Game review
Fuse
7 / 10
- Developer
- Fuse Team
- Publisher
- Fuse Team
- Released
- 19 March 2026
- Platforms
- Windows
- Genre
- Puzzle Platformer
- Monetisation
- Free to play
- Players
- Single-player
The short version
Fuse is a free 3D puzzle-platformer from Fuse Team, released 19 March 2026, casting the player as two origami creatures, a rolling pangolin and a gliding crane, working together to clear a world made of paper, wool and glue of a spreading black tar. Its 54-review sample runs Very Positive at 49 to 5, and this review found that reception well earned by the game's handcrafted charm and clever two-character puzzle design, set against real, repeatedly reported performance problems and a handful of bugs that can genuinely block progress.
Biggest strengths
- This review's sample, across English, French, Turkish, Polish, German and Swedish reviews, near-unanimously praises the game's handcrafted origami art style, with one detailed English-language reviewer describing the world as resembling 'an elaborate miniature diorama' made from paper, wool and glue
- This review's sample repeatedly singles out the two-character puzzle design as the game's strongest mechanical idea, with a detailed Simplified Chinese-language reviewer describing a rolling, stone-throwing pangolin and a gliding, switch-activating crane working in tandem, calling the puzzle difficulty curve 'smooth and excellent'
- This review's sample repeatedly credits the game's music and sound design as standout for a free release, with one detailed English-language reviewer saying they 'would even pay for the visual storytelling, and the sfx'
Biggest weaknesses
- This review's sample repeatedly reports serious performance problems even on capable hardware, with one detailed English-language reviewer, who confirmed they met the game's minimum requirements, describing framerates so poor the visuals looked worse than 'PS1 era graphics,' and a separate reviewer specifically naming an RTX 3060 as unable to run the game smoothly
- This review's sample includes several reports of bugs that can outright block progress, including objects that fail to fall within reach after a puzzle is solved, cutscenes that can trigger before a required item is collected and corrupt the save, and one detailed reviewer reporting a platform that permanently prevented them from finishing the game entirely
- This review's sample includes a specific, repeated complaint about missing or infrequent checkpoints, with one reviewer reporting roughly 25 minutes of lost progress after briefly logging off, calling it a hard pass despite otherwise liking the game
Who it's for: Anyone who enjoys short, cozy puzzle-platformers with real mechanical cleverness, particularly fans of asymmetric co-op-style design who don't mind playing both roles solo; a weaker fit for players on modest hardware or Steam Deck, or anyone who wants a bug-free first playthrough.
Our recommendation: A genuinely charming, cleverly designed free puzzle-platformer held back by real performance and stability issues that this review's sample says a single developer patch hasn't fully cleared up.
7 / 10
Fuse casts the player as two origami creatures, a rolling, stone-throwing pangolin and a gliding, switch-flipping crane, working together across a handcrafted world of paper, wool and glue to push back a spreading black tar. It's a free release from Fuse Team, developed and self-published, released 19 March 2026. This review draws on all 54 reviews the game has accumulated, alongside its achievement data and developer patch history.
A handcrafted world this sample can't stop praising
This sample's clearest, most consistent point of agreement is the game's art direction. One detailed English-language reviewer describes the world as resembling "an elaborate miniature diorama," with characters and environments that look assembled from paper, wool, glue and other crafting materials rather than rendered in a conventional style. A German-language reviewer independently calls it "a charming origami art style and a relaxing atmosphere," and a Swedish-language reviewer separately singles out the music alongside the visuals as "amazing." That praise holds up across the sample regardless of language, and several reviewers, including one who says the game "should not be free," specifically call the visual storytelling and sound design good enough that they'd have paid for it.
Two very different creatures, one clever puzzle design
Beneath the art, this sample repeatedly credits real mechanical cleverness. A detailed Simplified Chinese-language reviewer lays out the design precisely: the pangolin can't jump but can roll and throw stones, riding a rollercoaster-like track to the goal, while the crane can glide and activate switches from height to clear the pangolin's path, and the two abilities have to be combined to solve the game's puzzles. That same reviewer calls the difficulty curve "smooth and excellent," a view echoed by a separate English-language reviewer who found the puzzles "not too hard" and "intuitive." Multiple reviewers across English and Chinese reviews independently compare the design to It Takes Two and specifically note the game is single-player only, switching between characters with a button press rather than supporting actual co-op, with several explicitly wishing for a two-player mode to make the asymmetric design sing even more.
