Key art for Homefront

Game review

Homefront

5.5 / 10

Developer
Kaos Studios
Publisher
THQ
Released
15 March 2011
Platforms
Windows
Genre
Military Shooter
Monetisation
One-time premium purchase; separate map pack DLC sold historically
Players
Online multiplayer with vehicle and drone-based combat, alongside a single-player campaign

The short version

Homefront imagines a 2027 America crippled by an EMP attack and occupied by a unified Korean regime, with players joining a resistance movement fighting to take back suburban neighborhoods turned into war zones. Reviewers consistently single out the setting and opening act as the game's real strength: "I've heard that Homefront was the most over-advertised and under-purchased game of its time," one reviewer writes, "it has some brilliant cinematography moments, a solid shooting engine, good storyline." Multiple reviewers specifically credit the discomfort of seeing familiar American suburbs turned into an occupied warzone as more affecting than typical military shooter settings abroad.

A widely repeated, specific complaint concerns length: reviewers independently report finishing the campaign in as little as three hours, describing it as painfully, almost inexcusably short for a full-price release. "The campaign is PAINFULLY short. My first playthrough on the default difficulty only took 3 hours," one detailed reviewer writes, recommending the game only at a steep discount. A separate, more concrete technical problem affects the game's very first mission: multiple reviewers report a specific, reproducible crash triggered by an early scripted moment, blocking some players from progressing past the tutorial at all.

Biggest strengths

  • A genuinely distinctive, uncomfortable setting that reviewers say lands harder than typical overseas military shooter backdrops, specifically because the occupation happens on American soil
  • A strong, cinematic opening act that reviewers consistently single out as the game's high point, with specific praise for its shocking, memorable early sequences
  • Solid core shooting mechanics that, while generic, are competently executed by reviewers' account

Biggest weaknesses

  • A widely repeated, specific complaint: the single-player campaign is reported as painfully short by multiple independent reviewers, with several completing it in roughly three hours on a first playthrough
  • A specific, documented reproducible crash affecting the game's opening tutorial mission, reported by more than one reviewer as blocking progress entirely without a workaround
  • The game's anti-war messaging is described by some reviewers as heavy-handed to the point of undercutting its own emotional impact, rather than landing with the subtlety the setting could have supported

Who it's for: Military shooter fans specifically drawn to a distinctive, uncomfortable setting and cinematic opening hours. Less suited to players who want a full-length campaign for the price, or anyone who runs into the documented early-mission crash without a workaround.

Our recommendation: Worth playing for its setting and opening act specifically, and only at a steep discount given the well-documented campaign length — check for the early-mission crash fix before starting.

5.5 / 10

Homefront imagines a bleak, near-future scenario: a unified Korean regime has invaded and occupied the western United States following a crippling EMP attack, and players join a ragtag resistance movement fighting block by block to take suburban America back. This review sample confirms the game's premise remains genuinely striking more than a decade later, while surfacing a widely repeated, specific complaint about just how little of it players actually get to experience over the course of a full purchase.

A setting reviewers say lands harder than most military shooters

The praise here centers specifically on atmosphere and premise rather than gunplay. "Homefront was the most over-advertised and under-purchased game of its time," one reviewer writes, "but it has some brilliant cinematography moments, a solid shooting engine, good storyline." Reviewers consistently credit the discomfort of seeing familiar suburban American streets turned into an occupied warzone as more affecting than the usual overseas settings the genre typically reaches for. One reviewer, prompted to finally check the game out after a modern military shooter announced a similarly themed plot over a decade later, notes with some irony that the once-dismissed premise "here we are... with people not trusting" the geopolitical assumptions it made feel considerably less far-fetched than critics found it at the time.

A widely repeated, specific complaint about length

Set against that praise, this review sample converges with unusual consistency on one specific issue: how short the campaign actually is. "The campaign is PAINFULLY short. My first playthrough on the default difficulty only took 3 hours, and I was in no rush. This is inexcusable," one detailed reviewer writes, recommending the game only "if you find it for $5 or less." That's not an isolated complaint — it recurs independently across a large share of this sample, treated consistently as the single biggest factor holding the game back from a stronger recommendation despite genuine praise for what content does exist.

