings back the cartoonish, ultra-violent physics-based gladiator combat of one of VR's most beloved melee b

5.5 / 10

Reviewed

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Grail

A charming, cheap, unusually fair take on The Bazaar's automatic-play PvP deckbuilder formula from respected indie collective Sokpop, widely praised for deep build variety and a real absence of predatory monetisation, held back by real RNG-driven balance complaints, a punishing crit system, launch-week server instability, and reports of a late-game meta that funnels players toward a narrow set of viable burst-damage builds.

7.5 / 10

Reviewed

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Great Hero's Beard

Great Hero's Beard dresses a semi-automated action RPG in a striking 1930s-cartoon art style and a retirement/prestige loop borrowed from idle games, then spends most of its review history arguing with its own players about whether "idle" was ever the right word for it. Three years after launch its publisher pulled it from sale entirely, which makes the argument mostly academic now, but the game itself is still worth picking apart for what it got right and wrong.

6.5 / 10

Reviewed

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Grim Fandango Remastered

Double Fine's remaster of Tim Schafer's beloved 1998 LucasArts adventure sends a Aztec-inspired skeleton travel agent through a four-year noir mystery in the land of the dead, drawing near-universal praise for its writing and style — undercut by a specific, reproducible softlock bug at a fixed point in the game that reviewers report going unpatched for a decade.

7.5 / 10

Reviewed

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Grimm

American McGee's episodic dark-comedy platformer about corrupting fairy tales back to their gruesome roots has a genuinely distinctive premise and pedigree, but a consistent reviewer case that the one-trick gameplay and unreliable controls wear thin fast — and it has since been confirmed delisted from Steam entirely.

5.5 / 10

Reviewed

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Grim Quest - Old School RPG

A dark-fantasy dungeon-crawling gamebook that started life on mobile, whose atmospheric writing and build variety earned real long-term goodwill despite mobile-era balance carryover and an ending several of its own fans call an outright letdown.

6.5 / 10

Reviewed

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Guacamelee! Gold Edition

A stylish, Mexican-folklore-inspired metroidvania beat-em-up blending combo-based combat with platforming, Very Positive across nearly 1,900 reviews for its art, music and humour — undercut by an extremely consistent complaint that late-game difficulty spikes demand near-perfect execution, imprecise controls especially on keyboard, and a well-corroborated recommendation to buy the separately sold Super Turbo Championship Edition instead of this specific version.

6.5 / 10

Reviewed

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Guild of Dungeoneering

A genuinely inventive card-based dungeon crawler where you build the dungeon instead of controlling the hero, whose core repetitiveness complaint has recurred consistently across a decade — including in reviews posted well after a full "Ultimate Edition" relaunch meant to address exactly that criticism.

6 / 10

Reviewed

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GUILTY GEAR -STRIVE-

A gorgeous, newcomer-friendly anime fighting game from Arc System Works, Very Positive across more than 32,800 reviews for its presentation and accessible core system — undercut by a consistent, well-corroborated complaint about aggressive post-launch monetization, including a fragmented paid roster, a 2023 removal of regional pricing that sharply raised prices worldwide, and a 2026 battle pass system many longtime players see as a betrayal of the game's earlier goodwill.

6.5 / 10

Reviewed

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hackmud

A genuinely unique text-based cyberpunk hacking sandbox that teaches real JavaScript through actual play and hosts a deep, emergent player economy — undercut by two specific, detailed accounts of the developer wiping progress and banning creative play in ways reviewers say contradict the game's own hacking-sandbox premise.

6 / 10

Reviewed

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Halloween: The Game

A spiritual successor to the beloved, legally-shuttered Friday the 13th: The Game that captures real nostalgic magic for asymmetric-horror veterans when it works, undercut by a launch state a large share of its own review base describes as genuinely unfinished, including severe optimisation problems, broken NPC AI, a persistent invisible-Michael bug, deeply contested Myers-versus-survivor balance, and real anger over paid "Advanced Access" ahead of a Day One patch.

