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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Idle Castellan

A budget idle looter about climbing from rookie knight to legend through gear hunting, expeditions and an expansive skill tree, well liked as a cheap, chill background game for casual play but criticised by its most detailed reviewer for a skill tree that offers the illusion of choice without much real agency underneath.

6 / 10

Reviewed

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Idle Commonwealth

A free civilization-building idle game with real depth and a small, genuinely devoted fanbase, undercut by heavy "clone" accusations aimed at bigger browser incrementals, a design that repeatedly punishes the player for progressing, and a studio that appears to have closed down over a year before this review, with no update since.

6 / 10

Reviewed

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Idle Evolution

Idle Evolution rebuilds a 2015 Kongregate browser game into a paid Steam release that teaches real periodic-table chemistry through an idle/time-management hybrid, honestly advertising itself as "transformed to make it fully active" rather than a passive clicker. Eight years on, the developer quietly returned in late 2025 to patch it further, an unusual show of long-tail commitment most budget educational games never get.

6 / 10

Reviewed

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Incremedieval Review

Five Colonists, One Sword, A Whole Lot Of Number-Go-Up Incremedieval, released September 3, 2026 from solo-flavored developer and publisher Jestercraft, opens with a premise that&#

6 / 10

Reviewed

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Incremental Factory

A solo-developed, node-based automation game that scratches the Factorio itch without Factorio's build-everything-yourself demands, still in Early Access two and a half years in and still being actively rebalanced — most recently to remove the exact progression walls its players have been complaining about since launch.

6 / 10

Reviewed

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Iron Danger

A genuinely novel time-rewind combat mechanic — freely wind time back mid-battle to try a different move — carries a debut studio's fantasy tactics game a long way, but a marketed "RPG" with no items, equipment or character building, and a story that thins out at the midpoint, means fewer than one in thirteen players ever finishes it.

6 / 10

Reviewed

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Isle of Arrows

A beautiful, genuinely original tile-placement puzzle crossed with tower defense, whose card-draw randomness splits its own fanbase between players who find it a fair, tense balancing act and players who call the same system simply unfair.

6 / 10

Reviewed

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Keep the Heroes Out

A faithful digital adaptation of the cooperative tabletop dungeon-defense game, letting one to four players run the monster side of the dungeon, praised for its charming art and asymmetric monster roles but held back at launch by co-op connection bugs and an under-explained tutorial.

6 / 10

Reviewed

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King Arthur: Legion IX

A competent turn-based tactics RPG whose own fanbase overwhelmingly reads it as a scaled-down follow-up to King Arthur - Knight's Tale — simplified systems, reused assets and a roughly eight-hour campaign — sold as a standalone game rather than the DLC-priced spin-off several reviewers argue it actually is.

6 / 10

Reviewed

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King's Bounty II

A long-awaited revival of a beloved 1990s-2000s fantasy tactics franchise that traded its signature systems for a 3D open world and split its fanbase on arrival -- then ended on a cliffhanger promising story DLC that never came, after its studio was swept up in the corporate fallout of Russia's 2022 invasion of Ukraine.

6 / 10

Reviewed

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Lord Clicker

A cheap, genuinely distinctive mashup of clicking-for-gold and tower defense, reviewed here from every single review it has ever received across every language — a real but tiny audience likes it, and its sharpest critic makes a fair point about how demanding the clicking itself gets.

6 / 10

Reviewed

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Machinefall

A solo-developed post-apocalyptic RTS blending a global map-painter structure with They Are Billions-style horde defense and Factorio-style production chains, genuinely praised for its ambitious hybrid concept, held back by real endgame performance problems, unit-tracking bugs, unclear resource management at scale, and a generative-AI disclosure several buyers say they missed before purchasing.

6 / 10

Reviewed

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Meridian

A dark, text-driven cyberpunk-noir RPG about runners taking jobs nobody signs their name to in a dying corporate city, mixing deep character-building and dice-style skill checks with turn-based tactical combat — a small but detailed and unanimously positive solo-developer review sample that consistently praises its worldbuilding while just as consistently flagging AI-generated prose.

6 / 10

Reviewed

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Mini Airways

A real-time air traffic control management game that borrows its clean visual style from Mini Metro and Mini Motorways, whose addictive core loop earns real devotion from a dedicated playerbase, tempered by a specific, widely repeated accusation that it trades on those games' branding without matching their polish, plus reviewer complaints about simplified ATC mechanics and an escalating difficulty that many find becomes unfairly overwhelming.

6 / 10

Reviewed

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Missing Texture

Missing Texture is a free-to-play, chapter-based psychological horror game from developer GaspachoWork where the house itself can't be trusted, and this review's full 19-review sample is genuinely Mixed, split between reviewers charmed by its fragmented, interlinked story structure and others reporting rendering glitches severe enough to draw accusations of AI-slop production.

6 / 10

Reviewed

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MMO98 Review: A Great Aesthetic Running Out of Content Fast

MMO98 is a $6.99 incremental game about running a retro MMO development studio from a nostalgic Windows 98-style desktop, and while its aesthetic and premise have won real fans, an overwhelming share of reviewers, across nearly every language on Steam, say the game runs out of meaningful content within a few hours.

6 / 10

Reviewed

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Monster Hunting: Incremental Grind Forever

A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.

6 / 10

Reviewed

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