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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Cloud Keeper: Shrine of Dal

A Korean-folklore-themed bullet-heaven roguelite that entered Early Access after roughly two and a half years of private playtesting, already showing unusually confident art direction and a distinctive cultural setting — with one concrete, currently reported performance issue around its dash mechanic.

7.5 / 10

Reviewed

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Cobalt Core

A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.

7.5 / 10

Reviewed

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Crown Gambit

A gorgeously drawn tactical card-battler wrapped around a morally grey succession-war narrative, whose Very Positive reception is well earned by its art and branching choices even as widely corroborated crashes, especially on Mac, and a narrative that buckles under too large a cast weigh it down.

7.5 / 10

Reviewed

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Crush Crush

Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.

7.5 / 10

Reviewed

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Crystal Project

A solo-developer job-system JRPG built for players who want Final Fantasy V's class depth without any hand-holding -- widely loved for exactly that reason, and just as widely criticised for making platforming mandatory and its endgame punishingly unbalanced.

7.5 / 10

Reviewed

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Cup and Counter: Coffee Shop Simulator

A genuinely deep, cozy coffee-shop management sim with a near-spotless review record, backed by a developer shipping updates almost daily since launch — its handful of launch-week bugs are already patched history, leaving a fair pacing critique as the most substantial thing left to say against it.

7.5 / 10

Reviewed

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Cyber Knights: Flashpoint

A genuinely ambitious cyberpunk tactics RPG blending XCOM-style squad combat with Shadowrun-flavoured heist design, whose exceptionally hands-on developer earns some of the warmest praise this outlet has documented all year — sitting alongside a real, concentrated complaint from its highest-voted reviewers that its June 2025 "1.0" release still reads like Early Access in disguise.

7.5 / 10

Reviewed

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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Dealer's Dice

A one-dollar dice-based roguelike tower defense with a genuinely unanimous early review base, where rolled dice stand in for towers and a betting-table framing gives an old genre a fresh, RNG-driven hook.

7.5 / 10

Reviewed

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Demonschool

A puzzle-precise tactics RPG wrapped around a Persona-flavoured school-life sim, whose Into the Breach-style combat and Saturn-era art and music land far more consistently than its tonally uneven writing, after four separate delays finally got it out the door.

7.5 / 10

Reviewed

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Desperados III

Mimimi Games' Wild West prequel to the classic Desperados perfected real-time tactics stealth well enough to earn Overwhelmingly Positive acclaim — and a specific, articulate minority of its own fans arguing the genre it perfected is really an elaborate puzzle box in disguise.

7.5 / 10

Reviewed

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Detective Beebo: Night at the Mansion

Detective Beebo: Night at the Mansion is a point-and-click mystery romcom from solo developer Bwobbers, adapted from their own webcomic, in which Detective Oliver Beebo investigates a strange dinner party while an unwanted romance and a time-loop mystery unfold around him, and this review's sample finds an enthusiastically-received blend of comedy, horror, and queer romance held together by a distinctive personal voice.

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Doki Doki Literature Club!

Doki Doki Literature Club! spends its opening hours doing everything a cute high-school dating sim is supposed to do, then spends the rest of it doing almost nothing a dating sim is supposed to do. Nearly a decade after it became one of the most talked-about indie releases of its era, its own small Steam review sample is still arguing about whether the subversion is a genuine achievement or a mean-spirited trick played on an unsuspecting audience.

7.5 / 10

Reviewed

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Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

Reviewed

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Dorfromantik

A gorgeous hexagonal tile-placement puzzle that its own devoted players can't agree is actually relaxing — some call it genuine anxiety relief, others a hardcore puzzle in a cozy disguise — with a lack of tools to recover from bad luck as the most consistent complaint, and a smaller but genuine controversy over the developer promoting their next game inside it.

7.5 / 10

Reviewed

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Dream about yoU

A story-driven narrative puzzle game set in a flooded 204X world run by an AI system, where a chosen partner pulls the player into a maze of dreams that must be solved to wake them, drawing a Very Positive reception praising its art, gender-flexible romance options and unexpectedly sharp commentary on AI-run society, tempered by uneven translation quality and clunky character movement.

7.5 / 10

Reviewed

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Dream Quest

A solo-developed 2014 mobile deckbuilding roguelike that reviewers independently and repeatedly credit as the genre's actual origin point — predating and directly influencing Slay the Spire, Monster Slayers and Hearthstone's Kobolds and Catacombs expansion — buried under presentation even its biggest fans call some of the ugliest they've ever seen.

7.5 / 10

Reviewed

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DUSK

DUSK helped kickstart the retro "boomer shooter" revival, channeling Quake and Blood through three fast, blood-soaked campaign episodes. Its atmosphere and gunplay earn overwhelming praise, while a specific, recurring set of complaints targets particular enemies, a difficulty spike late in its second episode, and a save system some reviewers call genuinely frustrating.

7.5 / 10

Reviewed

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Everdell

A faithful, beautifully realised digital adaptation of the acclaimed Everdell board game that speeds up a long tabletop session without losing its charm, held back for years by a near-total absence of the physical game's beloved expansions until a first one finally arrived in 2026.

7.5 / 10

Reviewed

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