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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

Katanaut

A solo developer's three-years-in-the-making cosmic-horror action roguelite that draws passionate praise for its atmosphere and combat feel, while a consistent thread of its own fans worry it's chasing Dead Cells a little too directly to fully stand on its own.

7 / 10

Reviewed

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Keys of Fury: Typing Action

Solo developer Mike Smith, working as one-man studio Elecorn after roughly eight years of on-and-off development, delivers a retro beat-'em-up where every keystroke lands as a combat move, earning warm, specific praise for its charm, accuracy-focused typing design and presentation from a small but nearly unanimous Very Positive review base, tempered by one detailed, harshly critical review disputing both its difficulty and its development history.

7 / 10

Reviewed

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Kin and Conquest

The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.

7 / 10

Reviewed

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Kinny and the Cosmic Cauldron

A physics-based cooking roguelike where ingredients tumble and collide inside a cosmic cauldron instead of cards sitting in a hand — genuinely inventive, well liked across hundreds of early reviews, and repeatedly accused by its own players of leaning on luck more than it should.

7 / 10

Reviewed

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Kunugi's Life is a Mess!

A roguelite, turn-based dungeon crawler from Like a Girl about a homeless girl seeking revenge against the people who ruined her life, Very Positive across 59 reviews for its unusual premise, engaging build-variety combat, and surprisingly deep story — with a real complaint about a repetitive back-half and a separate, optional patch some reviewers found technically finicky.

7 / 10

Reviewed

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LOOTPLOT

Balatro's synergy obsession, minus the poker LOOTPLOT strips away the poker-hand layer that underpins Balatro and gets straight to what many players actually chase in that genr

7 / 10

Reviewed

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Lucha Chess Review

An Autochess Roguelike Wrapped In Lucha Libre And Tacos Lucha Chess, from solo developer Jorge T.V., entered Steam Early Access on June 1, 2026 after roughly eight months of free d

7 / 10

Reviewed

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LuckLand

A slot-machine roguelike-lite clearly indebted to Luck be a Landlord, offering a huge amount of unlockable content across a static, level-based campaign map — closer to a lengthy puzzle-progression game than a true procedurally generated roguelike, and upfront about containing no real-money gambling.

7 / 10

Reviewed

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Mage and Monsters

A three-to-seven-dollar "active auto battler" about assembling an army and casting spells while it fights for you — genuinely engaging by nearly every account, and just as consistently described as running out of new things to show you within a couple of hours.

7 / 10

Reviewed

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MAINLINE Review

You Are the Drug MAINLINE opens with a premise so committed to its bit that it takes a moment to process: you are a dose of caffeine, injected into the arm of an exhausted human, a

7 / 10

Reviewed

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Mullet Mad Jack

A hyper-fast, neon-soaked FPS that drops players into a parody of 80s/90s anime, forcing constant forward momentum under a punishing ten-second kill-to-refill timer, whose sheer style and adjustable difficulty options win over most players even as a large, consistent minority argues its short runtime and repetitive room layouts leave it all flash and little substance.

7 / 10

Reviewed

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Necromancer Idle: The Endless Drain

A solo-developed idle RPG that slipped onto Steam with no demo, no marketing push and no fanfare, and quietly built a small but devoted following comparing it directly to Increlution. Its tiny review sample carries genuinely enormous playtimes on one side and a blunt "this isn't a game" dismissal on the other.

7 / 10

Reviewed

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Nemire

A cheap, XCOM-flavoured tactics RPG that casts the player as the undead menace rather than the defenders for once, rough at launch but backed by a solo developer who has kept patching, balancing and expanding it for two and a half years running.

7 / 10

Reviewed

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Neon Abyss

A neon-pixel run-and-gun roguelite that wears its Binding of Isaac influence openly and well enough to earn Strong critical reviews and a Very Positive Steam score, though a real share of players say the grindy unlock structure and a shrinking item pool wear thin faster than the genre's best.

7 / 10

Reviewed

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NERMIUS Review

A Corporate Shell, an Angry Colony, and an ASCII Planet NERMIUS entered Early Access around June 8, 2026 from the solo-flavored studio Saturn Acme Corp., pitching itself as a genre

7 / 10

Reviewed

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Nightpark Journal

A dreamcore-styled roguelike deckbuilder set in a hand-drawn, Y2K-nostalgic amusement park, praised unanimously by a small early Chinese-language review sample for its distinctive art and inventive discard-and-battery card mechanics, with reviewers already asking for more depth and content beyond its first difficulty tier.

7 / 10

Reviewed

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Nuclear Throne

Vlambeer's post-apocalyptic mutant roguelike-like, Overwhelmingly Positive across more than 15,000 reviews for its snappy gunplay and character variety — with a coherent, decade-spanning minority arguing its difficulty leans on unforeseeable randomness more than earned skill.

7 / 10

Reviewed

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Ocean Survivors

A genuinely addictive naval spin on the Vampire Survivors formula, unanimously praised in its early sample for satisfying broadside combat and an unbeatable price, tempered by reported jank favouring controller over keyboard and mouse, inconsistent weapon-evolution mechanics, and content some reviewers describe as thin once everything has been unlocked.

7 / 10

Reviewed

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Padoria

A Balatro-flavoured poker roguelike where every card fights on two fronts at once — attack from the top face, defence from the bottom. Its entire review record so far is written in Korean, and reading it directly turns up a genuinely coherent, specific picture the game's English-language silence has been hiding.

7 / 10

Reviewed

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Parrydox: Battle of the Alamo

A confined bullet-hell roguelike from solo developer SheerAweso in which players control a shield that can only attack by parrying, defending a retelling of the Alamo across dozens of collectible items and runs, drawing a small, entirely positive but largely low-detail English review sample that credits its parry-centric twist on the genre while offering little sustained critical substance.

7 / 10

Reviewed

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Pax Autocratica

A darkly satirical colony sim crossed with a first-person roguelite shooter, where you build a totalitarian regime and personally lead mechanised assaults against alien threats — a strong Early Access launch overshadowed for some players by the game's previous life as an NFT-funded project called Earth From Another Sun.

7 / 10

Reviewed

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