Ember Covenant Review
A Fifteenth Consecutive Launch Without a Single Review Ember Covenant released on Steam on 2 September 2026 and currently has zero Steam user reviews, extending an unbroken run of
6 / 10
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1335 Strategy games reviewed and scored, best first.
1335 reviews
A Fifteenth Consecutive Launch Without a Single Review Ember Covenant released on Steam on 2 September 2026 and currently has zero Steam user reviews, extending an unbroken run of
6 / 10
A visually stunning UE5 adaptation of Bernard Werber's classic novel that nearly every reviewer agrees looks incredible and just as consistently says isn't the ant colony simulation its premise promised — reviewed here alongside a genuinely substantial free content update that answers some, if not all, of that disappointment.
6 / 10
A Thirty-Seventh Consecutive Launch Without a Single Review Epochlings entered Early Access on Steam on 18 September 2026 and, at the time of writing, has not received a single use
6 / 10
The raid loop it invented is still the best in the genre, and the company around it is the problem. NZ$85.99 to buy, another NZ$51.99 if you want the PvE mode, and a Steam launch so broken that 58 of the most-upvoted negative reviews were written in a single month.
6 / 10
Paradox's long-awaited return to its flagship grand strategy series is the deepest, most interconnected game the studio has ever built, praised by critics on release even as a huge and increasingly vocal share of its own player base argues the AI, UI and pacing needed far more time before launch.
6 / 10
A party-based tactical RPG that trades Expeditions: Rome's serious tone and hand-drawn portraits for a brighter, more stylised Sengoku Japan — with combat that still holds up and an art and UI overhaul that a loud share of the existing fanbase does not want.
6 / 10
An Early Access turn-based tactical roguelite from the makers of Othercide, praised by a mixed launch sample for its striking visual style and delay-based turn manipulation, but criticised by a vocal minority for balance issues, camera limitations, and a design that several reviewers say leans too heavily on the studio's previous game.
6 / 10
A Fourth Consecutive Launch With No Reviews to Cite Fallen Isekai released on Steam on 18 August 2026, and despite being on sale for over a month by the time of writing, it still h
6 / 10
An Early Access party-based CRPG inspired by old-school tabletop dungeon crawling, sending a band of six heroes into the ruined fortress beneath Mount Garang with deliberate exploration, tactical combat and a distinctive automated-decision system for managing the party, drawing a small, largely positive but genuinely early reception that flags real promise alongside a specific combat-lag bug and a very limited character-portrait pool.
6 / 10
A solo-developer tycoon sim that flips the genre on its head — instead of playing an MMORPG, you build, price and manage one for a population of AI subscribers, complete with server crises, marketing hires and a happiness meter for the players you'll never actually control.
6 / 10
A polished, self-aware short incremental about raising an AI into a Tyrant, Rational or Protector — well-loved for launching genuinely finished, and specifically accused by more than one reviewer of being paced to just outlast Steam's refund window.
6 / 10
A Lumber Empire That Builds Itself Fellwood casts the player as the operator of an escalating fantasy woodcutting encampment: place buildings that fling axes, ballistas, cannons, a
6 / 10
A free-to-play, Early Access idle MMORPG set against the Investiture of the Gods mythology, earning a small but Positive early reception for its nostalgic Legend of Mir-style grind and mythological setting, tempered by a language-barrier complaint and its own honest status as an unfinished Early Access release.
6 / 10
A Single Rock and a Very Long Road to an Industrial Empire Fracture Field starts small: one rock, one timed swing, one satisfying thwack. Solo developer Type Ten's debut is an
6 / 10
Closing out a genuinely distinctive trilogy Fuga: Melodies of Steel 3 brings CyberConnect2's tank-crew RPG series to its conclusion, wrapping up a story that's always stood
6 / 10
A cozy incremental 4X hybrid from solo studio Ace High Arcade about conquering planets and resetting galaxies for permanent upgrades, drawing a small, mostly positive English review sample praising its relaxing, approachable loop and responsive developer, tempered by fair complaints about an unresolved identity between idle game and strategy game, a short completion time, and some rough automation options.
6 / 10
An Idle Game That Refuses to Idle Garden Eternal bills itself as a cozy idle clicker — tap a glowing Heart, raise bees and buildings, draft cards through the seasons — and that pit
6 / 10
An ambitious Early Access grand strategy game letting players run any of 261 real-world countries through economics, military, diplomacy, and espionage, praised for its scope and addictive "one more turn" loop but held back by opaque systems, unrealistic AI behavior, and accusations of neglected bugs from a vocal minority of long-time strategy fans.
6 / 10
Guap is a $4.99 four-player casino party game from solo developer BoMassy about live-streaming yourself gambling away your rent money, and this review's full 10-review sample is unanimously positive (10:0) if unusually terse, backed by a rapid-fire early patch cadence that reshaped the game's balance within days of release.
6 / 10
Headquarters: Cold War is a turn-based hypothetical 1984 NATO-vs-USSR wargame from Starni Games and Slitherine, and its Mixed review sample praises real tactical depth while repeatedly, across English, German, Russian and Chinese reviews alike, calling it a reskin of its own predecessor sold at full price.
6 / 10
A breakout cozy kingdom-builder that sold itself as a city builder and delivered a mostly linear clicker with real charm — plus a specific worker-recruitment mechanic two reviewers found genuinely uncomfortable.
6 / 10
A polished, build-focused auto-battler roguelike with genuine reincarnation-driven replay hooks that many reviewers find addictive, held back by an extremely short overall runtime, a persisting accessibility problem with uncontrollable screen-shake and flashing effects, and no way to pause mid-run.
6 / 10
A free-to-play side-scrolling base-defense roguelite that clearly wants to be Kingdom Two Crowns with more depth, and mostly earns that comparison, but ships with bugs, no mid-run saving, and only a handful of levels so far.
6 / 10
A visually striking return for the space-RTS series that lands as Mixed on Steam — the dominant complaint, especially from reviewers who backed the game via its 2015 Fig crowdfunding campaign, is a weak, restrictive campaign, and the developer itself confirmed in November 2024 that the game's final planned update would indeed be its last as it moved on from the title.
6 / 10