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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Mosaic of The Pharaohs

A NZ$13.25 picross-minesweeper hybrid built around one continuous 60,000-tile puzzle split into 200-plus regions, where over half of owners fight all the way through to full completion — undercut by three of the game's only eleven English negatives independently accusing its Egyptology trivia of being undisclosed AI text.

7.2 / 10

Reviewed

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Rakushki

A student-made pair of tile-matching games - Shariki (a from-scratch Bejeweled-style match-3) and Bombi (an original chain-reaction bomb variant) - confirmed genuinely working with real swap-match-cascade mechanics on both desktop and phone.

7.2 / 10

Reviewed

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Urbek City Builder

A voxel-art city builder that trades money and disasters for a strict web of building adjacency rules, turning city planning into a genuine spatial puzzle — Very Positive on Steam, with a persistent, well-documented complaint that its achievement-gated progression can trap players on the first map for good.

7.2 / 10

Reviewed

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Wild City Review

Cards Are Animals, Animals Are Politics Wild City takes the deckbuilding roguelike template popularized by Slay the Spire and, more recently, Balatro, and swaps the usual fantasy t

7.2 / 10

Reviewed

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A Planet Full of Cats

The biggest, most story-driven entry yet from beloved hidden-object studio Devcats, whose ambitious pivot toward metroidvania-style exploration left its die-hard fanbase genuinely torn between loving the scope and mourning a launch that stripped out the hints, fast travel, and map guidance the series was known for, before a rapid string of fixes brought them back.

7.1 / 10

Reviewed

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Bytle

A Wordle-style puzzle where you guess a hidden 8-bit binary number by entering it in decimal - built on a plain native number input that triggers the phone's own numeric keyboard, confirmed working correctly by touch - and openly described by its own author as the rougher predecessor to the more polished Hexle.

7.1 / 10

Reviewed

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Jewelsback

A traditional match-3 puzzle whose drag-to-swap mechanic runs through the exact same code for a finger as it does for a mouse — confirmed by triggering a real match through the precise function calls a touchstart-then-touchend gesture invokes, and watching the score move.

7.1 / 10

Reviewed

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Picreact

A clean React-built Nonogram/Picross with an elegant single-tap cycle — tap once to fill a cell, tap again to cross it out, tap again to clear it — confirmed working correctly on both phone touch and desktop mouse, undercut only by a header navigation bar that overflows a narrow phone screen once a puzzle is loaded.

7.1 / 10

Reviewed

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Super Drift Blade Review: A Clever Puzzle Game Hiding Inside a Roguelike

Liujiajun's mouse-drift action game turns a time-loop amnesia hook into one of the more original puzzle structures in recent memory, though its combat and an AI-music controversy are the sample's clearest sticking points.

7.1 / 10

Reviewed

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Take You Home

Take You Home is a $4.99 monochrome puzzle-platformer from developer and publisher 79STUDIO where players swap colors and flip gravity to chase a mysterious black cat, and this review's unanimous 11-review sample praises its music, minimalist art, and satisfying "aha" moments, tempered by a real complaint about unclear which tiles can move.

7.1 / 10

Reviewed

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Abandoned Stories: Inherited Silence

Abandoned Stories: Inherited Silence is a short, PS1-inspired psychological horror adventure from solo developer _atfs about a girl named Maria trapped in a house that hunts her, and this review's sample — though small — finds a tense, well-received chase-and-puzzle horror game whose developer has spent months actively tuning difficulty and adding free content in direct response to player feedback.

7 / 10

Reviewed

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A Case of Fraud

Hesperus Games' A Case of Fraud distills the document-deduction formula popularised by The Roottrees Are Dead into a snack-sized corporate mystery about a vanished startup CEO, earning an Overwhelmingly Positive reception for its clever, hand-drawn puzzles and inventive hint system, tempered by a repeated complaint that it borrows too heavily from its influences without matching their depth, discovery or payoff.

7 / 10

Reviewed

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Alchemist: Journey of the Soul

A first-person puzzle adventure from OnSkull Games, playable solo or in co-op with up to four players, Very Positive across 113 English reviews for its cozy art, satisfying puzzle design, and rewarding spell-based progression, with a widely repeated complaint that its co-op mode is largely decorative since almost every puzzle is designed to be solved by one player.

7 / 10

Reviewed

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A Lost Man

A fully hand-drawn point-and-click adventure that casts players as a deserter stumbling through a WWI no man's land toward home, winning over its entire review pool with striking grayscale artwork and immersive sound design, even though obscure puzzle logic and a short, cliffhanger first chapter leave the story feeling unfinished.

7 / 10

Reviewed

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As I Began to Dream

Developer Strayflux, published by Soft Source, delivers a hand-illustrated puzzle platformer following a young girl's journey through the five stages of grief in a dreamlike limbo world, earning consistent praise for its art, music and emotional storytelling from a small but Positive review base, tempered by a specific, repeated complaint about clunky platforming controls and a jarring difficulty spike in its fourth chapter.

7 / 10

Reviewed

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Berghotel Heist

Berghotel Heist is a two-player co-op stealth horror game built around Austrian alpine folklore, and its unanimously Positive review sample loves the Krampus-and-Percht theming and couch-co-op scares almost as much as it wants a longer, less abrupt ending and puzzles that don't leave solo-minded players wandering in circles.

7 / 10

Reviewed

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Birds Organized Neatly

The third entry in DU&I's charming grid-organizing puzzle series, swapping cats and dogs for 80 handcrafted bird puzzles plus a daily challenge, whose cute art and satisfying core loop earn near-universal affection, tempered by a small but specific fan complaint that oversized "gimmick" pieces in later puzzles have quietly eroded the tight design the series built its reputation on.

7 / 10

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