Browse by genre

Strategy reviews

1335 Strategy games reviewed and scored, best first.

Browse the reviews

1335 reviews

Cat Chess

A genuinely charming, beginner-friendly reskin of standard chess starring adorable animated cats, widely praised for teaching newcomers the game and for shipping complete without microtransactions at launch, undercut by a structurally broken online mode with no time controls that lets opponents stall indefinitely in losing positions, inconsistent AI difficulty, a thin ten-mission campaign, and a cluttered, mobile-game-styled interface.

6 / 10

Reviewed

Read review of Cat Chess

Circus Electrique

A steampunk Darkest Dungeon-inspired tactical RPG whose gorgeous presentation and combat earn real praise, undercut by an irreversible, one-way progression path that repeatedly softlocks under-levelled players — a severe, specifically documented design flaw the developer never appears to have patched.

6 / 10

Reviewed

Read review of Circus Electrique

Citadelum

A heartfelt, visually faithful spiritual successor to Caesar III and Zeus: Master of Olympus that nails the nostalgia and presentation its fans were hoping for, undercut by a strategic layer and difficulty curve a large share of the same nostalgic audience says never grows past its opening hours.

6 / 10

Reviewed

Read review of Citadelum

Cities: Skylines II

Colossal Order's sequel to the beloved city-builder launched into one of the genre's most severe, well-documented disasters — severe performance failures, a "fake" simulation several reviewers describe finding through direct testing, and a real CEO controversy over blaming the community for backlash. This review can confirm, via the developer's own communications, that Colossal Order and publisher Paradox split entirely in November 2025, with a new studio, Iceflake Studios, now credited by a real, growing share of reviewers with a genuine turnaround since taking over development in 2026.

6 / 10

Reviewed

Read review of Cities: Skylines II

Compact Conflict

A genuinely well-crafted Risk-style territory conquest game whose click-to-select, click-to-attack mechanic works beautifully via touch — confirmed with real taps and the game's own on-screen guidance — but whose fixed-width board leaves a third of the map permanently off a phone screen with no way to reach it.

6 / 10

Reviewed

Read review of Compact Conflict

Company of Heroes 3

A WWII RTS that launched to a genuinely damning "sold as finished, played like early access" verdict from its own franchise veterans, still defended passionately by players with literally thousands of hours logged — and still, three years on, carrying one specific, unaddressed complaint both camps agree on.

6 / 10

Reviewed

Read review of Company of Heroes 3

Conflict Management

A 10-kilobyte js13k 2018 entry that plays turn-based tactics on a continuous 3D plane instead of a grid — tap a unit, tap a spot to send it there, and it fights automatically if that walk puts it next to an enemy. The idea holds up; the fixed-camera phone view and the total absence of any on-screen instruction do not.

6 / 10

Reviewed

Read review of Conflict Management

Craft Hero

A cheap, addictive day/night survival-crafting village-builder that's received genuinely substantial content updates for years longer than its early, frustrated reviewers expected, though its 2022 launch was marred by an incomplete translation, an always-online requirement for a single-player game, and a specific bug that left some players permanently stuck.

6 / 10

Reviewed

Read review of Craft Hero

Crownhold

A visually appealing solo-developed incremental kingdom-builder that many players specifically praise for its tight, complete runtime, while an equally large chorus calls that same short length poor value for the price, on top of a genuinely broken artificial endgame time-gate, severe interface bugs, and an officially disclosed use of AI-generated assets several reviewers say they weren't expecting.

6 / 10

Reviewed

Read review of Crownhold

Dark Adelita

A brutal, folklore-steeped 2D run-and-gun platformer from Brain-dead Rabbit Games set in post-revolutionary Mexico, drawing a very small English review sample that praises its strong cultural identity and tight arcade combat, tempered by fair, corroborated complaints about a very short runtime and punishing difficulty spikes.

6 / 10

Reviewed

Read review of Dark Adelita

Deep Among the Swarm

A distinctive RTS/tower-defense/roguelite hybrid about drilling ever deeper against an alien swarm, whose addictive expand-and-push core loop earns real, specific praise from strategy fans, tempered by a large, specific set of complaints about a missing in-mission save feature, a confusing interface, and an artificially rubber-banded difficulty curve.

6 / 10

Reviewed

Read review of Deep Among the Swarm

Dungeon 100

An autobattler roguelike whose central hook — your character becomes the boss the next contender must defeat — is, by near-unanimous reviewer agreement, both the most interesting idea in the genre in years and the exact mechanic actively punishing players for playing well.

6 / 10

Reviewed

Read review of Dungeon 100

Dungeon Raid

A card-based dungeon-crawler roguelike that graduated from itch.io to a full Steam release, earning a Mostly Positive reception for its relaxed pace, character variety and atmosphere, while a vocal minority reports a thin tutorial, shallow combat depth and balance issues that tip from challenging into frustrating.

6 / 10

Reviewed

Read review of Dungeon Raid

Dungeon Tycoon

A clever reverse-dungeon-management sim about laundering money through adventuring heroes, with a genuinely fun opening stretch undercut by a widely-reported unfinished feel, a slow multi-month patch cadence, and a paid DLC that landed while players were still asking for the base game to be completed.

6 / 10

Reviewed

Read review of Dungeon Tycoon

More genres

Full A–Z index →