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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

Nonstop Knight 2

Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.

6.5 / 10

Reviewed

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Norland

A medieval colony sim that pitches itself as Crusader Kings' court intrigue crossed with RimWorld's colonist simulation -- a genuinely funny, genuinely ambitious generator of noble-house disasters, still rough enough after two years in Early Access that plenty of its own fans are telling each other to wait.

6.5 / 10

Reviewed

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NORSE: Oath of Blood

An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.

6.5 / 10

Reviewed

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OUTRIDERS

A sci-fi looter-shooter RPG that launched in April 2021 to a genuinely disastrous technical rollout, kept a real fanbase playing anyway on the strength of its gunplay, drew fresh backlash over a paid 2022 expansion, and ended with its own sequel cancelled after Square Enix and developer People Can Fly's relationship broke down entirely.

6.5 / 10

Reviewed

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Peglin

A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.

6.5 / 10

Reviewed

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Persona 5 Tactica

The Phantom Thieves trade the Metaverse for a grid-based tactics spin-off, carrying over Baton Pass and weakness-exploiting combat into cover-based skirmishes. Sharp presentation and a near-unanimously praised soundtrack sit on top of a short campaign that most of its own reviewers say is priced for a much longer game.

6.5 / 10

Reviewed

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Psi/Clash Rumble!!

A one-day-old pixel RPG about a teenager who discovers psychic powers in a sleepy mountain town and enters a boss-only tournament with no map marker to guide him — a tight, five-dollar story built to finish in an afternoon, with zero Steam reviews yet to test the pitch.

6.5 / 10

Reviewed

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Ragnarok Online

One of the genre-founding MMORPGs, twenty-four years on — its job-class system and sprite-over-3D art style still influence the genre, but the official Steam client this review covers is closer to a nostalgia fossil than an actively thriving live service.

6.5 / 10

Reviewed

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Redemption Reapers

A dark-fantasy SRPG that plays like Fire Emblem's positioning and team-attack system taken further, whose combat and soundtrack draw real praise from committed players — while a launch price its own reviewers called unjustifiable still shadows the game even after patches and a permanent, deep discount.

6.5 / 10

Reviewed

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Regalia: Of Men and Monarchs

A Kickstarter-funded tactical RPG that blends turn-based combat, kingdom management and a visual-novel-style social system, praised almost everywhere for its writing and cast -- and dragged down consistently, across nearly a decade of reviews, by crashes, harsh save limitations and RNG that a meaningful share of players call broken rather than merely unlucky.

6.5 / 10

Reviewed

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RIFTSTORM

A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.

6.5 / 10

Reviewed

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Risen 2: Dark Waters

Reviewed the same day as its predecessor, this sequel trades Risen's dark, mystic fantasy world for a colonial pirate setting that a meaningful share of longtime fans describe as a worse, more streamlined direction — layered on top of a distinct, still-active crash bug tied to teleporting between towns, corroborated as recently as April 2026.

6.5 / 10

Reviewed

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RoboCop: Rogue City

A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.

6.5 / 10

Reviewed

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Rocky Idle

A Melvor-flavoured skilling idler with eighteen skills and a collection log, sold as a clean one-time purchase — but a boost mechanic that gates achievements and a rocky launch identity crisis keep it from matching the game everyone will compare it to.

6.5 / 10

Reviewed

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R-Type Tactics I • II Cosmos

A long-awaited Western release for a beloved PSP tactics duology, rebuilt in Unreal Engine 5 — genuinely treasured by the fans who've waited seventeen years for it, and genuinely undercut for newcomers by aggressive upscaling artifacts and a control scheme that inherited its handheld-era clunkiness without ever being modernised.

6.5 / 10

Reviewed

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Rune Factory 5

The farming-RPG series' first fully 3D entry, loved by a devoted fanbase logging hundreds of hours -- while a wide, well-documented share of reviewers, including many of its own biggest fans, argue the jump to 3D cost the series more than it gained.

6.5 / 10

Reviewed

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Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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