Divider Dave Review
Why Be Alone When You Can Be By Yourself Divider Dave opens on its title character waking up in a pod with exactly one skill and no memory of how he got it: he can copy himself. Th
7 / 10
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728 Puzzle games reviewed and scored, best first.
728 reviews
Why Be Alone When You Can Be By Yourself Divider Dave opens on its title character waking up in a pod with exactly one skill and no memory of how he got it: he can copy himself. Th
7 / 10
Do Not Feed the Monkeys hands you a chair, a bank of hacked security cameras, and one simple rule you're constantly tempted to break — never interact with the people you're watching. Its own reviewers agree the premise and its moral test are genuinely compelling; a real minority argue the resource-management busywork wrapped around that premise gets in its own way.
7 / 10
Real chess rules underneath a board that fights back — pieces carry hit points and their own fog-of-war vision, captures aren't guaranteed kills, and a mid-turn real-time window lets you burn a cooldown spell before the clock passes to your opponent. Two days into Early Access it already has a working single-player mode against AI, up to four-player online lobbies, and eight patches.
7 / 10
A retro-styled fantasy shop sim with genuinely heartfelt writing, immaculate atmosphere and widely beloved pettable slimes and a shop cat, praised repeatedly as a labor of love in contrast to the AI-generated shovelware crowding the genre, held back by a short main story and real accessibility gaps including missing key remapping and a broken controller axis setting.
7 / 10
A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.
7 / 10
A Kitten-Rescue Horror From the Last Half of Darkness Studio Edge Of Evil, released August 31, 2026 by WRF Studios, opens with a premise that's equal parts silly and grim: your
7 / 10
Find the Moon, survive the building, bring your friends Emissary Zero drops one to four players into a mysterious, sprawling building at night with a single, deliberately vague obj
7 / 10
A visually stunning PCVR adventure that opens with one of the best warehouse sequences in VR before settling into clunkier combat, real performance strain, and an abrupt, cliffhanger ending.
7 / 10
EXOTERRA is solo developer ManuHerreraDev's free first-person escape-room puzzler about a lone astronaut restarting a stranded spacecraft, and this review's large, overwhelmingly positive sample confirms a beautifully realized but genuinely short single-sitting experience whose complete lack of a save system is its one serious, repeatedly-reported flaw.
7 / 10
Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.
7 / 10
A logic-driven puzzle platformer from solo developer Martin Zetterman where dying on purpose leaves useful corpses behind, unanimously positive across a small English review sample for its clever mechanics and gentle, forgiving theme, with fair complaints about an awkward control mapping and repetitive music.
7 / 10
This vehicle-adventure game sends a lone traveler across a dried-out seabed in a strange, cobbled-together vehicle, telling its entire post-apocalyptic story through environment and machinery rather than a single word of dialogue. Its atmosphere earns near-universal praise, while a substantial, specific thread of criticism argues the actual moment-to-moment experience is shorter, more repetitive, and more frantic than its cozy road trip reputation suggests.
7 / 10
A landmark perspective-shifting puzzle-platformer letting players rotate a 2D view around a 3D world, Very Positive across more than 6,200 reviews for genuinely inventive design and an exceptional soundtrack — undercut by a specific, repeated warning that the perspective mechanic causes real discomfort for some players, a notoriously obtuse late-game cryptography puzzle that famously required community collaboration to crack, and persistent technical issues reported even a decade after release.
7 / 10
A Free, Five-Minute Fable About A Fish, A Bottle, And A Desert For the Fish in the Bottle, from developer and publisher makina game, released free on Steam on June 1, 2026. It'
7 / 10
FoxHaunt is a $4.99 choice-based RPG from solo developer enciorcal about a forgotten fox spirit exploring rival foxes' domains through trial-and-error choices and turn-based boss battles, and this review's full 5-review sample is unanimously positive, repeatedly praising a surprisingly deep combat system for a solo debut title.
7 / 10
Fuse is a free 3D puzzle-platformer starring two origami creatures made of paper, wool and glue, and its Very Positive review sample praises its handcrafted charm and clever asymmetric puzzle design almost unanimously, while repeatedly flagging real performance problems and progress-losing bugs that a single small patch since launch hasn't fully resolved.
7 / 10
A real-time roguelike dungeon crawl where the resource system is a Picross grid — solve Nonogram puzzles fast enough and correctly enough to charge the energy that fuels every attack, shield and finisher.
7 / 10
gazuntype's handcrafted maze-exploration adventure trades urgency for patience, sending a young girl named Dara through dozens of beautiful, unhurried labyrinths in search of a wish-granting god. It's gorgeous, generous with side content, and never quite finds the emotional weight its premise promises.
7 / 10
Read review of Go North Review: A Cozy Maze-Wanderer With a Heart Worth Finding
A dazzlingly designed point-and-click adventure about squabbling gods and a rift threatening to consume the world, whose overflowing charm, character design, and writing earn near-universal affection, tempered by a specific, recurring complaint that its central dialogue-stealing mechanic is fiddlier and shallower than the game surrounding it deserves.
7 / 10
A hacking game that uses the real tool names — nmap, hydra, nslookup — attached to a linear, guided mission structure. If you've never opened a terminal it's an excellent doorway. If you work in security, it's a puzzle game wearing your job as a costume.
7 / 10
A visually striking, thematically ambitious action-adventure whose bold "no map, no quest markers" promise turns out, according to a large share of its own players, to mean hunting for symbol-matched locks and keys rather than genuine intuitive exploration — and whose combat, marketed heavily in trailers, is repeatedly described by its own fans as not actually the point.
7 / 10
A small, sharply written analog-horror phone-operator sim that nails its deadpan-corporate-meets-cosmic-dread tone, undercut for a real share of its audience by a short main campaign whose price tag outran its length until a later free update gave the concept somewhere to go after the credits.
7 / 10
A physics-based rage-platformer from solo developer SkorpionDev, casting players as a literal coin charging up flips to navigate handcrafted, secret-filled environments, Positive across 44 English reviews with a unanimously enthusiastic reception for its tight controls and rewarding difficulty curve — with a fair complaint that its content, now closed out with a final update, is thin for players who master it quickly.
7 / 10
A Kickstarter-backed, Game Boy Color-era Zelda-like from solo developer desertcucco, earning a Very Positive launch reception for its puzzle-dense dungeons and pixel-perfect homage to Link's Awakening and the Oracle games, tempered by honest reviewer complaints about a constrictive, maze-like overworld and a handful of controller and audio bugs.
7 / 10