Key art for Confidential Killings - A Detective Game

Game review

Confidential Killings - A Detective Game

7 / 10

Developer
BRANE, Lorenzo Boni
Publisher
Surefire.Games
Released
12 January 2026
Platforms
Windows, macOS
Genre
Adventure, Indie, Simulation
Monetisation
One-time purchase, no in-game purchases listed
Players
Single-player

The short version

Confidential Killings - A Detective Game, released 12 January 2026 by BRANE and Lorenzo Boni and published by Surefire.Games, is a noir deduction game set in 1970s Hollywood that asks the player to reconstruct nine linked murder cases from scattered clues, filling in the blanks of an official report rather than freely guessing at events. It sits Very Positive across a 284-review English sample and Mostly Positive across the full multilingual pool of 709, a noticeably wider spread than most of the games this review covers. Reading through that sample shows near-universal comparison to The Case of the Golden Idol, and near-universal praise for the game's hand-drawn comic-book art and its connected, slowly unfolding overarching story. Set against that praise, this review found an unusually consistent and specific complaint running through positive and negative reviews alike: the puzzles are markedly easier than the genre's benchmarks, the whole game is commonly finished in three to five hours, and reviewers repeatedly question whether that's enough for its asking price.

Biggest strengths

  • Reviewers near-universally praise the hand-drawn, comic-book-styled art, several specifically crediting its gritty 1970s Hollywood noir aesthetic as some of the best presentation in the genre
  • This review found consistent praise for the overarching story connecting all nine cases, multiple reviewers specifically noting how early clues gain new meaning much later on
  • Multiple reviewers specifically credit the game's accessibility, describing it as a good, less intimidating entry point for players who find Golden Idol or Obra Dinn too demanding

Biggest weaknesses

  • This review found an unusually consistent complaint across the sample: the puzzles are repeatedly described as markedly easier than genre benchmarks like Golden Idol, Obra Dinn and Roottrees Are Dead, several reviewers saying they were never truly challenged
  • Multiple reviewers specifically criticise the game's length relative to its price, commonly finishing in three to five hours and questioning whether that justifies the cost
  • This review found a widely repeated, specific interface complaint: players must re-identify already-known characters by name in every new case, and can only extract a keyword from one specific document even when the same word appears elsewhere

Who it's for: Newcomers to the deduction-game genre who want an accessible, visually striking entry point; a weaker fit for genre veterans specifically chasing the difficulty of Golden Idol, Obra Dinn or Roottrees Are Dead.

Our recommendation: Recommended, especially on sale or for players new to the genre; seasoned deduction fans should temper expectations around both challenge and length before paying full price.

7 / 10

Introduction

Confidential Killings - A Detective Game, released 12 January 2026 by BRANE and Lorenzo Boni and published by Surefire.Games, drops the player into a string of murders across 1970s Hollywood, each one solved by hunting down clues in a static crime scene and using them to fill in the blanks of an official case report: who did what, to whom, and why. It sits Very Positive across a 284-review English sample and Mostly Positive across the full multilingual pool of 709, a wider spread between languages than most games this review covers. What's most striking reading through that sample isn't disagreement about whether the game is good, most reviewers, in both languages and in both directions on their final verdict, agree it looks and sounds great. What's striking is how consistently they agree on exactly where it falls short.

A near-universal comparison, and a near-universal compliment

Almost every review in this sample opens by placing Confidential Killings squarely in the lineage of The Case of the Golden Idol, Return of the Obra Dinn and The Roottrees Are Dead: examine a scene, extract keywords from documents and dialogue, and use them to reconstruct what happened. Reviewers overwhelmingly credit the game's presentation as a genuine strength in its own right, not just a coat of paint on a borrowed formula. The hand-drawn, comic-book-styled art and its late-1970s Hollywood noir setting, corrupt politicians, washed-up actors, drugs and blackmail, come up again and again as some of the best visual work in the genre, and multiple reviewers specifically single out the connected, slow-burn overarching story tying all nine cases together, noting that details planted early pay off in ways that only become clear many hours later. A smaller but consistent thread of praise goes to quality-of-life touches the genre's own inspiration doesn't offer, particularly a built-in note-taking feature several reviewers say they actually used.

