Key art for Clone Drone in the Danger Zone

Game review

Clone Drone in the Danger Zone

7.5 / 10

Developer
Doborog Games
Publisher
Doborog Games
Released
16 March 2017
Platforms
Windows, macOS
Genre
Voxel gladiator combat
Monetisation
One-off purchase, no in-game currency, ads or gameplay-affecting purchases; free, continuous content updates spanning nearly a decade
Players
Online PvP and co-op modes supported, though reviewers consistently describe the active population as small and matchmaking as slow or laggy

The short version

Clone Drone in the Danger Zone delivers a genuinely satisfying core loop — a satirical robot game show where dismembering enemies with precise, physics-based sword strikes feels great from the first fight — and reviewers overwhelmingly credit that combat feel across nearly a decade of reviews. The developer's commitment is unusually strong for a title this old, with continuous content updates still landing in 2026 including new multiplayer modes and maps. That same dedication creates a specific, recurring frustration for completionist players, though: one detailed reviewer explains that "it keeps getting new achievements every once in a while thus ruining the 100% score," specifically criticizing newer PvP-focused achievements that require finding players in what several reviewers independently describe as a small, difficult-to- populate multiplayer scene. A separate, specific complaint concerns hit detection, with more than one reviewer reporting kills and deaths registering inconsistently relative to what actually happened on screen. Achievement data corroborates the multiplayer population complaint starkly, with several PvP-specific milestones sitting below 1% of the playerbase.

Biggest strengths

  • Genuinely satisfying, physics-based melee combat built around precise limb-severing strikes that reviewers consistently praise across nearly a decade of reviews
  • An unusually long, still-active development history, with substantive content updates including new multiplayer modes and maps continuing as recently as 2026
  • A distinctive satirical game-show presentation and tone that gives the arena combat real personality beyond typical gladiator-combat games

Biggest weaknesses

  • Reviewers consistently describe the multiplayer population as small, with matchmaking often slow and PvP matches sometimes laggy or unevenly balanced between teams
  • A specific, recurring completionist frustration: continued content updates keep adding new achievements, particularly PvP-focused ones, that disrupt previously-achieved 100% completion for dedicated players
  • Hit detection draws specific, independent complaints, with more than one reviewer describing kills and deaths registering inconsistently with what visibly happened in combat

Who it's for: Fans of physics-based dismemberment combat and satirical game-show presentation looking for a deep, still-actively-supported single-player experience. Less suited to anyone hoping to rely on a populated multiplayer scene, or completionists who want their 100% achievement progress to stay finished.

Our recommendation: A confident recommendation for the single-player content and combat feel alone; treat multiplayer as a bonus rather than a reason to buy, given a consistently small population.

7.5 / 10

Clone Drone in the Danger Zone downloads the player's mind into a robot gladiator, sending it through a satirical televised game show where enemies of increasing absurdity — robot spiders, laser raptors, giant kickbots — must be dismembered with a laser sword before they return the favor. It entered Early Access in March 2017 and didn't reach 1.0 until July 2021 — the storefront's own listed date reflects only that later milestone, but the raw store page's Early Access field confirms the true original release over four years earlier. Across that unusually long development span, it built an enormous, devoted following — 97% Overwhelmingly Positive across 17,854 English reviews — and, remarkably, the developer is still actively adding content nearly a decade after the original Early Access launch.

Combat reviewers still praise years later

The core appeal of precise, physics-based dismemberment remains the sample's dominant theme even in recent reviews. One reviewer calls it "hands down my favorite voxel / destruction game out there... 10/10 game, cannot recommend it enough." Another, more measured, still lands firmly positive: "Absolute must play game, perfect encapsulation of arena fighter." A third specifically credits its accessibility: "really fun game, highly recommend. it's pretty light graphically so it works on most computers." That's real, sustained agreement across a huge sample that the central mechanic — cutting robots apart piece by piece with genuine physics feedback — remains satisfying years after its initial Early Access debut.

A completionist's frustration with the game's own success

The most specific, distinctive complaint in the sample is almost a compliment turned inside out. One detailed reviewer explains: "it keeps getting new achievements every once in a while thus ruining the 100% score on it. I don't mind the new content, that's great and big thumbs up to the developer for still looking out for the community. But adding PvP achievements was not a good decision. You have to win numerous matches when PvP takes so much time to find pl[ayers]." A second reviewer corroborates the underlying scarcity directly: "multiplayer mode is very hard to get teammates if no one wants to" play. This isn't a criticism of the developer's dedication — it's a specific structural tension between continuous, genuine support and a shrinking or never-large multiplayer population that new PvP-gated achievements depend on.

