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macOS game reviews

249 games we have reviewed that run on macOS, best first.

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249 reviews

Stellaris

A decade-old 4X space strategy game beloved enough to produce reviewers with 2,000+ hours logged — and, since 2024, a wave of those exact same veteran players turning against Paradox over DLC pricing, a specific performance regression, and player-reported AI-generated content.

7 / 10

Reviewed

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Tiny Pasture

An adorable desktop-companion idler where pixel animals roam the bottom of your screen while you work — undercut by a genuinely strange design choice for a game in this genre, its own idle mascots get sick if you leave them alone for too long.

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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What Lurks Below

A free browser incremental built for a 2025 game jam, about hauling a strange substance up out of a mining town's collapsing depths — deliberately short, unusually confident about its Lovecraftian ending, and patched several times since launch to fix the rough edges that shipped with it.

7 / 10

Reviewed

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10-Man Idle

A solo-developed guild management idle RPG with eleven classes, eleven tiered professions and hour-long raids, sold once for NZ$7.39 with no ads and nothing else to buy — an ambitious system let down at launch by dungeons and raids that don't repeat on their own, which is a strange gap in a game built around leaving it alone.

6.5 / 10

Reviewed

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Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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BitCraft Online

An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.

6.5 / 10

Reviewed

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Cell to Singularity - Evolution Never Ends

An idle clicker that spends its entropy on the entire history of life and technology instead of lemonade stands, with genuine scientific content dressing up a tech tree that is more linear than it looks and a monetisation stack that leans harder every year it stays alive.

6.5 / 10

Reviewed

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CivIdle

A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.

6.5 / 10

Reviewed

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Drag'N Dungeon

A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.

6.5 / 10

Reviewed

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Europa Universalis IV

A staggeringly deep grand strategy sandbox spanning nearly four centuries of world history, and the game most responsible for Paradox's reputation as the industry's most aggressive DLC seller — with thousands of hours logged by reviewers giving it a thumbs-down on principle alone.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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Idle Chapel

A budget dark-fantasy clicker where you tap cultists back into worshipers with a cross, told across twelve moody pixel-art areas — handsome and short enough not to overstay its welcome, but dogged by accusations that its loop is a close reskin of another incremental.

6.5 / 10

Reviewed

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Kingdom Rush 5: Alliance TD

A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.

6.5 / 10

Reviewed

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MapleStory

The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.

6.5 / 10

Reviewed

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Mr.Mine

A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.

6.5 / 10

Reviewed

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PatriotMemoirs

A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.

6.5 / 10

Reviewed

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