An unusually consistent complaint: too easy, too fast

Set against that praise, this review found the dominant thread of criticism remarkably uniform, and it isn't confined to negative reviews. A large share of the reviewers who ultimately recommend the game still spend most of their review explaining why it's markedly easier than the titles it invites comparison to. Motives and solutions are frequently described as spelled out well before a player has finished gathering evidence, several reviewers say they solved cases without needing to read most of the clues in front of them, and more than one describes finishing the entire nine-case story in under three hours. That ease compounds with a second, closely related complaint about value: at a price of NZ$21.99, reviewers repeatedly question whether three to five hours of content, however polished, justifies the cost, with a common piece of advice throughout the sample being to wait for a discount or a bundle rather than buy at launch price.

A specific, widely repeated interface frustration

Beyond difficulty and length, this review found one interface complaint repeated with unusual specificity across dozens of reviews: players must re-identify already-known characters by name in every new case, even ones they solved correctly several cases earlier, and keywords can often only be extracted from one specific document even when the same word visibly appears in others. Several reviewers describe this as padding rather than a real mechanic, one joking that the detective must be forgetting names between cases, and more than one says it's the single biggest source of the game's tedium. This review reads the sheer repetition of this exact complaint, independently phrased by reviewers who otherwise disagree about how much they enjoyed the game, as a real and specific design issue rather than a one-off gripe.

Smaller bugs and a handful of technical notes

A minority of reviewers report concrete technical problems worth naming directly. One describes a case where correctly matched clues failed to register as solved even after consulting an external walkthrough, blocking completion outright, and another reports a German localisation bug that hid on-screen text during one scene, resolved by temporarily switching the game to English. Neither issue appears widely enough in this sample to call it a systemic problem, but both are specific enough, naming exact cases and exact symptoms, that this review treats them as credible individual reports rather than dismissing them.

Why this review lands where it does

It's worth being direct about how this review weighs presentation this strong against a criticism this consistent. Confidential Killings clearly succeeds at what it sets out to do visually and narratively, and its accessibility is a genuine point in its favour for players newer to the genre or put off by how punishing Golden Idol or Obra Dinn can get. But when the majority of a 284-review sample, including reviewers who ultimately recommend the game, independently converges on the same two complaints, insufficient challenge and insufficient length for the price, that's not noise, it's the clearest signal in the entire sample. This review scores it as a well-made, good-looking deduction game that undersells the deductive part of its own genre.

Final Verdict

Confidential Killings - A Detective Game is a beautifully drawn, well-told noir mystery that makes a genuinely good entry point into the deduction genre, let down by puzzles reviewers consistently find too easy and a runtime many feel doesn't match its price. Worth playing, especially for newcomers or on sale; genre veterans chasing a real challenge should look elsewhere or temper their expectations accordingly.

Pros and cons

Pros

  • Reviewers near-universally praise the hand-drawn, comic-book-styled art, several specifically crediting its gritty 1970s Hollywood noir aesthetic as some of the best presentation in the genre
  • This review found consistent praise for the overarching story connecting all nine cases, multiple reviewers specifically noting how early clues gain new meaning much later on
  • Multiple reviewers specifically credit the game's accessibility, describing it as a good, less intimidating entry point for players who find Golden Idol or Obra Dinn too demanding
  • Several reviewers specifically praise the built-in note-taking feature, noting it as a thoughtful addition its own genre inspiration doesn't offer
  • At least one detailed reviewer specifically credits small side puzzles, matching recorded voices to names and reconstructing a timeline, for adding welcome variety to the core loop

Cons

  • This review found an unusually consistent complaint across the sample: the puzzles are repeatedly described as markedly easier than genre benchmarks like Golden Idol, Obra Dinn and Roottrees Are Dead, several reviewers saying they were never truly challenged
  • Multiple reviewers specifically criticise the game's length relative to its price, commonly finishing in three to five hours and questioning whether that justifies the cost
  • This review found a widely repeated, specific interface complaint: players must re-identify already-known characters by name in every new case, and can only extract a keyword from one specific document even when the same word appears elsewhere
  • Several reviewers separately report the game's endings, especially its final case, spell out the solution so explicitly that it undercuts the deductive "aha" moment the genre is built around
  • A small number of reviewers report specific bugs, including one case where correctly matched clues failed to register, and a German localisation issue that hid on-screen text

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Value 5.5 / 10
  • Interface 5 / 10
  • Story 7.5 / 10