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Linux game reviews

156 games we have reviewed that run on Linux, best first.

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156 reviews

Tied to the Beat

A survivors-like roguelike that reads the lyrics of any MP3 you import and turns each word into a battlefield effect — reviewed on a complete, unanimously positive 22-review sample from a solo developer's first days in Early Access.

8 / 10

Reviewed

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Torchlight II

A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.

8 / 10

Reviewed

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Unnamed Space Idle

A solo developer's sci-fi idle game with over ten interlocking systems and players who have logged thousands of hours apiece. The reception is Very Positive, and the one recurring complaint is that late-game progress stops rewarding curiosity and starts demanding one correct answer.

8 / 10

Reviewed

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WorldBox - God Simulator

A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.

8 / 10

Reviewed

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7 Days to Die

A voxel zombie survival game built entirely around a scheduled siege that arrives on a known clock and gets worse every time. Eleven years in Early Access ended in July 2024 — the core loop is still one of the smartest in the genre, but the years show in how it looks, runs and argues with its own community about what it used to be.

7.5 / 10

Reviewed

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Albion Online

A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.

7.5 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Barotrauma

A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.

7.5 / 10

Reviewed

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Cloud Keeper: Shrine of Dal

A Korean-folklore-themed bullet-heaven roguelite that entered Early Access after roughly two and a half years of private playtesting, already showing unusually confident art direction and a distinctive cultural setting — with one concrete, currently reported performance issue around its dash mechanic.

7.5 / 10

Reviewed

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Cobalt Core

A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.

7.5 / 10

Reviewed

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Counter-Strike 2

Its store page says 86% positive across 9.7 million reviews and a 2012 release date — both belong to a different game. Valve replaced CS:GO in place, inherited its decade of praise, and the most-upvoted negative review is about exactly that.

7.5 / 10

Reviewed

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Crush Crush

Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.

7.5 / 10

Reviewed

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Idle Wizard

A 2019 Steam idle-RPG where the class you pick isn't a build for life — it's a costume you're expected to change every run, and the game is built to make that swapping the whole point.

7.5 / 10

Reviewed

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Machine Party

A brutal, funny Mario Party from the Buckshot Roulette developer, for ten dollars — with no matchmaking, and a developer who has now said plainly that there never will be.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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