Game review
Remorses
7.5 / 10
- Developer
- Twistedline Games
- Publisher
- Twistedline Games
- Released
- 2 June 2026
- Platforms
- Windows
- Genre
- Indie, Horror
- Monetisation
- paid
- Players
- false
The short version
Biggest strengths
- Genuinely unsettling, sustained atmosphere that multiple reviewers compared favorably to genre touchstones like Visage and MADiSON
- Strong, praised voice acting that reviewers said carried the emotional weight of the story
- An ambitious scope for a solo developer's first Steam release, spanning dream sequences, home preparation, forest exploration, and an extended mansion segment
Biggest weaknesses
- Several reviewers found key puzzles frustratingly obscure, with insufficient in-game guidance leading to repeated backtracking through the same rooms
- A limited graphics settings menu that at least one reviewer only fixed by manually editing the game's INI file to unlock higher resolutions and texture quality
- Inconsistent pacing around the antagonist's appearances, with one reviewer noting the witch could be oddly absent for long stretches regardless of the player's in-game state
Who it's for: Fans of atmospheric psychological horror in the Visage/MADiSON/Devotion vein who value dread and voice-acted storytelling over hand-held puzzle design, and who don't mind editing an INI file for better graphics
Our recommendation: recommended
7.5 / 10
Remorses released on Steam on June 2, 2026, a first-person psychological horror debut from solo developer Twistedline Games that casts players as Jake, a man investigating witchcraft rumors surrounding a haunted mansion in 1991. Its English-language review pool is emphatically positive, 27 of 28 reviews recommend it, but the picture shifts once the full, all-language pool is considered: across all 48 reviews Remorses currently sits at Mostly Positive (73%), a meaningful gap that several English-speaking reviewers themselves noticed and puzzled over.
The atmosphere and presentation draw the pool's most consistent, detailed praise. One lengthy review opened by thanking the developer for a review copy before diving into an extensive breakdown, calling Remorses "an incredibly ambitious project" for a debut release and describing how "a fairly straightforward exploration game quickly spirals into something much darker." Another reviewer, writing partly in Italian, placed the game in direct company with genre landmarks, naming Visage, Devotion, Infliction, MADiSON, and Hellseed as its closest peers and arguing Remorses "undoubtedly deserves to be added to the group," while still flagging real navigation frustrations discussed below. A third reviewer opened with blunt enthusiasm, "PLEASE DON'T PASS THIS GAME UP," calling it "one of the most well thought out horror games in recent history" and drawing the same Visage and MADiSON comparisons independently, adding that the solo developer had reportedly spent five years on the project.
Voice acting and sound design in particular were singled out repeatedly and specifically, an unusually consistent thread across an otherwise varied review pool. One reviewer described being "genuinely terrified" during a sequence where security cameras began turning on and off on their own, calling it "incredibly unsettling," while another praised the "sounds, the voice work, and whatever is moving through that house" as "large and genuinely horrifying," remarking that for a solo developer's first game, the result was "stunning work." A separate reviewer called the lead voice actor's performance "AMAZING" and specifically praised the sanity-management mechanic, finding windows to breathe fresh air and stave off the house's psychological toll, as "very intuitive" despite its unusual premise.
That said, the pool is far from uncritical, even among reviewers who ultimately recommended the game. Multiple reviewers flagged genuinely obscure puzzle and object-finding design as the clearest weak point. The Italian-language reviewer, despite the strong genre comparisons, specifically called out at least four situations where a total absence of in-game guidance forced repeated re-exploration of the same rooms hunting for something easily missed. The pool's lone negative review corroborates this directly with a specific example: locating a bucket required "randomly crouching in a certain place as there was no indication for the location unless you crouched," a design choice the reviewer felt crossed from deliberately obtuse into simply unclear. Another reviewer who described feeling "equally like and hated" the experience noted the antagonist's appearances felt inconsistently paced, "sometimes she was absent for ages, even if my sanity level was high," undermining the tension the sanity mechanic was clearly designed to sustain.
Technical presentation drew a more specific complaint from one detailed reviewer who, despite loving the game overall and questioning why it held a lower aggregate score than they felt it deserved, singled out an underbuilt graphics settings menu as "probably my biggest criticism." That reviewer resorted to manually editing the game's INI file to unlock 4K resolution and higher texture quality, reporting the game "looked completely different, and so much better" once adjusted manually, a workaround that shouldn't be necessary for players unfamiliar with tweaking configuration files directly. Several reviewers also referenced the game's lower aggregate score with visible confusion, one urging other players to "try this game for yourself rather than going by the reviews," arguing "a lot of the negatives make absolutely no sense" given the atmosphere, sound design, and value on display, while acknowledging the puzzle difficulty as the likely source of most complaints.
That gap between the enthusiastic English-language response and the rougher all-language aggregate is worth taking seriously rather than dismissing, since it likely reflects real friction the English pool sampled here doesn't fully capture, whether that's puzzle obscurity hitting harder for some audiences, translation or localization gaps, or simply a wider range of expectations among a broader international audience for a fairly demanding, unguided horror experience. Reviewers here also noted the developer has been actively pushing post-launch updates and addressing player-raised issues, which is a reasonable, if unverifiable from review text alone, signal that some of the friction described may already be narrowing.
It's also worth putting the reviewer profile itself in context. Reviewers repeatedly, and unprompted, flagged that this was a solo developer's first Steam release, and that framing shaped how generously technical shortcomings like the settings menu or occasional pacing inconsistencies were received. A game built by a larger team shipping the same obscure puzzle design or the same underbuilt options menu might reasonably draw sharper criticism; here, reviewers consistently weighed those flaws against the scale of ambition on display, dream sequences, home-prep segments, forest exploration, and an extended mansion crawl, and judged the final product a genuine achievement for one person's five-year effort rather than a corner-cutting shortfall. That context doesn't erase the puzzle-design and settings complaints, but it does help explain why reviewers who experienced real friction still, in the same review, urged others not to be scared off by the game's mixed-leaning aggregate score.
Taken as a whole, Remorses is a genuinely impressive solo-developer horror debut whose atmosphere, voice work, and ambition clearly resonated strongly with the reviewers who engaged with it in English, while its obscure puzzle design, thin settings menu, and pacing inconsistencies around its antagonist are real, specific, and worth going in prepared for. At $14.99, it's a reasonable bet for horror fans who value dread and storytelling over hand-holding, with the caveat that the wider, all-language reception suggests it won't land as cleanly for everyone as it did for the reviewers quoted here.
Pros and cons
Pros
- Genuinely unsettling, sustained atmosphere that multiple reviewers compared favorably to genre touchstones like Visage and MADiSON
- Strong, praised voice acting that reviewers said carried the emotional weight of the story
- An ambitious scope for a solo developer's first Steam release, spanning dream sequences, home preparation, forest exploration, and an extended mansion segment
- A distinctive sanity/oxygen mechanic requiring the player to find windows to keep from succumbing to the haunted house's poisoned air
Cons
- Several reviewers found key puzzles frustratingly obscure, with insufficient in-game guidance leading to repeated backtracking through the same rooms
- A limited graphics settings menu that at least one reviewer only fixed by manually editing the game's INI file to unlock higher resolutions and texture quality
- Inconsistent pacing around the antagonist's appearances, with one reviewer noting the witch could be oddly absent for long stretches regardless of the player's in-game state
- A meaningfully rougher overall reception once non-English-language reviews are included, worth weighing against the cleaner English-language response