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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Botanicula

Amanita Design's wordless point-and-click adventure follows five tiny tree-dwelling creatures on a whimsical rescue mission, drawing near-universal praise for its art, music and pure joy — tempered by a consistent, specific dissent that its puzzles rely on trial-and-error clicking rather than logical deduction, plus scattered reports of real technical rough edges.

7 / 10

Reviewed

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BroomSweeper

A genuinely inventive Balatro-style roguelike built on Minesweeper's bones, whose polarised reception traces back to one specific, heavily contested mechanic, a stacked-modifier difficulty curve that swings between trivial and unsolvable, and a launch price several reviewers call steep for the genre.

7 / 10

Reviewed

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Bugsnax

A cute critter-catching adventure about half-food, half-bug creatures on a mysterious island that hides a surprisingly dark, character-driven story underneath its googly-eyed surface — beloved by most reviewers for exactly that tonal whiplash, while a real share describe the catching gameplay itself wearing thin well before the story does.

7 / 10

Reviewed

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Card Shark

A gorgeously written and animated tale of 18th-century card-cheating whose own fans repeatedly describe the actual moment-to-moment gameplay as a punishing quick-time-event exercise rather than the strategic con-artistry the premise promises.

7 / 10

Reviewed

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CARRION

Phobia Game Studio's reverse-horror Metroidvania makes controlling a tentacled mass of gore feel genuinely great — and pairs that with a navigation problem so consistently reported across its own review base that the developers patched around it without ever adding the map players kept asking for.

7 / 10

Reviewed

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castle idler

A cheap, no-waves incremental tower defense built around a killstreak system and a strategic prestige tree, praised for its puzzle-like build optimization and relaxing pace but criticized for late-game levels that can feel like there's only one correct answer.

7 / 10

Reviewed

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CD-ROM

A steganography puzzle game from solo developer monoclelord built around ten nostalgic 90s-style virtual CD-ROMs, Very Positive across a rich English review sample for its retro presentation and creative puzzles, with fair, widely repeated complaints about tedious clue management and a lack of accessibility options.

7 / 10

Reviewed

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Color Factory: Automation Meets Canvas

A cheerful, deliberately unhurried factory-automation puzzle that swaps Shapez's shapes for mixed paint colors — praised almost unanimously for how relaxed it feels to play, and just as consistently asked, by happy and unhappy reviewers alike, for an undo button and more reliable belt connections.

7 / 10

Reviewed

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Comatose

A solo-developed, Brazil-set retro survival horror FPS drawing heavily on Silent Hill, with genuinely tense atmosphere and dedicated craft, arriving in Early Access with only its first chapter playable and combat that drags the tension down whenever it takes over.

7 / 10

Reviewed

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Cosmic Fear

A solo-developed Lovecraftian first-person walking-sim horror adventure, the third entry in Alessandro Guzzo's series after The Land of Pain and The Alien Cube, earning a Positive launch reception for its atmosphere, visuals and sound design, tempered by honest reviewer complaints about unclear guidance, a poorly-designed stealth segment, and a handful of crash and controller bugs.

7 / 10

Reviewed

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Couch 2048

2048 reimagined as a physics puzzle — drag numbered cushions around a sofa instead of sliding tiles on a grid, and let soft-body physics decide how they settle and merge. A js13k 2016 entry judges called "amazing" for exactly that twist, with a drag control confirmed here to work cleanly on touch.

7 / 10

Reviewed

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Cozy Paintings

Cozy Paintings restores scrambled famous artworks through a Picross-like color puzzle, rewarding progress with collectible cats and painting trivia, and its small, unanimously positive review sample praises real relaxing depth while quietly confirming the game offers no way to ease its color-contrast demands for players who need one.

7 / 10

Reviewed

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Craftlings

A charming, Lemmings-meets-Settlers logistics puzzler with real nostalgic appeal, undercut by micromanagement many reviewers find genuinely frustrating and a thin, repetitive twelve-level campaign.

7 / 10

Reviewed

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Crawling Angels

Crawling Angels is a disturbing, physics-driven riddle game from a two-person team about a ragdoll creature called the Forever Chicken trapped in a nightmarish Midnight Carnival, and this review's sample finds genuinely striking art and a story that lingers for some players, held back by repetitive puzzle design and a shock-value approach to serious subject matter that not everyone thinks earns its weight.

7 / 10

Reviewed

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Creature Kitchen

A creepy-cozy cooking simulator about feeding cryptids in a haunted forest cabin, met with an overwhelmingly positive but consistently repeated set of caveats about its short length, a repetitive core cooking mechanic, and a price some reviewers feel outpaces the two to four hours most players report it lasting.

7 / 10

Reviewed

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Creepy Tale: Snow Child

The fifth and reportedly final entry in Creepy Brothers' macabre point-and-click puzzle-horror series, Positive across its English review sample for strong atmosphere, art, and a satisfying send-off for the saga, with a fair, specific complaint about a badly-explained mid-game minigame that drove at least one player to refund.

7 / 10

Reviewed

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Crushed In Time

A gorgeous, meta-humored point-and-click spin-off starring Sherlock Holmes and Dr. Watson from the team behind There Is No Game, widely praised for its art, voice acting, and story but repeatedly criticised by its own reviewers for puzzles that lean on precise timing and execution rather than the logic the genre promises.

7 / 10

Reviewed

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Damn Exam

A free, cutely-presented short observation game about catching cheating students during exam supervision, unanimously well-received for its charming style and creative cheating mechanics, but limited by a brief five-day campaign and a handful of specific detection and camera issues reviewers found frustrating.

7 / 10

Reviewed

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Darksiders Warmastered Edition

Vigil Games' Zelda-structured, God of War-styled action-adventure casts War, one of the Four Horsemen, into a premature apocalypse — reviewers consistently praise its confident blend of combat, puzzles and dungeon design, and this remaster was notably given free to existing owners, though a specific, well-documented cutscene codec bug leaves Steam Deck and Linux players without a working story.

7 / 10

Reviewed

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Dawnmaker

A two-person studio's tile-placement deckbuilder that plays like a solo board game about rebuilding smog-covered cities around magical lighthouses — genuinely satisfying for a first campaign run, though most reviewers agree it runs out of variety faster than the genre's best comparisons.

7 / 10

Reviewed

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Deer & Boy

A wordless, gorgeously atmospheric narrative platformer about a runaway boy and the fawn he befriends, with real emotional power for many players, held back by simple puzzles and platforming that borrows heavily from its genre predecessors without quite matching them.

7 / 10

Reviewed

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Dicement Review

A Cheap, Small Sokoban Variant Built Around Pushing Dice Instead Of Boxes Dicement, developed and published by solo studio Voidtick, released on Steam on March 10, 2026, at $2.99.

7 / 10

Reviewed

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