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Games released in 2025

104 games released in 2025 and reviewed here, best first.

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104 reviews

Tiny Pasture

An adorable desktop-companion idler where pixel animals roam the bottom of your screen while you work — undercut by a genuinely strange design choice for a game in this genre, its own idle mascots get sick if you leave them alone for too long.

7 / 10

Reviewed

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

Reviewed

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Void Miner – Incremental Asteroids Roguelite

A solo developer's debut that welds an automated turret to a twin-stick Asteroids clone, then closes the whole arc out in an afternoon — a sharp, cheap hook let down by a mouse-hostile upgrade screen and a progression curve that peaks right as the credits roll.

7 / 10

Reviewed

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What Lurks Below

A free browser incremental built for a 2025 game jam, about hauling a strange substance up out of a mining town's collapsing depths — deliberately short, unusually confident about its Lovecraftian ending, and patched several times since launch to fix the rough edges that shipped with it.

7 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Battlefield 6

EA's biggest Battlefield launch in franchise history — 20 million units sold, record concurrent players, genuinely praised gunplay and an unusually stable launch — undercut by a widely repeated "bait and switch" narrative in which an acclaimed beta gave way to aggressive post-launch monetisation, and shadowed by a real, independently verified wave of layoffs across the studios that built it just months after that record-breaking success.

6.5 / 10

Reviewed

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BitCraft Online

An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.

6.5 / 10

Reviewed

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Blue Archive

A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.

6.5 / 10

Reviewed

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CivIdle

A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.

6.5 / 10

Reviewed

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Cycle Idle RPG

A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.

6.5 / 10

Reviewed

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Leaf it Alone

A solo developer's yard-cleanup incremental turns raking leaves into a genuine tool-upgrade power fantasy — reviewed for whether a two-hour runtime and a single backyard are worth the Overwhelmingly Positive reputation, or just too little game for the price of admission.

6.5 / 10

Reviewed

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MapleStory Worlds

Nexon's Roblox Studio-style pivot for its 250-million-lifetime-player MapleStory IP — drag-and-drop and Lua-scripted creator tools built on 30 million ready-made assets, backed by real creator funding programs, and still working out an economy that pays creators less per sale than several of its platform peers.

6.5 / 10

Reviewed

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Scratch Inc.

A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.

6.5 / 10

Reviewed

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StarSavior

A turn-based hero collector that grafts Uma Musume's training sim onto Honkai: Star Rail-style combat, with presentation to match — undercut by optimisation problems and a PvP ladder that leans harder on spending than its otherwise generous gacha deserves.

6.5 / 10

Reviewed

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The RPG

A solo-developed love letter to Skyrim, West of Loathing and Supraland that reviewers consistently say nails its first two hours — and just as consistently say runs out of ideas, and occasionally soft-locks, well before the credits.

6.5 / 10

Reviewed

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Assetto Corsa EVO

Nineteen months into Early Access, the driving model is superb and the game around it has been getting smaller — the career economy was removed in February 2026, and the open world people bought it for still isn't here.

6 / 10

Reviewed

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Borderlands 4

A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."

6 / 10

Reviewed

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Nomad Idle

An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.

6 / 10

Reviewed

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