Rungeon Tails Review
A Bunny, a Cat, a Dog, and a Mouse Shoot Their Way Through Five Worlds Rungeon Tails is a top-down roguelike shooter about a small critter fighting through randomly generated pixel
5.6 / 10
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394 Shooter games reviewed and scored, best first.
394 reviews
A Bunny, a Cat, a Dog, and a Mouse Shoot Their Way Through Five Worlds Rungeon Tails is a top-down roguelike shooter about a small critter fighting through randomly generated pixel
5.6 / 10
A hand-drawn JRPG built by veterans of Final Fantasy and Vagrant Story, with a score by Hitoshi Sakimoto and a script from Kazushige Nojima, that its own players say doesn't play, read or animate like the pedigree behind it would suggest.
5.5 / 10
A cheap, casual backpack-management tower defense hybrid that scratches a satisfying "number go up" itch in short bursts, held back by mobile-style difficulty walls and a near-total lack of basic PC display options.
5.5 / 10
A Long-Awaited Sequel Lands in Early Access Brigador Killers, from Stellar Jockeys and Gausswerks, entered Steam Early Access on August 20, 2026, roughly a decade after the origina
5.5 / 10
A 2-6 player party shooter built around a single dropped-from-the-sky button that hands out a jackpot or a map-flattening nuke, filed under "Massively Multiplayer" on Steam despite six-minute rounds, a hard cap of six players and, a day after launch, zero people playing it at the moment this was checked.
5.5 / 10
A free-to-play physics shooter where armed cats launch each other off chaotic arenas — analysed across a 335-review English corpus, which surfaces a genuinely fun core concept alongside real, corroborated concerns about default-on voice chat and a young playerbase.
5.5 / 10
A cheap, fanservice-driven roguelite shooter from a developer known for the formula, whose competent core gunplay and well-received character designs draw real, specific fan appreciation, tempered by a large negative-review consensus that its repeated maps, scarce ammo economy, and near-absent sound design leave the loop feeling thin even by the standard of the studio's own back catalogue.
5.5 / 10
A post-apocalyptic follow-up to Far Cry 5 with a colorful new coat of paint, undercut by a widely-repeated complaint that its map, weapons and structure are recycled from its predecessor and repriced as a full standalone game, plus a tiered enemy/weapon level system many reviewers say feels imported from a mobile microtransaction game.
5.5 / 10
A Janitor's Nightmare Beneath the City Streets Fatberg commits to one of the least glamorous premises in recent horror-game memory with total sincerity: you're a lowly muni
5.5 / 10
A first-person survival shooter that mashes Far Cry, Turok, and Jurassic Park into one island of mercenaries and dinosaurs, praised for its ambitious scope and atmosphere but hobbled at launch by rough AI, technical bugs, and optimisation problems.
5.5 / 10
A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.
5.5 / 10
A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.
5.5 / 10
Kaos Studios' near-future military shooter imagines a North Korean occupation of the American mainland, and reviewers consistently praise its striking, uncomfortable setting and cinematic opening act — undercut by a widely repeated, specific complaint that the campaign is painfully short, plus a documented reproducible crash affecting the game's own opening tutorial mission.
5.5 / 10
Flandre Scarlet, Streamer, Chasing a Million Subscribers Internet Survivor Survivors, a $14.99 full release from veteran Touhou arrangement act COOL&CREATE (BeatMARIO), launched Au
5.5 / 10
A gorgeous, gonzo top-down action game that wears its Hotline Miami influences openly, undercut by clunky combat and a runtime some players finished before their coffee got cold.
5.5 / 10
A derivative but genuinely expanded checkpoint-inspection zombie shooter with a story reviewers keep singling out, undercut by widely reported poor optimisation, distracting AI-generated NPC voices, and an infinite zombie-spawn exploit that breaks its own economy.
5.5 / 10
You pilot a walking mech fortress across a desert, scavenging wrecks and extracting with the loot. Three hundred thousand people bought it in a fortnight. Its recent reviews are running at 41% positive, and the reasons are structural rather than cosmetic.
5.5 / 10
Grey Wolf Entertainment, previously known for 4X strategy titles like Pax Nova, swaps genres entirely for a Diablo-meets-Doom open-world looter shooter, and the review corpus splits genuinely down the middle between players charmed by its nostalgic, unpretentious fun and a large, specific share who found its procedural dungeons, enemy variety and RPG systems too thin to sustain a full playthrough.
5.5 / 10
A first-person Terminator RPG set during the "Future War" only glimpsed in the films, Very Positive across more than 16,000 reviews largely on the strength of licensed atmosphere — while a consistent, years-long thread argues the budget-tier production underneath that atmosphere is carrying the score more than the actual game design is.
5.5 / 10
A cinematic, John Woo-inspired top-down bullet-time shooter that reportedly inspired a scene in John Wick: Chapter 4 — undercut by a self-defeating progression system that penalizes players for using the game's own signature slow-motion mechanic.
5.5 / 10
A cheap, solo-developed PT-style horror shooter whose genuinely unnerving opening and sound design scare reviewers on both sides of the fence, undercut by a large, specific set of bugs — crashes, softlocks, and settings that refuse to save — that the developer fixed heavily in the six weeks after launch before explicitly declaring a "final update" and moving on.
5.5 / 10
A solid Nuclear Throne-style top-down rogue-lite with a fun classic-monster cast, undercut by repetitive level generation, a grindy stat grind, and at least one boss fight reviewers agree crosses into unfair.
5.5 / 10
A janky, PS2-throwback sword-and-gunplay action game that split opinion at launch and has just weathered a fresh, verified controversy of its own — a retroactive, initially undisclosed swap to AI-adjusted store page art that the developer has since publicly disclosed and clarified doesn't touch the actual game.
5.5 / 10
Chuhai Labs and VITEI BACKROOM's on-rails arcade flight-combat shooter wears its Star Fox 64 inspiration on its sleeve almost to a fault, and released into the worst possible timing window — weeks after Nintendo's own Star Fox 64 remaster. Sharp art direction and genuine replay hooks are undercut by stiff controls and a story and mission structure many reviewers say lifts too directly from its inspiration.
5.5 / 10