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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

Portal Dungeon

A Risk of Rain-inspired 2D co-op action roguelite with a genuinely massive item and character roster, praised for surprisingly polished multiplayer and an addictive core loop — hit by specific, well-documented single-player balance and design complaints that an exceptionally dense, still-ongoing patch record has partially, but not completely, resolved.

7 / 10

Reviewed

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Prime Monster

A card-based political roguelike from Cavalier Game Studios about surviving a parliament of literal monsters, rated Very Positive across an English review sample for its clever reinvention of the deckbuilder formula and sharp British humour, tempered by fair, corroborated complaints about RNG-heavy difficulty spikes and comparatively thin content at launch.

7 / 10

Reviewed

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Prime of Flames

A Fire Emblem-flavoured roguelike tactics RPG with real build variety and three distinct factions, undercut by a rough English translation its developer never fixed and support that visibly stopped a few weeks after its December 2022 full release.

7 / 10

Reviewed

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Ratfall

A rat, a pipe, and nothing else Ratfall's pitch is almost insultingly simple: you're a rat, you're falling down an endless vertical pipe, and there are traps in the way

7 / 10

Reviewed

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RentPoly

A "Balatro meets Monopoly" roguelike from Sunpeak Games that turns rent-collecting into a build-crafting engine, landing "Positive" on a small but enthusiastic launch-week sample split between genuine delight and real complaints about unclear rules text.

7 / 10

Reviewed

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Ring of Pain

A rhyming, creeping-horror roguelike that swaps deckbuilding for spatial positioning around a literal ring of rooms — genuinely original, still receiving content updates five years on, and shadowed the whole way by a randomness problem its own community nicknamed "the RNG of Pain."

7 / 10

Reviewed

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Risen Blade Review

"Smash the Dudes," a Very Cheap Promise That Mostly Delivers Risen Blade launched July 20, 2026, from small studio Satk under publisher Karus, and its Steam page pitches

7 / 10

Reviewed

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Rogue Battler

A retro minimalist auto-battler roguelike from solo developer Fiascko, Positive across a small English review sample for stripping the genre down to its fair, well-balanced fundamentals, tempered by one honest complaint that its simplicity can feel slow and thin.

7 / 10

Reviewed

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Rogue: Genesia

A densely systemic bullet-heaven survivor-like that grew from a simple, focused Early Access hit into something several hundred-hour veterans now describe as buried under its own added complexity — alongside real, current complaints about difficulty balance and performance.

7 / 10

Reviewed

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Roll The Bones

A solo-developed bullet-hell roguelite where every spell comes from a six-sided die — reviewed on its complete 20-review sample, which lands squarely in Enter the Gungeon and Nuclear Throne territory while surfacing one real, repeated onboarding complaint worth knowing about first.

7 / 10

Reviewed

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Rune Dice

A physics-based dice-fusion roguelite that nails its central hook — launching dice across a battlefield to trigger magical merge chains — then shipped with runs so short that the loudest launch complaint was "where's the rest of the game," a criticism the developer answered directly with a free Classic Mode update a month later.

7 / 10

Reviewed

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Runeveil

An Early Access sequencer roguelike deckbuilder that asks players to arrange, not just pick, their cards each turn, praised by reviewers as a genuinely fresh spin on the Slay the Spire formula, but still working through combat pacing that can stall into damage-sponge stalemates and a card pool that thins out on repeat runs.

7 / 10

Reviewed

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Secrets of Grindea

A lovingly built SNES-style co-op action RPG that spent roughly nine years in Early Access — long enough that its own review section is full of players joking about getting married and having children while waiting — and whose eventual 1.0 release still didn't fully silence the complaints that made those jokes funny in the first place.

7 / 10

Reviewed

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Shadowlight Review

Light and Shadow Decide Who Lives Shadowlight's pitch is unusually blunt for a store page: "The game is difficult, so play smart." It's a turn-based, ASCII-render

7 / 10

Reviewed

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Siralim 3

Thylacine Studios' third monster-collecting dungeon crawler is Very Positive on Steam and genuinely enormous in scope -- 1,172 Steam achievements' worth of breeding, itemisation and grind -- but its own review history is candid about a crude sense of humour some found genuinely uncomfortable, and most of its longtime fans now point newcomers to its own 2021 successor instead.

7 / 10

Reviewed

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Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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SlimeHold

A roguelite auto-battler where you draft slimes wave by wave, decide which ones hold the line and which roam free, and defend a King who's surrounded on every side rather than tucked behind a lane — a solo debut from Softkeep Studio, reviewed the day after launch.

7 / 10

Reviewed

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Slip & Skid

A chaotic, track-sabotaging party racer that reviewers consistently compare to Ultimate Chicken Horse with a steering wheel, delivering huge laughs in long sessions with friends despite a scoring system that one detailed reviewer argues can trap races in an unwinnable stalemate, and a four-player cap some want raised.

7 / 10

Reviewed

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Slot & Dungeons

A pixel-art dungeon crawler where a slot machine decides what's waiting on every floor — enemies, loot and spells all drawn as reel symbols you then have to walk up to and fight, not wager on. Distinctive, generous with content, and rougher around the edges than its 1.0 label suggests.

7 / 10

Reviewed

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