Heavy-handed messaging, according to some reviewers

Beyond length, a smaller but specific critique concerns tone. "The game is far too forceful with the 'oo look how terrible war is' feeling," one reviewer writes, arguing that instead of being subtly led toward any conclusion, players "just feel like you're constantly being struck by a moral hammer." That's a fair, specific stylistic complaint distinct from the length issue, and it's worth noting that not every reviewer who enjoys the setting is equally convinced by how directly the game delivers its anti-war themes, even as the premise itself continues to draw genuine praise for its sheer boldness relative to more conventional entries in the genre.

A specific, documented crash in the opening mission

A separate, more concrete technical problem affects the very start of the game. Multiple reviewers report a specific, reproducible crash triggered during the tutorial sequence, with one describing it directly: after being told to "pick up that gun" early in the opening mission, the game crashed three separate times, blocking any further progress. That's worth checking current fixes for directly before starting, since it affects the literal first few minutes of play rather than a rare, late-game edge case, and it's a frustrating first impression for a game whose opening act otherwise draws such strong praise.

What the completion data adds

Steam's achievement statistics offer a useful independent read on the campaign-length complaint. Early story achievements sit above 65% of the tracked playerbase, but the schema's harder, presumably multiplayer- or completionist-tied achievements fall away sharply to around 3-3.5%. The relatively high early completion rate, compared to the sharp drop toward harder achievements, is at least consistent with a short single-player campaign that a large share of buyers see through completely, with the much deeper drop-off concentrated specifically in multiplayer or optional content rather than the main story itself. As with several other older titles in this catalogue, the schema here returns only generic internal identifiers rather than readable names, so this review can describe the general shape of that curve without tying it to specific missions.

A troubled development history and an uncertain multiplayer future

It's worth noting the wider context around this game's creation and its current state. Homefront was developed under real creative and budget pressure at THQ, and its screenplay was written by John Milius, the screenwriter behind Red Dawn and Apocalypse Now — a detail some reviewers specifically reference when discussing why the setup, if not the full campaign, still carries real weight. On the multiplayer side, this being an older, THQ-published title means server population and matchmaking reliability may vary considerably depending on when you check, and this review can't independently confirm current multiplayer activity levels; anyone specifically buying for online play should check recent player counts and matchmaking activity directly before purchase, rather than assuming the multiplayer mode reviewers praised at launch remains equally populated and reliable today.

Where it lands

Homefront earns real, specific credit for a genuinely distinctive, uncomfortable setting and a strong opening act that reviewers consistently single out as the game's high point. The widely repeated complaint about the campaign's short length is concrete and consistent enough to weigh heavily against the asking price, and the documented tutorial-mission crash is worth researching a fix for before starting. For military shooter fans specifically drawn to its premise, this remains worth a look at a discount; at full price, the well-corroborated length concerns are hard to justify, no matter how effectively the opening hours land emotionally.

Pros and cons

Pros

  • A genuinely distinctive, uncomfortable setting that reviewers say lands harder than typical overseas military shooter backdrops, specifically because the occupation happens on American soil
  • A strong, cinematic opening act that reviewers consistently single out as the game's high point, with specific praise for its shocking, memorable early sequences
  • Solid core shooting mechanics that, while generic, are competently executed by reviewers' account
  • A well-regarded multiplayer mode blending elements of Battlefield and Call of Duty, with reviewers specifically praising vehicle and drone-based tactical play
  • Strong use of Unreal Engine 3 at the time of release, with reviewers noting varied, detailed environments across the campaign's limited length

Cons

  • A widely repeated, specific complaint: the single-player campaign is reported as painfully short by multiple independent reviewers, with several completing it in roughly three hours on a first playthrough
  • A specific, documented reproducible crash affecting the game's opening tutorial mission, reported by more than one reviewer as blocking progress entirely without a workaround
  • The game's anti-war messaging is described by some reviewers as heavy-handed to the point of undercutting its own emotional impact, rather than landing with the subtlety the setting could have supported
  • Level design leans heavily scripted and linear, with at least one reviewer specifically citing invisible walls and instant-death zones for straying off the intended path
  • Story and character writing are consistently described as thin relative to the strength of the game's core premise and setting

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 4.5 / 10
  • Performance 5.5 / 10
  • Value 4.5 / 10
  • Originality 7 / 10
  • Story 6.5 / 10