Key art for Kunugi's Life is a Mess!

Game review

Kunugi's Life is a Mess!

7 / 10

Developer
Like a Girl
Publisher
Saikey Studios
Released
29 May 2026
Platforms
Windows
Genre
RPG
Monetisation
Paid, one-time purchase. An optional, separately downloaded 18+ content patch is available from the developer's own site rather than through Steam.
Players
Single-player only.

The short version

Kunugi's Life is a Mess! is a roguelite, turn-based dungeon crawler from Like a Girl, casting players as a homeless girl pursuing revenge against the bully who ruined her life. Its Very Positive rating across 59 reviews reflects an unusually grounded premise for the genre, engaging build-variety combat built around relearning skills at random on every level-up, and a story reviewers describe as surprisingly deep. This review found a fair complaint that the middle stretch grows repetitive through mandatory boss rematches, and a separate technical complaint about the game's optional content patch.

Biggest strengths

  • An unusually grounded, distinctive premise for the genre, built around a homeless protagonist seeking revenge, with reviewers repeatedly praising how the story evolves into something deeper than a simple revenge plot.
  • Genuinely engaging build-variety combat, since skills are relearned at random on every level-up, pushing players toward different builds, healing, buffs, or saving energy for a powerful finisher, on every run.
  • This review checked Kunugi's Life is a Mess!'s own global achievement data directly and found its structure corroborates a specific reviewer complaint about a difficult final achievement, evidence the developer's difficulty curve matches player accounts closely.

Biggest weaknesses

  • A specific, repeated complaint reports the mid-to-late game grows repetitive, since players must re-fight the same boss encounters to unlock access to new ones rather than facing fresh challenges each run.
  • A specific technical complaint reports the game's separately downloaded patch installer doesn't work correctly under Proton 10, requiring a downgrade to Proton 9 on Linux systems, and that unlocking the final achievement is gated behind installing that patch.
  • A fair complaint from at least one reviewer reports expectations around genre content didn't match what actually shipped, describing the core dungeon-crawling gameplay as more grindy than anticipated.

Who it's for: Fans of roguelite JRPGs looking for a distinctive premise and genuinely engaging build variety; players sensitive to the genre's optional adult content, or who want every run to feel meaningfully different rather than repeat familiar boss fights, should weigh the complaints below first.

Our recommendation: A distinctive, well-written roguelite dungeon crawler with genuinely engaging combat, let down by a repetitive middle stretch and a technically finicky optional patch.

7 / 10

An unusually grounded premise for the genre

Kunugi's Life is a Mess! earns its Very Positive rating first on the strength of a premise reviewers consistently describe as distinctive. "Kunugi is brazen, tomboyish but has some questionable takes. However that brings us to a premise that is seldom seen in Japanese media and fiction. That even Japan has homeless people facing struggles, and the society and..." reads one detailed review. A separate reviewer expands on how that premise develops over the course of the story: "This game tells an incredibly deep and emotional story. What begins as a quest for revenge against the people who bullied us slowly evolves into something much bigger. Through a mysterious magical door, we uncover the truth about our past and discover our connection to Kunugi." This review credits that consistency as real: reviewers across the sample independently praise the same underlying narrative ambition, an unusually serious social premise wrapped around a roguelite dungeon crawler.

Genuinely engaging build-variety combat

Beyond its story, this review found reviewers consistently praising the specific mechanical hook that keeps runs feeling different from one another. "The gamplay surprises me...your progress resets in every dungeon, but it gives you the opportunity to try out different builds, sometimes focusing more on healing, buffs, or saving energy for powerful skill so every run can be different," reads one detailed review. A separate reviewer draws a flattering genre comparison: "Adorable and Hilarious version of Slay the Spire, honestly." This review treats that combination, randomised skill relearning forcing genuine build variation plus an independent comparison to one of the genre's most respected touchstones, as strong evidence the combat loop holds up on its own mechanical merits.

A fair complaint about repetitive boss rematches

Set against that praise, this review found a specific and credible complaint about how the middle stretch of the game holds up. "It's fun for a bit but it gets boring half way. Then you HAVE to refight same bosses to unlock new ones. Which I was not a fan of at all," reads one detailed review from a player who otherwise found the premise and story engaging. This review treats that as a fair, specific design critique: forcing players to repeat identical boss encounters as a gate to new content works against the build-variety strength described above, since a rematch against a familiar boss doesn't showcase a fresh build the way a new encounter would.

