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Shooter reviews

394 Shooter games reviewed and scored, best first.

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394 reviews

The Last Citadel

A one-person Borderlands-meets-Vermintide, with real ambition "The Last Citadel" is a roguelite, role-based third-person shooter built by a solo developer, sending up to

6.2 / 10

Reviewed

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Road to Vostok

A hardcore, single-player answer to Tarkov and STALKER, built almost entirely by one Finnish developer, whose atmosphere, gunplay, and permadeath tension win over a huge Early Access audience despite a badly broken enemy AI that both fans and critics flag as the game's biggest current flaw.

6.1 / 10

Reviewed

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Twisted Tower

Thomas Brush's Atmos Games and publisher 3D Realms send players climbing a corrupted 1950s theme park armed with toy-themed guns in an openly Bioshock-inspired arena shooter, one whose striking atmosphere and creative weapon design are consistently undercut by shallow combat AI and a widely panned story.

6.1 / 10

Reviewed

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1001st Hyper Tower

A stylish, rocket-boot-powered vertical rogue-lite FPS with a genuinely compulsive climb-and-shoot loop, held back by steep, under-explained difficulty and a small studio that moved on to other projects before fully finishing it.

6 / 10

Reviewed

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Alien Invasion

A 2011 teaching-sample vertical shooter built for a mobile HTML5 game development book, notable for genuinely correct on-screen touch controls years before that was common practice — but the whole game is one 25-second enemy pattern that loops identically forever.

6 / 10

Reviewed

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Anger Foot

A hyper-stylized, Hotline Miami-inspired first-person kick-'em-up about beating down neon-soaked apartment blocks to reclaim a pair of stolen sneakers, whose infectious music and door-kicking power fantasy win over most players even as a large, consistent complaint about severe frame-rate drops, and a separate complaint about a punishing challenge-based unlock system, persist for a meaningful share of its audience.

6 / 10

Reviewed

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Backseat

A first-person psychological taxi-horror game where every night-shift passenger might be a dangerous stranger, earning a Mostly Positive launch reception for its tense, original premise and multiple endings, tempered by widespread reviewer complaints about repetition, driving bugs, and a story that outstays its own welcome.

6 / 10

Reviewed

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Blood High!

A fast-paced pixel-art boomer shooter from solo Korean developer ALLAF GAMES, casting players as a vampire cursed to fight with her body and severed, blood-spitting head split apart, Very Positive across 51 English reviews for its distinctive art and gimmick — with a widely repeated complaint that a genuinely fun three-world campaign is too short and too thin on weapon variety to fill out its price.

6 / 10

Reviewed

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Bodycam

An Unreal Engine 5 tactical shooter built around a genuinely distinctive body-camera perspective, whose reputation was badly damaged by a November 2024 update that stripped out hard-earned cosmetic progress and replaced it with a cash shop — the single highest-voted review this library has found on any game, at nearly 4,000 votes.

6 / 10

Reviewed

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Borderlands 4

A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."

6 / 10

Reviewed

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BORE BLASTERS

A Motherload-inspired mining roguelite that delivers a genuinely satisfying, widely praised first half before running into a content wall reviewers describe with near-total consistency — once every upgrade is bought, the remaining runs become repetitive grinding, a problem the developer has publicly acknowledged and partially addressed without fully resolving.

6 / 10

Reviewed

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Colt Canyon

A pixel-art wild-west roguelite shooter by Retrific, Very Positive across its Steam reviews for its charming Western presentation and character variety — undercut by an extremely consistent, unusual complaint about a jittery camera and shaking menus that reviewers report causes genuine motion sickness and cannot be disabled, alongside a well-corroborated complaint about repetitive, ammo-starved combat.

6 / 10

Reviewed

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Digital Survivor

A neon bullet-heaven roguelite from solo developer and YouTuber Henrik "WackyJacky101" Kjærulff, built on AI-assisted code and art, tasking players with auto-firing through endless digital swarms while evolving and modding weapons, earning a Positive launch reception for its content depth and music, tempered by an honest reviewer complaint about serious frame-rate stutter and a live monetisation layer.

6 / 10

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Disc Room

A precision dodge-and-survive game where players explore a grid of rooms filled with deadly, disc-shaped hazards, Very Positive across 577 reviews for its creative premise and presentation — undercut by an extremely consistent complaint from bullet-hell genre veterans that disc movement is randomised rather than pattern-based, undermining the mastery the genre is normally built around, alongside a shortage of content relative to price.

6 / 10

Reviewed

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FBC: Firebreak

A three-player co-op shooter set in Remedy's Control universe that launched thin on content at a premium price, improved substantially through a real year of post-launch updates, and was wound down in March 2026 anyway — a commercial disappointment whose timing coincided with the resignation of Remedy's CEO of nine years.

6 / 10

Reviewed

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Fossilfuel 2

A cheesy, Resident Evil-and-Turok-inspired dinosaur survival horror shooter from a small studio that improved meaningfully on its predecessor, undercut at launch by a genuinely buggy save system and repetitive level design, with two years of ongoing patches since narrowing the gap.

6 / 10

Reviewed

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Glitch Yeagers

A simple low-poly air-combat shooter built for js13k 2016 — one finger steers, two fingers held together fire, and diving through the ground opens a hidden "glitch" side where enemies can't follow. An unusual two-finger gesture confirmed here to work correctly, verified by simulating the exact multi-touch event rather than trusting the description.

6 / 10

Reviewed

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Hell Throne

A cartoonish demon-slaying roguelite that earns genuinely enthusiastic praise from the small handful of players who found it, undercut by a Steam news feed that shows exactly two patches — both in launch week — in the nearly three years since, for a game still asking full Early Access price.

6 / 10

Reviewed

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Incremental Frog

A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.

6 / 10

Reviewed

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Jupiter Hell

A turn-based sci-fi roguelike shooter and spiritual successor to the fan-favourite Doom Roguelike, Very Positive across 1,540 reviews for its 80s-VHS sci-fi atmosphere and metal soundtrack — held back by a persistent complaint that it lacks the mechanical depth of its predecessor, difficulty that Steam's own achievement data confirms is punishing even on its easiest setting, and no current official macOS support.

6 / 10

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Let Them Come

Let Them Come sets you in one spot with a gun and an endless wave of aliens, betting everything on the loadout-building loop underneath that simple pitch. Reviewers largely say the bet paid off for a cheap, short, retro-styled shooter — right up until a specific, unresolved freezing bug or an unpredictable softlock ends the run for good.

6 / 10

Reviewed

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