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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

SmashCore

A genuinely satisfying, solo-developed physics incremental about smashing asteroids into ore with a gravity cursor, unanimously praised in its early sample for addictive feel and retro MS-DOS-styled presentation, tempered by a specific, recurring comparison to the similarly structured Space Rock Breaker and a short, highly linear runtime.

7 / 10

Reviewed

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Soulstone Survivors

A content-dense, genuinely fun bullet-heaven roguelite with 22-plus characters and hundreds of skills, praised for its scope and exceptionally responsive small developer team — undercut by a real, consistently repeated complaint spanning both its fans and critics: despite the huge nominal variety, most builds converge on the same handful of optimal choices, and the endgame settles into what reviewers repeatedly, vividly call a "dodging simulator."

7 / 10

Reviewed

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Space Rock Breaker

A NZ$4.79 incremental about shooting asteroids and dropping the ore into a Plinko machine. Its achievement curve is the flattest this library has measured — almost everyone who buys it finishes it — and its prestige system is the one part that doesn't work.

7 / 10

Reviewed

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Squarsenal

A tiny, cheap incremental battler built around a single inventive mechanic, catching bouncing weapons inside a movable square, from a solo developer who fixed the game's first community-requested features within days of launch.

7 / 10

Reviewed

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Talespinner

A Japanese-mythology roguelike deckbuilder that lets you dial your own difficulty and reward up or down mid-run through a "narration" choice — reviewed on launch day, when its own review corpus is still zero and the only real evidence is a year-old public demo.

7 / 10

Reviewed

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THE DEEPEST CASTLE

A first-person melee roguelike built on a custom, hand-written CPU software renderer by a solo developer with a small but devoted following — several of whom address him by name in their reviews and are already asking what he builds next.

7 / 10

Reviewed

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The Rogue Prince of Persia

Evil Empire, the studio that carried Dead Cells through years of live-service updates, applies the same acrobatic movement and 2D action-roguelite formula to the Prince of Persia name — genuinely fluid to move through, but persistently criticised across its 15-month Early Access run and beyond for weapon and run variety that never quite escapes its own most obvious comparison.

7 / 10

Reviewed

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The Slormancer

An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.

7 / 10

Reviewed

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Timber Rush

Timber Rush is a fast-paced incremental roguelite about chopping wood for ever-larger numbers, and this review's sample confirms a genuinely addictive short-form loop undercut by a real, quantifiable "too short" complaint — one the solo developer has directly answered with a prestige-system update released just two days before this review.

7 / 10

Reviewed

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Toy Smash Kaboom!

A toy-chest-themed backpack battler in the mould of Backpack Battles, praised for its polished art, generous item roster and asynchronous PvP structure, while a real, recurring share of reviewers flag inconsistent item wording, steep RNG swings and balance issues around which starting classes are viable.

7 / 10

Reviewed

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Trials of Valor

Trials of Valor fuses a Slay the Spire-style branching map with real-time, parry-and-dodge fighting-game combat and full RPG build customization, and its review sample loves the resulting hybrid while repeatedly flagging that most of its eight classes are locked behind grind the achievement data confirms very few players push through.

7 / 10

Reviewed

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Ultrapool Review

The Pool Version Of Balatro, And Reviewers Aren't Shy About Saying So Ultrapool is a $11.99 roguelite from developer Icedrop Games and publisher offbrand games, released on Ste

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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Vitalis

A TTRPG-inspired Early Access roguelike where dice casts decide movement, combat and events across a haunted occult forest, praised by its tiny early review base for a grim hand-drawn aesthetic and genuinely branching character-specific story paths, tempered by a steep late-game difficulty curve and a heavy reliance on RNG.

7 / 10

Reviewed

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Void Miner – Incremental Asteroids Roguelite

A solo developer's debut that welds an automated turret to a twin-stick Asteroids clone, then closes the whole arc out in an afternoon — a sharp, cheap hook let down by a mouse-hostile upgrade screen and a progression curve that peaks right as the credits roll.

7 / 10

Reviewed

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Wabisabi SushiDerby

ITAMAE STUDIO's pet-raiser-meets-horse-racing sim asks you to train living pieces of sushi and race them to glory, and lands its central joke — equal parts adorable and absurd — with real mechanical depth for its price, even as a handful of late-game races lean on luck hard enough to sour an otherwise charming few hours.

7 / 10

Reviewed

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Wardrum

A tactical turn-based roguelite that fuses combat with rhythm-game input timing, where debuffs literally complicate your button presses — a genuinely novel hook reviewers praise strongly, wrapped around a progression and balance layer several of the same reviewers find shallower than the concept deserves.

7 / 10

Reviewed

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Wildkeepers Rising

A creature-collecting twist on the Vampire Survivors-style bullet-heaven that spent seven months in Early Access absorbing genuinely substantial content updates before reaching 1.0 — most of its harshest criticism predates that work and describes a build that no longer exists, though a real, smaller cluster of post-1.0 complaints, including one raised inside a positive review, says its opening 30 minutes still aren't fixed.

7 / 10

Reviewed

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