Hit detection reviewers say feels inconsistent

A separate, more mechanical complaint concerns how combat outcomes register. One reviewer describes it precisely: "the Steam collision detection screws me over constantly... stuff that didn't even hit me will cut me in half." Another, independently, raises a related but distinct issue with kill attribution: "The kill system is completely off for calculating kills. Example: I have a sword and a guy kills me with a sword by removing my right arm, but... when I remove one of his arms, sometimes it will instead not count as a kill." Two independent, technically specific accounts of inconsistent combat resolution is worth treating as a genuine, if narrower, complaint distinct from the otherwise strong praise for the combat feel overall.

What the achievement data confirms about multiplayer

Global achievement statistics corroborate the population complaint concretely. While core single-player milestones like Multikill sit at a healthy 71.6% of the playerbase, PvP-specific team-mode achievements fall to just 0.3%, an extraordinarily low figure that confirms just how few players engage with the competitive multiplayer modes relative to the game's overall audience. That gap directly explains why completionist players find newer PvP achievements so much harder to close out than the game's extensive single-player challenge roster.

A developer whose continued investment is genuinely unusual

Checked against Doborog Games' own partner-events history, this is one of the more remarkable support records encountered in this lane: substantive updates, including a Team Battle mode and new King of the Hill maps, continued shipping as recently as 2026 — nearly nine years after the original Early Access launch. That's a genuinely rare level of sustained, ongoing investment in an older indie title, and it directly explains both the game's continued relevance and the specific completionist frustration documented above, since each new update brings fresh achievements into a still-thin multiplayer population.

A vocal minority pushing back on the presentation

Given how overwhelmingly positive the overall reception is, it's worth documenting the genuine dissenting view on tone and narrative rather than treating it as noise. One reviewer states it plainly: "the combat is extremely awkward and there's not a lot of things to do. and the humour is just millennial humour so its very cringe. and this was made for and only for youtubers to make a funny face over." A second, more measured critic reaches a similar conclusion about the campaign specifically: "the Campaign was pretty bad, the story was contradictory and also pretty bad." These are minority views relative to the overwhelmingly positive score, but they're detailed enough to note as a genuine tension for anyone whose taste in tone skews away from the game's deliberately over-the-top, streamer-friendly presentation style.

Verdict

Clone Drone in the Danger Zone's combat remains genuinely excellent nearly a decade after its original release, and the developer's continued, substantive support is rare enough to be worth highlighting on its own. Its multiplayer population shortfall and a specific, recurring completionist frustration with PvP-gated achievements are real, well-documented limitations, but they don't undercut the strength of the single-player content that clearly carries the game's enormous, sustained positive reception. Confidently recommended for the combat and content alone; treat multiplayer as a bonus rather than an expectation.

Sources: Steam store page and appdetails API (release date, pricing, platform data, the raw HTML "Early Access Release Date" field); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; Steam's global achievement statistics API; Doborog Games' own partner-events history from 2017 through 2026.

Pros and cons

Pros

  • Genuinely satisfying, physics-based melee combat built around precise limb-severing strikes that reviewers consistently praise across nearly a decade of reviews
  • An unusually long, still-active development history, with substantive content updates including new multiplayer modes and maps continuing as recently as 2026
  • A distinctive satirical game-show presentation and tone that gives the arena combat real personality beyond typical gladiator-combat games
  • Deep single-player content including Endless mode for chasing personal high scores and a varied roster of challenge modes for different weapon types
  • A large, well-regarded English review sample (17,854 reviews, 97% Overwhelmingly Positive) reflecting sustained, broad satisfaction with the core game

Cons

  • Reviewers consistently describe the multiplayer population as small, with matchmaking often slow and PvP matches sometimes laggy or unevenly balanced between teams
  • A specific, recurring completionist frustration: continued content updates keep adding new achievements, particularly PvP-focused ones, that disrupt previously-achieved 100% completion for dedicated players
  • Hit detection draws specific, independent complaints, with more than one reviewer describing kills and deaths registering inconsistently with what visibly happened in combat
  • Achievement data confirms the multiplayer population issue concretely, with several PvP-specific milestones sitting below 1% of the playerbase
  • A vocal minority of reviewers criticize the campaign's story and humor as weak or dated, though this view is a distinct minority relative to the overwhelmingly positive consensus

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Progression 6.5 / 10
  • Originality 8 / 10
  • Multiplayer 4.5 / 10
  • Interface 6.5 / 10