Key art for Fail Fail Succeed

Game review

Fail Fail Succeed

7 / 10

Developer
Martin Zetterman
Publisher
The Notlanders
Released
12 May 2026
Platforms
Windows
Genre
Puzzle
Monetisation
Paid, one-time purchase.
Players
Single-player only.

The short version

Fail Fail Succeed is a logic-driven puzzle platformer from solo developer Martin Zetterman, set in an uncomfortable dream world where dying on purpose leaves useful corpses behind to pave the way forward. Its unanimously positive rating across a small English review sample reflects genuine praise for clever, escalating mechanics and a gentle, forgiving theme, with this review finding fair complaints about an awkward control mapping and music that wears thin.

Biggest strengths

  • Unanimously praised for its clever, escalating puzzle mechanics, with multiple reviewers specifically noting the logical, non-obtuse solutions and the absence of cheap tricks.
  • Praised repeatedly for its atmosphere and gentle theme of self-forgiveness, with several reviewers specifically calling out the minimalist pixel art and soothing soundtrack.
  • Praised for a fair, well-paced difficulty curve, with one detailed reviewer specifically contrasting it favourably against Fez and Baba Is You for feeling challenging without frustration.

Biggest weaknesses

  • A fair complaint from one detailed reviewer reports the default control mapping, specifically the enter key, feels awkward, though remappable in the options menu.
  • A fair, specific complaint reports the soundtrack becomes repetitive within about an hour of play, prompting at least one reviewer to swap in their own music.
  • A fair, minor complaint reports the pixel art style will not appeal to everyone, an observation from one reviewer who otherwise recommends the game strongly.

Who it's for: Fans of clever, fair puzzle platformers in the vein of Baba Is You or The Witness who want a shorter, gentler experience without punishing platforming; players wanting a long campaign or high replay value should temper expectations.

Our recommendation: A clever, charming, well-designed puzzle platformer let down slightly by an awkward default control and music that grows repetitive.

7 / 10

Unanimous praise for clever, fairly clued puzzles

Fail Fail Succeed earns its unanimously positive rating first through consistent praise for its core puzzle design. "The game mechanics are simple but used in so many clever ways... the puzzles were able to be figured out and did not require 'cheap' tricks," reads one review, whose author contrasts it against other puzzle platformers that required looking up guides. A separate reviewer describes a similar experience: "I would get stuck on something and have to often think it through before doing the right solution, which is the mark of a great puzzle game." This review treats that praise as fair: reviewers repeatedly single out the same specific quality, logical, figure-out-able solutions without resorting to obtuse tricks, which is a strong, credible endorsement of the central puzzle logic.

Praised for its atmosphere and gentle theme

Beyond the mechanics, this review found reviewers repeatedly praising the game's mood and message. "The gorgeous minimalist pixel art and soothing soundtrack compliment the increasingly tricky puzzles perfectly; as does the main theme: being kind and forgiving to yourself, especially when you 'fail,'" reads one review. A separate reviewer calls it "beautiful, atmospheric and meaningful. Full of soul and subtle storytelling." This review treats that praise as fair: a puzzle platformer built around a mechanic where every failure becomes useful progress is a deliberate, well-executed pairing of theme and gameplay, and multiple reviewers independently picking up on that thematic throughline is a meaningful signal of coherent design.

Praised for a fair, well-paced difficulty curve

This review also found reviewers specifically praising how the game escalates its challenge. "A fun puzzler that is challenging without being annoying. Fez got repetitive, Baba is You made me feel stupid, this one just lets me figure out how to get to me doggie without too much angst," reads one review. A separate reviewer adds: "The difficulty starts out forgiving, but sooner rather than later the difficulty starts to ramp up." This review treats that praise as fair: a reviewer specifically naming two well-known, more punishing puzzle games as points of comparison, and judging Fail Fail Succeed as gentler without losing bite, is a specific, credible endorsement of its pacing rather than a generic compliment.

A fair complaint about an awkward control mapping

Set against that praise, this review found a fair, specific complaint about the game's default controls. "The only real complaint I have is with the 'enter' button being very awkward to press given the current control schemes, but even that's a non-issue as you can remap controls in the options tab," reads one detailed review. This review treats that complaint as fair: an awkward default key binding is a legitimate, specific critique of the game's out-of-the-box interface, even though the same reviewer notes the fix is readily available through remapping.

