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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Age of Empires II: Definitive Edition

A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.

7.5 / 10

Reviewed

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A HERO AND A GARDEN

A NZ$7.39 visual novel dressed up as a clicker game from npckc, in which a hero who fails to rescue the princess spends two-odd hours making amends by growing magic berries — Very Positive at 95% of 79 reviews for its storybook art, warm cast and unusually deep accessibility options, with the one consistent complaint being that the "clicker" half thins out into repetitive quota-grinding by the later routes.

7.5 / 10

Reviewed

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AI.VI

AI.VI is an FPS/tower-defense hybrid from debut studio Out of Time about a retired mining robot forced back into "incredible violence" against a planet-conquering corporation, and this review's sample finds a genuinely novel, deep hybrid combat loop backed by an unusually responsive developer working through real launch-week bugs and a steep difficulty curve.

7.5 / 10

Reviewed

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Albion Online

A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.

7.5 / 10

Reviewed

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A Little to the Left

A charming, ASMR-quality tidying puzzle game whose satisfying sorting mechanics draw near-universal praise, tempered by a persistent gap between its cozy, freeform marketing and puzzles that often demand one specific solution, plus a real, unaddressed colour-blind accessibility gap.

7.5 / 10

Reviewed

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Angeline Era

Analgesic Productions' first 3D game turns exploration itself into the combat system, wrapping a strange, sincere story of memory and identity around a hidden-in-plain-sight overworld that critics adore and a vocal share of players found thinner than promised.

7.5 / 10

Reviewed

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Antichamber

Alexander Bruce's solo-developed, seven-years-in-the-making puzzle game builds an entire first-person world on non-Euclidean geometry and broken expectations — reviewers describe it in strikingly unusual terms, some insisting it must be played despite admitting it often isn't conventionally fun, while a specific, recurring accessibility warning about motion sickness deserves equal weight.

7.5 / 10

Reviewed

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Astral Ascent

A Hades-and-Dead-Cells-flavoured roguelite metroidvania whose art, combat feel and hub writing draw strong praise for its opening hours, with a consistent, specific counter-argument that its meta-progression grows passive rather than build-defining once the difficulty ramps up.

7.5 / 10

Reviewed

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Avernum: Escape From the Pit

Spiderweb Software's ground-up remake of its own 1995 debut RPG remains a genuinely dense, text-rich old-school adventure that longtime fans still recommend without reservation — though a detailed veteran-fan critique argues this specific remake simplified several systems the original was built around.

7.5 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Barotrauma

A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.

7.5 / 10

Reviewed

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Bastion

Supergiant Games' hand-painted debut about a shattered world and the narrator who comments on your every move, still Overwhelmingly Positive across more than 28,000 reviews — and one where a consistent minority of players describe the art and narration as carrying a combat loop and story structure that never quite lives up to them.

7.5 / 10

Reviewed

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Beacon Pines

A gorgeously illustrated storybook mystery whose "charm" branching mechanic promises narrative agency that a large, detailed share of its own reviewers say never really arrives, funnelling every path toward one true ending while the story runs noticeably long after its central mystery resolves.

7.5 / 10

Reviewed

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Big Walk

A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.

7.5 / 10

Reviewed

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BioShock Infinite

Irrational Games' 2013 spiritual successor to BioShock trades Rapture for the floating city of Columbia, delivering a story reviewers still call unforgettable more than a decade on — while a genuinely huge, well-documented reviewer backlash targets a mandatory third-party launcher 2K added years after release, a real anti-consumer controversy this review takes seriously rather than dismisses.

7.5 / 10

Reviewed

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Birdwatching Notebook

A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.

7.5 / 10

Reviewed

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BOMBANANA!

A three-player co-op party game casts one blind, one deaf, and one mute monkey as a bomb-disposal team, earning strong praise for its chaotic communication puzzles even as its own review sample raises real accessibility concerns for deaf players.

7.5 / 10

Reviewed

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Bongo Cat

A free cat that drums your taskbar every time you press a key — 107,572 reviews at 96.6%, 5.8 million downloads in year one by the developer's own count, and an achievement ladder that climbed to 25 million bongos and broke its own completionists.

7.5 / 10

Reviewed

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Bounce 2

A stylish, retro CRT-inspired 1-4 player Pong successor for couch and online play, widely praised for its addictive, easy-to-learn-hard-to-master competitive gameplay and gorgeous presentation, but undermined at launch by a Steam Deck regression from its well-liked demo.

7.5 / 10

Reviewed

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Cat Squeeze

A cozy, hand-drawn Sokoban-style puzzle game starring a kitten pushing boxes and blasting through walls to collect dried fish, praised unanimously by a small but detailed review pool for its clever core mechanic, intuitive difficulty curve, and charming presentation.

7.5 / 10

Reviewed

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Citizen Sleeper 2: Starward Vector

A sci-fi tabletop RPG that expands its predecessor's dice-and-clocks storytelling into a ship-hopping journey across a whole star belt, earning two BAFTA nominations and a Best Narrative award along the way — while a large majority of its own harshest Steam reviewers are the first game's biggest fans, measuring it against a beloved original and finding its punishing new dice system the hardest part to forgive.

7.5 / 10

Reviewed

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Clone Drone in the Danger Zone

Clone Drone in the Danger Zone sends a robot gladiator through a satirical game show arena, hacking off enemy limbs with genuinely satisfying voxel-based melee combat. Nearly a decade of continuous developer support has kept the game evolving well past its Early Access roots, though a persistent multiplayer population shortfall and a few specific unfairness complaints keep it from a clean sweep.

7.5 / 10

Reviewed

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