5.5 / 10

Reviewed

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Hand of Fate

A genuinely inventive hybrid of deckbuilding, tarot-card dungeon crawling and real-time action combat, Very Positive across more than 3,200 reviews for its distinctive tabletop presentation — undercut by an extraordinarily consistent complaint that the real-time combat is clunky and shallow, and a separate, well-corroborated complaint that random-event outcomes skew punishingly against the player as runs progress.

6.5 / 10

Reviewed

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Heat Signature

A procedurally generated spaceship-heist game from the developers of Gunpoint, Very Positive across more than 6,100 reviews for its inventive, gadget-driven stealth sandbox — undercut by an extremely consistent complaint that the core loop runs out of new ideas within its first five to ten hours, and by a development history that quietly stalled around 2021 as the studio moved on to its next game.

6.5 / 10

Reviewed

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Hellpoint

A sci-fi Souls-like set on a cosmic-horror space station, blending Dark Souls with Dead Space and Event Horizon, Mostly Positive across 1,618 reviews for genuinely striking atmosphere and full co-op support — undercut by an extremely consistent complaint about punishing platforming sections that kill on a single missed jump, and by extensive, well-corroborated bugs concentrated in multiplayer that this review found have gone unpatched for close to four years.

6 / 10

Reviewed

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Heretic's Fork

A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.

7 / 10

Reviewed

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Heroes of Hammerwatch

Heroes of Hammerwatch turns the original Hammerwatch's four-player arcade dungeon crawl into a roguelite with a persistent town to rebuild between runs. Seven years and two paid expansions later, the question isn't whether there's enough content — there plainly is — it's whether the grind holding all of it together is a deliberate long game or the thing that wears players out first.

7.5 / 10

Reviewed

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Hero of the Kingdom: The Lost Tales 1

The fourth entry in a beloved point-and-click resource-management series trims away the grind that soured its predecessor, only for its own longtime fans to say it trimmed away too much else along with it, leaving a pleasant but noticeably thin two-to-four-hour prequel.

6 / 10

Reviewed

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Hero's Adventure: Road to Passion

An open-world wuxia RPG spiritual successor to the beloved 1996 cult classic Heroes of Jin Yong, praised for genuinely deep freedom, customization and a sprawling martial-arts sandbox — hit at launch by a real, developer-acknowledged community/AI-assisted English translation that dominated negative reviews, and worked on continuously across more than three years of patches since.

7.5 / 10

Reviewed

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Her Story

A groundbreaking live-action detective game told entirely through searchable police interview clips, Very Positive across more than 5,000 reviews for its genuinely novel structure — undercut by a specific, severely destructive interface flaw where the button meant to clear saved clips instead resets the entire game, and by a Mac version several reviewers say doesn't play video at all.

7 / 10

Reviewed

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He Who Watches

A visually striking, mechanically brilliant first-person gravity-walking puzzle game carrying the Draknek and Friends seal of quality, drawing enthusiastic comparisons to Portal, The Witness and Stephen's Sausage Roll, held back by a sharp mid-game difficulty spike one detailed reviewer documents in granular detail and real frustration over how the pre-release demo was handled ahead of launch.

8 / 10

Reviewed

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Hexarchy

A fast-paced hybrid of 4X strategy and deckbuilding, praised by genre veterans as a genuinely novel design that strips Civilization-style empire building down to its essentials — held back by a clearly multiplayer-first design, a limited single-player mode, and real complaints about AI quality and simplified strategic depth.

7 / 10

Reviewed

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Homefront

Kaos Studios' near-future military shooter imagines a North Korean occupation of the American mainland, and reviewers consistently praise its striking, uncomfortable setting and cinematic opening act — undercut by a widely repeated, specific complaint that the campaign is painfully short, plus a documented reproducible crash affecting the game's own opening tutorial mission.

5.5 / 10

Reviewed

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