A fair, specific complaint about repetitive music

This review also found a fair, specific complaint about the soundtrack, despite the earlier praise for its soothing quality. "My only complaint is the music gets repetitive way too quickly. You will want to use your own music after about an hour," reads one detailed review. This review treats that complaint as fair: a soundtrack praised elsewhere in the sample for being soothing can still wear thin with repetition over a longer session, and a reviewer specifically recommending players substitute their own music after about an hour is a concrete, actionable observation rather than a vague gripe.

A fair, minor complaint about the art style

This review also found a fair, minor complaint about the game's visual presentation. "Not a huge fan of the art style, but I can't complain since it's a solo developer," reads one review, whose author otherwise recommends the game and praises its puzzle design and length. This review treats that complaint as fair but minor: a distinctive minimalist style will not land with every player, and this reviewer flags it honestly without letting it outweigh the rest of a strongly positive experience. The same reviewer adds a smaller, related observation about puzzle design: "there were a couple that I solved in ways that I'm not sure were intended, but I couldn't see an alternative method." This review treats that as a fair, minor addition: a handful of puzzles admitting more than one working solution is a common trait of open-ended logic puzzles and is not necessarily a flaw, but it is worth flagging alongside the earlier praise for tightly clued, single-solution design.

Several reviewers also mention a lighter, more personal touch that runs through the whole experience: the ability to choose, and even customise, a companion dog that accompanies the player throughout. "You also get to choose your very own dog buddy," notes one reviewer, while another dedicates most of a review to it outright: "you can pet the dog. DOGS. ALL OF THEM YOU CAN PET ALL OF THE DOGS!!!" This review treats that detail as a genuine, if small, contributor to the game's overall charm rather than filler, since it ties directly into the game's stated theme of finding quiet comfort amid a difficult, failure-driven puzzle structure.

Achievement data suggests a satisfying, not abandoned, length

This review's own check of Steam's global achievement data shows a full-game completion achievement sitting at 24.5%, following a curve that starts at 100% for an early failure-based achievement, eases to 87.4% for finishing the first level, and settles around half for a mid-game milestone. For a short, focused solo-developer puzzle game, a roughly one-in-four full-completion rate is a healthy sign: reviewers across the sample describe the game as short and tightly paced rather than needlessly long, and a completion rate in that range is more consistent with players finishing a satisfying, well-sized experience than abandoning a bloated one partway through.

Final verdict

Fail Fail Succeed is a clever, thoughtfully designed puzzle platformer that earns its unanimously positive rating through consistently credible praise for its escalating mechanics, gentle theme, and fair, non-frustrating difficulty curve. Its clearest weaknesses are a fair complaint about an awkward default control mapping and a fair, specific complaint that its soundtrack grows repetitive, alongside a minor note that its minimalist art style won't be for everyone. For fans of fair, logic-driven puzzle games who want a shorter, more forgiving experience than genre heavyweights like Baba Is You, this is a confident, easy recommendation.

Pros and cons

Pros

  • Unanimously praised for its clever, escalating puzzle mechanics, with multiple reviewers specifically noting the logical, non-obtuse solutions and the absence of cheap tricks.
  • Praised repeatedly for its atmosphere and gentle theme of self-forgiveness, with several reviewers specifically calling out the minimalist pixel art and soothing soundtrack.
  • Praised for a fair, well-paced difficulty curve, with one detailed reviewer specifically contrasting it favourably against Fez and Baba Is You for feeling challenging without frustration.
  • This review's own check of achievement data shows a full-completion rate of roughly a quarter of players, a genuinely engaging length for a short, focused puzzle game rather than a sign of abandonment.

Cons

  • A fair complaint from one detailed reviewer reports the default control mapping, specifically the enter key, feels awkward, though remappable in the options menu.
  • A fair, specific complaint reports the soundtrack becomes repetitive within about an hour of play, prompting at least one reviewer to swap in their own music.
  • A fair, minor complaint reports the pixel art style will not appeal to everyone, an observation from one reviewer who otherwise recommends the game strongly.
  • A fair, minor complaint reports the review sample is small, which should be weighed against how strongly and unanimously positive it is.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Performance 7.5 / 10
  • Value 7 / 10
  • Originality 7 / 10
  • Replayability 5 / 10
  • Interface 6.5 / 10