Performance problems that surprised even capable hardware
Set against that praise, this sample's clearest recurring complaint targets performance. One detailed English-language reviewer, explicitly confirming they met the game's stated minimum requirements, describes framerates so poor the visuals ended up looking worse than "PS1 era graphics" despite the game's relatively simple, stylized presentation. A separate reviewer opens their review by joking that their RTX 3060 "officially kneels to this game." A third reviewer reports the game running poorly even in a deliberately reduced "potato mode," with a shadow setting that kept resetting itself to high automatically regardless of their preference. For a short, visually simple free puzzle-platformer, this is a strikingly consistent complaint across otherwise very positive reviews.
Bugs that can genuinely block progress
This sample also includes several reports of bugs more serious than typical launch jank. One detailed English-language reviewer lists three specific, game-breaking issues: objects meant to fall within reach after a puzzle is solved sometimes staying stuck floating in place, cutscenes that can trigger and forcibly advance the player before they've collected a required item, bricking their save, and occasional clipping into the terrain that forcibly ejects the player from the level. A separate reviewer reports a specific platform that permanently blocked their progress, preventing them from finishing the game despite enjoying everything up to that point. This review checked the developer's partner-events feed directly and found a patch issued roughly two weeks after launch that specifically fixed a related bug, a pinball-area collectible failing to fall within reach, a direct match for part of this sample's bug reports, though the patch notes don't address the forced-cutscene or terrain-clipping issues this sample separately describes.
Checkpoints that don't always catch you
A more specific, repeated complaint targets the game's checkpoint spacing. One reviewer reports losing roughly 25 minutes of progress after briefly logging off and back in, finding no checkpoint had saved in between, and calls it a hard pass despite otherwise finding the game cute. A Polish-language reviewer separately describes losing sight of a key movable platform during the game's pinball section due to a visibility bug, though they were still able to interact with switches and eventually work around it. This review checked the same March 2026 patch and found it specifically addressed checkpoint placement within the pinball area, suggesting the developer was already aware of and working on exactly this category of complaint.
Weak platform support and no accessibility accommodations
This sample includes multiple reports of broken Steam Deck support, with one reviewer describing the in-game control-bindings screen as entirely blank, leaving no way to remap controls on that platform, while other reviewers report the game running acceptably on Deck once controls are manually tweaked outside the game's own settings. This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, the weakest showing of any game covered by this lane this cycle, with no subtitles, difficulty options, or colorblind support listed anywhere.
Verdict
Fuse is a genuinely charming, cleverly designed free puzzle-platformer that earns its Very Positive reception through real craft in its art, music and two-character puzzle mechanics. Its technical foundation is the clear weak point this review's sample agrees on, with performance problems and a handful of bugs that can meaningfully interrupt or block a playthrough, and only one modest patch since launch to address them. For free, it's an easy recommendation for an hour or two of cozy puzzle-solving, with the caveat that this review's sample suggests a bug-free run isn't guaranteed yet.
Pros and cons
Pros
- This review's sample, across English, French, Turkish, Polish, German and Swedish reviews, near-unanimously praises the game's handcrafted origami art style, with one detailed English-language reviewer describing the world as resembling 'an elaborate miniature diorama' made from paper, wool and glue
- This review's sample repeatedly singles out the two-character puzzle design as the game's strongest mechanical idea, with a detailed Simplified Chinese-language reviewer describing a rolling, stone-throwing pangolin and a gliding, switch-activating crane working in tandem, calling the puzzle difficulty curve 'smooth and excellent'
- This review's sample repeatedly credits the game's music and sound design as standout for a free release, with one detailed English-language reviewer saying they 'would even pay for the visual storytelling, and the sfx'
- This review checked the developer's partner-events feed directly and found a patch issued roughly two weeks after launch that specifically fixed a pinball-area collectible failing to fall within reach, a direct match for a bug independently reported in this review's own sample
Cons
- This review's sample repeatedly reports serious performance problems even on capable hardware, with one detailed English-language reviewer, who confirmed they met the game's minimum requirements, describing framerates so poor the visuals looked worse than 'PS1 era graphics,' and a separate reviewer specifically naming an RTX 3060 as unable to run the game smoothly
- This review's sample includes several reports of bugs that can outright block progress, including objects that fail to fall within reach after a puzzle is solved, cutscenes that can trigger before a required item is collected and corrupt the save, and one detailed reviewer reporting a platform that permanently prevented them from finishing the game entirely
- This review's sample includes a specific, repeated complaint about missing or infrequent checkpoints, with one reviewer reporting roughly 25 minutes of lost progress after briefly logging off, calling it a hard pass despite otherwise liking the game
- This review's sample includes multiple reports of broken Steam Deck controls, with one reviewer describing the in-game control-bindings screen as entirely blank, and this review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, the weakest showing of any game covered by this lane this cycle