Game review
Liminal Space Holiday Review
7.1 / 10
- Developer
- Ravenhome Studios
- Publisher
- Ravenhome Studios
- Released
- 21 August 2026
- Platforms
- ["Windows"]
- Genre
- Adventure
A Slow Walk Through Nostalgic, Uncanny Rooms
Liminal Space Holiday is a short first-person walking sim from solo-flavored studio Ravenhome, built entirely around the "liminal space" aesthetic that's spread from internet forums into an actual micro-genre of games: empty pools, motel corridors, retro art galleries, and half-familiar rooms lit like a memory rather than a place. Across five hand-crafted maps, you wander, solve light environmental puzzles, hunt for hidden ducks tucked into each level, and slowly piece together a story that the developer describes as a "slow burn" revealed through exploration rather than dialogue or cutscenes. At $2.99 for what the store page and reviewers both describe as roughly 90 minutes of play, it's positioned as a cheap, contained mood piece rather than a lengthy adventure, closer in spirit to an interactive art exhibit than a traditional puzzle game.
A Small, Nearly Unanimous Positive Reception
Liminal Space Holiday launched to 13 reviews, every single one of them positive, for a 100% score that Steam nonetheless still buckets as simply "Positive" given the small sample size — this review uses the underlying all-positive percentage as its external score rather than treating the label alone as the whole story. English reviews make up 11 of the 13 total, a strong majority that gives this review a genuinely representative slice of the audience's reaction to work from. Multiple reviewers explicitly frame this as a continuation of Ravenhome's earlier catalog, with one writing "I've played every game by Ravenhome Studios and they just keep getting better," suggesting the developer has built a small but loyal following across prior liminal-space releases rather than arriving fresh with this title. That returning-fan pattern is worth flagging honestly: several of the most enthusiastic reviews come from players already primed to enjoy this specific aesthetic and developer, which likely skews the reception warmer than a completely blind audience might land, though nothing in the reviews reads as insincere or coordinated.
Atmosphere, Music, and the Duck-Hunting Hook Are the Draws
The reviews converge tightly on what works: atmosphere, art, and a handful of standout individual levels. One reviewer calls it "a gentle liminal space walking simulator, with ducks, dogs, and vintage pretty women," while another praises "unique environments and neat art" across the game's short runtime. The featured hot air balloon sequence gets a specific, warm callout — "I loved the element of the hot air balloon, reminded me of a movie I love" — and the retro-styled Frutiger Aero level draws particular praise for its "early PlayStation graphics which is charming in its own way." Several reviewers highlight the game's use of fully copyright-free, original music as a thoughtful touch for anyone recording playthrough footage, and more than one specifically calls out the level variety across the five maps, noting each has "its own personality" rather than reusing assets or ideas. The hidden-duck collectible running through every level comes up repeatedly as a small, low-stakes hook that gives the otherwise contemplative wandering a light goal to chase, and the closing "trippy level" is mentioned by multiple reviewers as a genuine surprise they deliberately avoid spoiling for others. The in-game Liminal Hotel, a recurring hub area where players can relax, watch television, and drink tea between exploring the more surreal maps, is also called out as an effective pacing choice, giving the game a calm home base to return to between its stranger, more disorienting environments. One reviewer describes the whole experience in blunt, emotional terms — "absolutely incredible, straight fkn therapy, beautifully done" — while another frames the entire game as living up to its title, comparing it explicitly to going on an actual holiday trip, right down to warning newcomers not to jump off the boat after boarding.
Minor Wishlist Items Rather Than Real Complaints
There isn't a genuine negative review anywhere in the pool, and the few critical notes that do appear are framed as small suggestions rather than problems. The most detailed review in the sample specifically asks for "a music volume slider" and "maybe a tiny hint" in one of the game's trickier rooms — the Poolrooms level — while still closing with "sweet game." Another reviewer mentions getting stuck on a duck guarded by a combination lock, a puzzle-clarity note rather than a bug report, and no one in the sampled pool describes a technical issue, crash, or performance problem of any kind. Given the short overall runtime, a handful of reviewers imply the experience ends just as it's finding its rhythm, though none frame that briefness as a complaint given the $2.99 price — if anything, several reviewers explicitly cite the price-to-experience ratio as a strength rather than a limitation.
Verdict
Liminal Space Holiday is a small, confident mood piece that leans fully into its aesthetic rather than chasing broad appeal, and it's landed cleanly with the audience it's aimed at — a perfect, if modest-sized, pool of reviews praising its art, music, and handful of genuinely memorable set-piece levels like the hot air balloon and the closing surreal sequence. Its only real limitations are structural rather than qualitative: a short roughly 90-minute runtime, a slight lean toward players who already know and like Ravenhome's prior work, and puzzle moments a couple of reviewers wished came with slightly clearer hints. At $2.99, it's an easy, low-risk pickup for anyone drawn to the liminal-space aesthetic or wanting a relaxing, atmosphere-first walking sim for a single sitting — just don't expect a long adventure or a puzzle-heavy challenge underneath the mood.
Screenshots
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The rooftop pool level at sunset, one of the game's five distinct liminal-space mapsImage: Ravenhome Studios via Steam -
A retro, dreamlike highway stretch, complete with a waving vintage family cut-out and a distant hot air balloonImage: Ravenhome Studios via Steam -
One of the game's stranger, more surreal environments, blending a candy-striped hillside with a floating giant clownfishImage: Ravenhome Studios via Steam