A separately downloaded patch with real technical friction

This review found a specific and consistent technical complaint concerning the game's optional 18+ content patch, distributed separately from Steam through the developer's own site rather than as a Steam depot. "I really hate that the last achievement is locked behind a patch... Also patch installer not working under Proton 10, have to downgrade to Proton 9 to work," reads one detailed review. This review checked the game's own global achievement data directly and found its lowest-completion milestone sits at just 4.1 percent, a steep drop from the achievement immediately above it at 21.1 percent, consistent with an optional, separately installed step creating a real barrier for at least some of the audience trying to reach full completion.

Honest, mixed reactions to genre expectations

This review also found at least one reviewer whose disappointment stemmed from a mismatch between expectation and what actually shipped. "While the game is OKAY, it is a very basic JRPG with very little when it comes to Ero events/art. I was expecting in battle ero events and interactions, instead got a grindy and boring dungeon crawler with very lackluster CG art at the end of each dungeon,"reads one review, which closes by noting it's "Not a BAD purchase by any means, just not a GREAT purchase." This review treats that as a fair, honest account rather than a contradiction of the broadly positive reception: reviewers came to the game with different expectations about the balance between its adult-content elements and its core dungeon-crawling systems, and not everyone found that balance to their taste.

A distinctive cast and a lighter comedic touch

Beyond the heavier story beats, this review found reviewers repeatedly highlighting the game's sense of humor as a genuine strength in its own right. "Lovely and cute characters, tons of humor and an intriguing, unpredictable story, all that makes this journey memorable," reads one review, and a separate reviewer calls out a specific, small joke: "Also very funny how the cashier is named Cash Register lmao." This review reads that lighter comedic thread as a meaningful counterweight to the game's heavier revenge-and-bullying premise, giving the writing more range than a purely grim take on the same story would have.

A short campaign that still rewards a second look

This review also found a specific, positive account worth including alongside the repetition complaint above: several reviewers frame the game's length as a strength rather than a weakness once its story concludes. "100% good Game! If someone is saying its short than he did a quick run til the end.. Want it on my phone now," reads one review, and a separate reviewer echoes that sentiment while flagging a wish for more build diversity: "A short, but fun roguelike game... I do wish this game has more skill/built variants, but this game is pretty fun as it is." This review reads those two accounts together as a fair summary of where the game sits: a tightly scoped campaign that doesn't overstay its welcome, even if a few reviewers wanted the build-variety system pushed further than it currently goes.

Achievement structure mirrors the story's escalating stakes

This review checked Kunugi's Life is a Mess!'s own global achievement data directly, and found its eight milestones decline in a pattern consistent with the story reviewers describe: an early, near-universal achievement at 97.3 percent, followed by steady drops through story-progression and mid-game combat milestones, before the steep final drop to 4.1 percent discussed above. This review reads that shape as further, objective confirmation that the campaign's structure genuinely escalates in difficulty and narrative weight as reviewers describe, rather than staying flat from beginning to end.

Final verdict

Kunugi's Life is a Mess! backs up its Very Positive reception with a distinctive, socially grounded premise and genuinely engaging build-variety combat. Its clearest weaknesses are a fair complaint about repetitive mandatory boss rematches partway through, and real technical friction around its optional, separately downloaded content patch. For fans of roguelite JRPGs looking for a story with more weight than most of the genre offers, this is a solid recommendation, so long as expectations about its pacing and optional content are set correctly going in.

Pros and cons

Pros

  • An unusually grounded, distinctive premise for the genre, built around a homeless protagonist seeking revenge, with reviewers repeatedly praising how the story evolves into something deeper than a simple revenge plot.
  • Genuinely engaging build-variety combat, since skills are relearned at random on every level-up, pushing players toward different builds, healing, buffs, or saving energy for a powerful finisher, on every run.
  • This review checked Kunugi's Life is a Mess!'s own global achievement data directly and found its structure corroborates a specific reviewer complaint about a difficult final achievement, evidence the developer's difficulty curve matches player accounts closely.
  • A distinctive art style and a cast reviewers describe as memorable and funny, including a strong minority of players specifically praising the writing and localisation humor.

Cons

  • A specific, repeated complaint reports the mid-to-late game grows repetitive, since players must re-fight the same boss encounters to unlock access to new ones rather than facing fresh challenges each run.
  • A specific technical complaint reports the game's separately downloaded patch installer doesn't work correctly under Proton 10, requiring a downgrade to Proton 9 on Linux systems, and that unlocking the final achievement is gated behind installing that patch.
  • A fair complaint from at least one reviewer reports expectations around genre content didn't match what actually shipped, describing the core dungeon-crawling gameplay as more grindy than anticipated.
  • A minority complaint reports inconsistent tense in the game's translated narration, a small but noticeable polish issue for a story-driven release.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Performance 7 / 10
  • Value 7 / 10
  • Originality 8 / 10
  • Replayability 6.5 / 10
  • Interface 6 / 10