Victoria 3
A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.
6.5 / 10
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156 games we have reviewed that run on Linux, best first.
156 reviews
A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.
6.5 / 10
A free text-based idle RPG with more than 3,000 branching story actions and a genuinely active five-year development history, buried behind one of the least welcoming first hours the genre has to offer.
6.5 / 10
Lemonade stand to interplanetary conglomerate in three clicks and one very persistent gold shop. A forensic look at the idle clicker that made "buy, automate, reset" a mobile business model as much as a game design.
6 / 10
A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.
6 / 10
A clicker-and-tower-defense hybrid that hands you a kingdom, a skill tree and a cursor to slaughter with — engaging for its first couple of hours, then undercut by a skill tree that finishes long before the fighting does.
6 / 10
A small, calm mining sim about drilling deeper for a couple of evenings — pleasant while it lasts, and honest about how little it's asking of your time.
6 / 10
A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.
6 / 10
Firaxis's boldest structural gamble in the series' history — mandatory "Age" transitions that force players to swap civilizations twice per campaign — split the Civilization fanbase down the middle at launch and still sits Mixed across nearly 58,000 Steam reviews eighteen months later, even as a genuinely major, free "Test of Time" update rebuilt huge parts of the game in direct response to that backlash.
6 / 10
Proton Studio put a first-person gun in the clicker genre's most abstract hand, turning "tap the cookie" into "shoot the cube wall." The framing genuinely changes the opening hours, but the studio moved on to two spiritual successors years ago and hasn't touched this one since a December 2021 holiday event.
6 / 10
The most technically ambitious combat sim on Steam — planes, tanks and ships in one engine, free to install, twelve years of updates. Its 35 add-ons total more than NZ$2,100, and after a decade the single most consistent thing players say about it is that the grind is designed to sell you out of itself.
6 / 10
An idle game about writing software that picks the smartest possible theme for the genre — and then hits a scaling wall a few tiers in, while its design is still being rewritten in public.
6 / 10
Read review of Yet Another Incremental Game (but this time about coding)
A pixel-art village-builder that wants to be an idle game and a management sim at once, and spends its first year of updates finding out how hard it is to be both without either side suffering.
5.5 / 10