Game review
EXD - Extra Dimensional
7 / 10
- Developer
- Lords of Illusion
- Publisher
- Lords of Illusion
- Released
- 16 April 2026
- Platforms
- [Windows]
- Genre
- Action
- Monetisation
- $29.99
- Players
- false
The short version
EXD - Extra Dimensional delivers some of the best visuals currently available in PCVR and an unforgettable opening act, but clunky telekinesis-and-melee combat, real performance demands, and an abrupt cliffhanger ending keep it from matching the Half-Life: Alyx comparisons its fans keep reaching for.
Biggest strengths
- Genuinely exceptional PCVR visuals and lighting that reviewers repeatedly compare to Half-Life: Alyx
- The opening warehouse sequence is widely singled out as one of the best introductions in recent VR games
- An interesting, well-realized fantasy world and premise, with a story reviewers want to see continued
Biggest weaknesses
- Real, widely-reported performance strain even on high-end hardware (RTX 5070/5090, RX 9070 XT) with frequent frame drops
- Melee and ranged combat is consistently described as basic, clunky, or an outright annoyance compared to the exploration and puzzle content
- No manual save and infrequently placed checkpoints force replaying entire sections after death or a mistake
Who it's for: PCVR owners with a genuinely capable rig who want a story-driven fantasy adventure and don't mind rougher combat and a to-be-continued ending.
Our recommendation: Try it on sale
7 / 10
A delivery guy, a dimensional rift, and a lot of Half-Life: Alyx comparisons
EXD - Extra Dimensional casts you as Max Ventura, an ordinary warehouse delivery worker sucked through a dimensional rift into the fantasy world of Erath, where he discovers telekinetic and elemental magic powers and gets swept into a quest against mythical creatures and ancient puzzles. Developer and publisher Lords of Illusion — a small team by their own account — launched the VR-only title on April 16, 2026 after a lengthy demo and community-testing period, landing at $29.99 to a Very Positive reception (363 reviews) built almost entirely on one specific comparison: reviewer after reviewer, across English, German, and Russian, independently reaches for Half-Life: Alyx as the visual and atmospheric benchmark EXD is chasing, and for a solo-scale team, getting mentioned in the same breath at all is a real achievement.
The warehouse opens strong, then things get uneven
Nearly every review, positive and negative, singles out the game's opening warehouse sequence as an outstanding piece of VR design — tense, well-paced, and funny, setting a bar the rest of the game doesn't consistently clear. Several reviewers describe a clear drop-off in quality once the story moves past this opening act: puzzles become more straightforward, level design grows repetitive (one Korean reviewer specifically notes the maps lean heavily on samey underground dungeons), and the pacing loosens considerably. It's not a universal complaint — plenty of reviewers stay engaged through the full runtime, with some citing 8-12 hour completions and near-full achievement clears — but the warehouse-to-everything-else drop-off is consistent enough across languages to be a real pattern rather than a fluke.
Visuals are the headline, combat is the asterisk
EXD's presentation draws close to unanimous praise: detailed environments, strong lighting, and a level of graphical polish reviewers say is rare for a VR-native (not ported or modded) title. The combat built around that presentation is a much softer sell. Reviewers across the sample consistently describe melee and telekinetic ranged combat as basic, clunky, or actively annoying rather than a highlight, with multiple complaints about weapon variety feeling cosmetic rather than mechanical, aiming that fights the player, and a wrist-mounted spell-switching interface some found fiddly mid-fight. Several reviewers frame this gap explicitly: the exploration, puzzle-solving, and atmosphere are the reasons to play, and the fighting is something you tolerate to get to the next environment rather than something you look forward to.
Performance demands a serious rig
A large and technically detailed share of the review sample — spanning multiple GPU generations and both AMD and Nvidia hardware — reports real performance strain even at high settings on capable cards like the RTX 5070 and RX 9070 XT, with frame rates that degrade further as playthroughs progress. One reviewer specifically recommends budgeting for at least an RTX 4090-class card to approach max settings comfortably. This isn't a universal complaint — plenty of reviewers on similar hardware report a smooth experience — but it comes up often enough, alongside separate reports of blurry default settings and bloom/vignette effects some found disorienting out of the box, that anyone without a recent high-end GPU should treat the recommended specs as closer to a floor than a suggestion.
No manual saves, and an ending that just stops
A specific, recurring structural complaint is the save system: EXD doesn't offer manual saving, relying instead on checkpoints that several reviewers describe as poorly placed relative to difficult sections or traps, forcing replays of entire story beats after a death or mistake. Compounding this, the story's ending draws sharp, repeated criticism for stopping abruptly rather than resolving — several reviewers explicitly call out the lack of a real conclusion as the single biggest miss in an otherwise well-regarded package, with more than one saying it single-handedly cost the game a positive recommendation from them, while others frame it more forgivingly as a deliberate setup for a promised sequel.
An AI-art accusation worth flagging
A small handful of negative reviews go further than the gameplay complaints above, alleging that some of the game's art assets were AI-generated, with one reviewer describing this as the reason they removed the game from their library entirely. This claim isn't corroborated by the large majority of the review sample, including many detailed, technically-literate positive reviews that specifically praise the game's hand-crafted visual detail and environmental design — so we're reporting it here as an attributed claim from a minority of reviewers rather than a verified fact, consistent with how we handle similar unverified allegations elsewhere.
Who should step through the rift
EXD - Extra Dimensional is an easy recommendation for PCVR owners with a genuinely capable rig who want a story-first fantasy adventure in the Blade & Sorcery/Myst vein rather than a combat-focused shooter, and who can accept an unresolved, sequel-baiting ending as the price of admission. It's a much tougher sell if your hardware is a generation or two behind, if combat quality matters as much to you as atmosphere, or if an abrupt ending without real closure is a dealbreaker. The game's content descriptors flag combat with blood effects and occasional strong language, both consistent with its dark-fantasy tone rather than gratuitous additions.
The verdict
EXD - Extra Dimensional is an ambitious, visually striking PCVR debut that earns its Half-Life: Alyx comparisons in its best moments and falls well short of them in its weakest. A genuinely great opening act, strong presentation, and an interesting world are held back by clunky combat, real performance demands, and a story that ends before it resolves — the kind of rough edges that suggest real promise for a sequel, even if this first outing doesn't fully deliver on it.
Pros and cons
Pros
- Genuinely exceptional PCVR visuals and lighting that reviewers repeatedly compare to Half-Life: Alyx
- The opening warehouse sequence is widely singled out as one of the best introductions in recent VR games
- An interesting, well-realized fantasy world and premise, with a story reviewers want to see continued
- A varied toolkit of telekinesis and elemental magic that makes exploration and puzzle-solving feel distinct
Cons
- Real, widely-reported performance strain even on high-end hardware (RTX 5070/5090, RX 9070 XT) with frequent frame drops
- Melee and ranged combat is consistently described as basic, clunky, or an outright annoyance compared to the exploration and puzzle content
- No manual save and infrequently placed checkpoints force replaying entire sections after death or a mistake
- The story ends on an abrupt cliffhanger with no real conclusion, which a meaningful share of reviewers found genuinely frustrating
Screenshots
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EXD - Extra DimensionalImage: Lords of Illusion via Steam -
EXD - Extra DimensionalImage: Lords of Illusion via Steam -
EXD - Extra DimensionalImage: Lords of Illusion via Steam -
How the review scores each part of the gameWanderer Editorial -
Key facts at a glanceWanderer Editorial -
The short versionWanderer Editorial