The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Parcel Simulator

A warehouse-sorting-turned-conveyor-belt automation game that hooks players with a satisfying build-and-optimize loop and genuinely active post-launch support, but ships with clunky item-handling controls and QoL gaps that a well-corroborated slice of its Very Positive review pool can't quite forgive.

7 / 10

Reviewed

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Parrydox: Battle of the Alamo

A confined bullet-hell roguelike from solo developer SheerAweso in which players control a shield that can only attack by parrying, defending a retelling of the Alamo across dozens of collectible items and runs, drawing a small, entirely positive but largely low-detail English review sample that credits its parry-centric twist on the genre while offering little sustained critical substance.

7 / 10

Reviewed

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Particulitix

A solo-developed arcade roguelite that fuses Geometry Wars-style twin-stick shooting with Vampire Survivors-style upgrade stacking, earning a warm reception for its charming retro presentation, deep synergy-driven builds, and fair price, though a default-on AI music option has drawn some pointed criticism.

7.5 / 10

Reviewed

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Phonopolis

A hand-painted cardboard puzzle adventure from Amanita Design, ten years in the making, about a resonant dystopian city and a young man trying to end its Leader's oppressive influence, drawing a large, Very Positive review sample that credits its stunning craftsmanship and music while flagging fair, corroborated complaints about an unwelcome narrator and trial-and-error puzzle logic.

7.5 / 10

Reviewed

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Pilgrim of Darkness

Pilgrim of Darkness is a $14.99 co-op PvE horror survival game from developer VIWESA GAMES about pilgrim-monks gathering crystals in cursed, demon-infested lands, built around a fear system that can optionally sync with a real heart-rate monitor, and this review's full 9-review sample is unanimously positive across five languages.

7.3 / 10

Reviewed

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Pipistrello and the Cursed Yoyo

A GBA-styled top-down "Yoyovania" from Pocket Trap that reviewers consistently compare to the best 2D Zelda games never made, earning an Overwhelmingly Positive reception for its room design, puzzles, and pixel-perfect retro presentation, with the review sample's rare complaints converging on a map that some feel oversized to the point of diluting its own best ideas.

8.5 / 10

Reviewed

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Prime Monster

A card-based political roguelike from Cavalier Game Studios about surviving a parliament of literal monsters, rated Very Positive across an English review sample for its clever reinvention of the deckbuilder formula and sharp British humour, tempered by fair, corroborated complaints about RNG-heavy difficulty spikes and comparatively thin content at launch.

7 / 10

Reviewed

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Psyvariar 3

A niche grazing-focused vertical shoot-'em-up sequel from Banana Bytes and Red Art Studios, giving players seven pilots to master its signature buzz mechanic, drawing a Mostly Positive review sample that praises its innovative risk-reward scoring and character variety while flagging genuine complaints about sparse visuals and Steam Deck performance.

7 / 10

Reviewed

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Quartermain and the Cult of Cthulhu

A pulpy, Indiana Jones-meets-Lovecraft retro boomer shooter built on the Easy FPS Editor engine, Quartermain and the Cult of Cthulhu is widely praised by reviewers as the best entry yet from prolific budget publisher DOSMan Games, offering satisfying gunplay, strong spritework, and surprisingly ambitious level design, but held back by real bugs including save corruption and disappearing weapons, awkward weapon balance, and a lack of mid-level checkpoints that turns late deaths into punishing replays.

7 / 10

Reviewed

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Race! Then Retry...

A brutally addictive isometric arcade racer that channels Micro Machines and RC Pro-Am through 35 tight, explosive tracks and an instant-retry loop, earning an obsessive "one more run" reputation from nearly its entire review pool for two dollars.

8 / 10

Reviewed

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Rangedrifter

A solo-developer 3D reimagining of the classic roguelike from Max Schmidt, entering Early Access on the same date it lists as its release, drawing a unanimously positive review sample that credits its stunning minimalist atmosphere and fair, tactical difficulty while noting a fair, expected complaint about a steep early learning curve and the incomplete content typical of a fresh Early Access build.

7.5 / 10

Reviewed

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Remagotchi

A lovingly detailed recreation of 90s keychain virtual pets, right down to the beeps and the punishing sleep schedules, that nails the nostalgia for collectors but carries over some of the genuine friction of the originals along with a couple of modern monetisation gripes.

7 / 10

Reviewed

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Remorses

An ambitious solo-developer psychological horror debut set in a witchcraft-haunted 1991 mansion, praised by its English-speaking reviewers for atmosphere, voice acting, and a genuinely unsettling sense of dread, but held back by obscure puzzle design and a limited graphics options menu.

7.5 / 10

Reviewed

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RE-TAPED

A recording-based puzzle platformer that has players tape their own movements and replay those echoes to weigh down switches, block lasers, and trigger springs, winning a spotless review pool with a genuinely fresh central mechanic and Flash-era charm, even though its short 29-level campaign and fiddly keyboard controls leave some wanting more.

8 / 10

Reviewed

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Rift Riff

A charming, sound-design-forward tower-defense game from Bounden and Fingle creator Adriaan de Jongh's small team, Rift Riff earns near-unanimous praise for its forgiving refund-and-replace tower system and old-school focus on placement strategy over roguelite power-ups, but a corroborated minority argue too many of its levels are rigid, single-solution puzzles dressed up as open strategic sandboxes.

7.5 / 10

Reviewed

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Rogue Battler

A retro minimalist auto-battler roguelike from solo developer Fiascko, Positive across a small English review sample for stripping the genre down to its fair, well-balanced fundamentals, tempered by one honest complaint that its simplicity can feel slow and thin.

7 / 10

Reviewed

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Room 713 Review: An Anomaly-Spotter With a Shining-Sized Mystery Underneath

Room 713 takes the Exit 8-style anomaly-spotting formula into a haunted 1978 hotel, layering in a murder mystery, puzzles, and multiple endings, and its Positive review sample is close to unanimous that it's one of the deepest, most polished entries in an increasingly crowded genre.

8 / 10

Reviewed

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Runeveil

An Early Access sequencer roguelike deckbuilder that asks players to arrange, not just pick, their cards each turn, praised by reviewers as a genuinely fresh spin on the Slay the Spire formula, but still working through combat pacing that can stall into damage-sponge stalemates and a card pool that thins out on repeat runs.

7 / 10

Reviewed

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Sea Fantasy

Overview Sea Fantasy takes the fishing minigame that usually sits as a side activity in other RPGs and builds an entire open-world action RPG around it. Developed and published by

7.9 / 10

Reviewed

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ShantyTown

A gorgeous, deeply chill diorama city-builder that mixes puzzle-like upgrade logic with pure sandbox creativity — let down only by clunky controller support and a slim handful of campaign levels.

8.2 / 10

Reviewed

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SharedScreen Wagons 2

A chaotic local-multiplayer party game about steering runaway train wagons for up to eight players on one screen, praised almost universally for turning couch nights into genuine chaos, but built around a social/hardware requirement that leaves it with little to offer anyone playing alone.

7.5 / 10

Reviewed

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