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Shooter reviews

394 Shooter games reviewed and scored, best first.

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394 reviews

RIFTSTORM

A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.

6.5 / 10

Reviewed

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RoboCop: Rogue City

A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.

6.5 / 10

Reviewed

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Sanctum 2

Coffee Stain Studios' co-op FPS/tower-defense hybrid sequel leans harder into shooting and character builds than its predecessor, drawing genuine praise for its variety and co-op chaos — while a consistent, well-corroborated wave of original-game fans argue the sequel traded away the freeform maze-building that made the first Sanctum distinctive in the first place.

6.5 / 10

Reviewed

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Serious Sam 3: BFE

Croteam's prequel to the Serious Sam series delivers the franchise's usual arcade chaos against overwhelming alien hordes, and reviewers still praise its co-op and heavy-metal bombast — but a large, specific, and remarkably consistent share of longtime series fans independently agree this is the weakest entry, arguing it diluted the franchise's arcade identity with modern military-shooter trappings the earlier games deliberately avoided.

6.5 / 10

Reviewed

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Shardstorm Review

Seven Sins, One Wanderer, Endless Waves Shardstorm is a $4.99 top-down horde-survivor ARPG that slots itself firmly into the Vampire Survivors-inspired genre while dressing the for

6.5 / 10

Reviewed

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Sniper Elite 3

Rebellion's North Africa-set stealth-sniper sequel refines its predecessor's ballistics, X-ray kill cam and larger, more open level design — praised by longtime series fans as the franchise's high point, but weighed down by one of the most heavily upvoted day-one DLC backlashes in this entire lane's review sample.

6.5 / 10

Reviewed

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Starfield

The clearest case in this library of a Steam score that has become a historical document — a Mixed badge earned in 2023 sitting on top of a game that, three years and a flight update later, its current players mostly recommend.

6.5 / 10

Reviewed

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TAMASHIKA

A fast, psychedelic corridor shooter built around a single procedurally generated level per day, whose striking flow-state combat and hand-drawn visuals won over most players even as a vocal minority balked at its $19.99 price for such a short daily dose of content, and at credits crediting AI tools in its creation.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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The Ascent

One of the most beautiful cyberpunk worlds ever built, wrapped around bugs that delete your save — reported in 2021, still reported in 2026, with an announcement feed containing five years of sales and no patch notes.

6.5 / 10

Reviewed

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TONK Review

A One-Person World of Tanks Alternative TONK entered Early Access on July 23, 2026, from solo developer YourAverageOtter, who reviews note took over the project alone after a co-de

6.5 / 10

Reviewed

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Unclean Water

A first-person roguelike dungeon crawler set in a monster-infested sewer, praised for its striking character design and satisfying combat pillars but held back for some players by a stiff feel and a repetitive, dimly-lit level aesthetic.

6.5 / 10

Reviewed

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Utopia Must Fall

Pixeljam's vector-drenched, Missile-Command-inspired base-defense roguelite pairs a nearly universally praised aesthetic and moment-to-moment feel with a large, specific, and remarkably consistent negative-review consensus that its upgrade system is too linear, its late-game difficulty spikes too sharply, and its current Early Access content too thin to sustain repeat runs.

6.5 / 10

Reviewed

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Void Bastards

A gorgeous, comic-book-styled scavenger shooter whose default difficulty setting undersells its own best qualities — reviewers who stuck with easy mode call it shallow, while at least one who switched to Hard found a completely different, much better game underneath.

6.5 / 10

Reviewed

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Voidling Bound

A creature-taming third-person shooter from Hatchery Games that lets players hatch, breed and splice sci-fi monsters into custom killing machines, built on a genuinely satisfying collection-and-customisation loop that a large share of its own reviewers say runs out of campaign and endgame content long before it runs out of ideas.

6.5 / 10

Reviewed

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WARDOGS

A 100-player tactical Early Access FPS from BULKHEAD, published by Team17, pitched as a cash-driven, Battlefield-meets-Arma sandbox shooter, entering a Mostly Positive reception despite a genuinely chaotic launch day of server queues, a DDoS attack, and a last-minute anti-cheat swap that broke Linux and Proton support the developers had previously promised.

6.5 / 10

Reviewed

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Wolfenstein II: The New Colossus

MachineGames' sequel brings B.J. Blazkowicz's fight against a Nazi-occupied America to Steam with genuinely praised gunplay and presentation, sitting Very Positive across nearly 50,000 reviews — undercut by a real, remarkably consistent "step down from The New Order" complaint about cutscene-heavy pacing and underdeveloped new characters, and by a specific, dateable technical incident this review can confirm: an August 2018 patch that broke previously-working video memory handling, which the developer then hotfixed within roughly five days.

6.5 / 10

Reviewed

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Brew

A charming furry roguelite shooter with a clever three-way potion system and a Hades-style relationship hub, undercut by softlocks, weak sound design, and a resource economy that fights the player.

6.3 / 10

Reviewed

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