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Linux game reviews

259 games we have reviewed that run on Linux, best first.

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259 reviews

Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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BATTLETECH

Harebrained Schemes' Kickstarter-funded, XCom-shaped adaptation of the tabletop mech wargame is Very Positive on Steam eight years on, but its own review history shows a genuine split -- a mercenary-company campaign many call the best BattleTech has ever played, sitting on top of a punishing economy and mission balance that Paradox stopped patching years ago.

6.5 / 10

Reviewed

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Bear and Breakfast

A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.

6.5 / 10

Reviewed

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Beyond Words

A roguelike deckbuilder that fuses Scrabble with Balatro, from GoldenEye and TimeSplitters veterans — genuinely praised for its core idea, and shadowed by an AI-art controversy the developers walked back after launch-week backlash.

6.5 / 10

Reviewed

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CivIdle

A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.

6.5 / 10

Reviewed

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Europa Universalis IV

A staggeringly deep grand strategy sandbox spanning nearly four centuries of world history, and the game most responsible for Paradox's reputation as the industry's most aggressive DLC seller — with thousands of hours logged by reviewers giving it a thumbs-down on principle alone.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Gamblers Table

A coin-flipping incremental that dresses up Cookie Clicker's core loop in casino iconography, then undercuts its own momentum with a broken mid-tier economy and a prestige system that punishes curiosity.

6.5 / 10

Reviewed

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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Incremental Adventures

A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.

6.5 / 10

Reviewed

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Keyboard Warrior: Dreamstate

A NZ$10.49 stationary-defense aim trainer from solo developer Cosmos, 100% positive across a tiny 14-review corpus and backed by well over a year of frequent, numbered patches through to a deliberate "Final Update" in October 2023 — a well-crafted niche game undersold by a store description that claims movement-based combat its own reviewers say doesn't exist.

6.5 / 10

Reviewed

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Peglin

A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.

6.5 / 10

Reviewed

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Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

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Snakecremental

A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.

6.5 / 10

Reviewed

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STAMPED

A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.

6.5 / 10

Reviewed

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