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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Do Not Feed the Monkeys

Do Not Feed the Monkeys hands you a chair, a bank of hacked security cameras, and one simple rule you're constantly tempted to break — never interact with the people you're watching. Its own reviewers agree the premise and its moral test are genuinely compelling; a real minority argue the resource-management busywork wrapped around that premise gets in its own way.

7 / 10

Reviewed

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Dunchess

Real chess rules underneath a board that fights back — pieces carry hit points and their own fog-of-war vision, captures aren't guaranteed kills, and a mid-turn real-time window lets you burn a cooldown spell before the clock passes to your opponent. Two days into Early Access it already has a working single-player mode against AI, up to four-player online lobbies, and eight patches.

7 / 10

Reviewed

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Dungeon Bodega Simulator

A retro-styled fantasy shop sim with genuinely heartfelt writing, immaculate atmosphere and widely beloved pettable slimes and a shop cat, praised repeatedly as a labor of love in contrast to the AI-generated shovelware crowding the genre, held back by a short main story and real accessibility gaps including missing key remapping and a broken controller axis setting.

7 / 10

Reviewed

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Eastward

A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.

7 / 10

Reviewed

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EXOTERRA: A Space Journey

EXOTERRA is solo developer ManuHerreraDev's free first-person escape-room puzzler about a lone astronaut restarting a stranded spacecraft, and this review's large, overwhelmingly positive sample confirms a beautifully realized but genuinely short single-sitting experience whose complete lack of a save system is its one serious, repeatedly-reported flaw.

7 / 10

Reviewed

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Fading Echo

Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.

7 / 10

Reviewed

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Fail Fail Succeed

A logic-driven puzzle platformer from solo developer Martin Zetterman where dying on purpose leaves useful corpses behind, unanimously positive across a small English review sample for its clever mechanics and gentle, forgiving theme, with fair complaints about an awkward control mapping and repetitive music.

7 / 10

Reviewed

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FAR: Lone Sails

This vehicle-adventure game sends a lone traveler across a dried-out seabed in a strange, cobbled-together vehicle, telling its entire post-apocalyptic story through environment and machinery rather than a single word of dialogue. Its atmosphere earns near-universal praise, while a substantial, specific thread of criticism argues the actual moment-to-moment experience is shorter, more repetitive, and more frantic than its cozy road trip reputation suggests.

7 / 10

Reviewed

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FEZ

A landmark perspective-shifting puzzle-platformer letting players rotate a 2D view around a 3D world, Very Positive across more than 6,200 reviews for genuinely inventive design and an exceptional soundtrack — undercut by a specific, repeated warning that the perspective mechanic causes real discomfort for some players, a notoriously obtuse late-game cryptography puzzle that famously required community collaboration to crack, and persistent technical issues reported even a decade after release.

7 / 10

Reviewed

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FoxHaunt

FoxHaunt is a $4.99 choice-based RPG from solo developer enciorcal about a forgotten fox spirit exploring rival foxes' domains through trial-and-error choices and turn-based boss battles, and this review's full 5-review sample is unanimously positive, repeatedly praising a surprisingly deep combat system for a solo debut title.

7 / 10

Reviewed

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Fuse

Fuse is a free 3D puzzle-platformer starring two origami creatures made of paper, wool and glue, and its Very Positive review sample praises its handcrafted charm and clever asymmetric puzzle design almost unanimously, while repeatedly flagging real performance problems and progress-losing bugs that a single small patch since launch hasn't fully resolved.

7 / 10

Reviewed

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Go North Review: A Cozy Maze-Wanderer With a Heart Worth Finding

gazuntype's handcrafted maze-exploration adventure trades urgency for patience, sending a young girl named Dara through dozens of beautiful, unhurried labyrinths in search of a wish-granting god. It's gorgeous, generous with side content, and never quite finds the emotional weight its premise promises.

7 / 10

Reviewed

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Great God Grove

A dazzlingly designed point-and-click adventure about squabbling gods and a rift threatening to consume the world, whose overflowing charm, character design, and writing earn near-universal affection, tempered by a specific, recurring complaint that its central dialogue-stealing mechanic is fiddlier and shallower than the game surrounding it deserves.

7 / 10

Reviewed

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Hell is Us

A visually striking, thematically ambitious action-adventure whose bold "no map, no quest markers" promise turns out, according to a large share of its own players, to mean hunting for symbol-matched locks and keys rather than genuine intuitive exploration — and whose combat, marketed heavily in trailers, is repeatedly described by its own fans as not actually the point.

7 / 10

Reviewed

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I Am Coin

A physics-based rage-platformer from solo developer SkorpionDev, casting players as a literal coin charging up flips to navigate handcrafted, secret-filled environments, Positive across 44 English reviews with a unanimously enthusiastic reception for its tight controls and rewarding difficulty curve — with a fair complaint that its content, now closed out with a final update, is thin for players who master it quickly.

7 / 10

Reviewed

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Isle of Reveries

A Kickstarter-backed, Game Boy Color-era Zelda-like from solo developer desertcucco, earning a Very Positive launch reception for its puzzle-dense dungeons and pixel-perfect homage to Link's Awakening and the Oracle games, tempered by honest reviewer complaints about a constrictive, maze-like overworld and a handful of controller and audio bugs.

7 / 10

Reviewed

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