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Platformer reviews

357 Platformer games reviewed and scored, best first.

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357 reviews

Rayman Origins

Ubisoft Montpellier's hand-drawn platformer is widely regarded as one of the finest 2D platformers ever made, praised for its art, music and four-player co-op chaos — but this specific Steam port draws an unusually large, consistent cluster of serious technical complaints on modern systems, from broken menus and missing textures to crashes tied to simply unplugging a controller.

6.5 / 10

Reviewed

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Salt and Sanctuary

A hand-drawn 2D soulslike RPG that folds Dark Souls-style combat and progression into a Metroidvania structure, Very Positive across more than 20,000 reviews — undercut for a large share of players by the total absence of an in-game map, and stirred up again eight years after launch by a difficulty-altering patch whose true authorship reviewers and press coverage don't fully agree on.

6.5 / 10

Reviewed

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Scarlet Deer Inn Review: A Hand-Embroidered Dark Fairy Tale With a Rough Second Act

Attu Games' debut is one of the most visually distinctive indies of the year — every character sprite is literally embroidered by hand — wrapped around a Slavic folk-horror story about a mother searching for her missing children. The presentation is close to flawless; the platforming, torch-lit cave sections, and launch-week bugs are where it stumbles.

6.5 / 10

Reviewed

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Somerville

A visually breathtaking sci-fi puzzle-platformer from ex-Playdead developers whose gorgeous atmosphere and sound design are undercut by controls and collision detection a large share of its own reviewers call janky, measured constantly against the Inside and Limbo pedigree its creators can't escape.

6.5 / 10

Reviewed

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Sonder

A free two-player co-op puzzle-platformer about a scrapped robot and a wandering soul escaping a dreamlike, post-collapse world, whose short, wordless story and striking atmosphere earn real affection undercut by widespread, specific complaints about performance, glitches, and a runtime measured in minutes rather than hours.

6.5 / 10

Reviewed

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Souldiers

A gorgeous pixel-art metroidvania whose launch-week balance and bugs split its own playerbase into "before the patch" and "after the patch" camps, with a major June 2022 rework drawing as much detailed criticism from players who liked the original difficulty as the original release drew for being unbalanced.

6.5 / 10

Reviewed

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Space Roguelike Adventure

A NZ$7.39 pixel-art sci-fi platformer whose energy-sword combat and moody planet-hopping presentation earn genuine, specific praise across its small but positive Steam corpus, undercut by a purchase-gated weapon ladder several reviewers call grindy and linear, five worlds that read as more similar than different, and a name that at least two players say oversells how much of a roguelike it actually is.

6.5 / 10

Reviewed

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Spibee

A charming, genuinely creative co-op puzzle-platformer with hand-drawn art and skill-based teamwork, badly undercut by punishing checkpoint scarcity in its back half.

6.5 / 10

Reviewed

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Struggling

A gross, hilarious, brutally difficult physics-platformer about controlling the two flailing arms of a squishy abomination — genuinely inventive and gorgeously scored, with a specific, corroborated gap where a real online co-op mode should be.

6.5 / 10

Reviewed

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Summum Aeterna

A Dead Cells-and-Rogue-Legacy-flavoured action roguelite spun off from the acclaimed Aeterna Noctis, praised by many as a criminally underrated hidden gem and criticized by others for currency-bloated progression, missing key remapping, and a developer some reviewers accuse of dismissive community conduct.

6.5 / 10

Reviewed

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Sundered

A NZ$30.99 hand-drawn metroidvania from Jotun developer Thunder Lotus that has held Very Positive across roughly 4,090 Steam reviews since July 2017 — some of the most consistently praised art direction in the genre, wrapped around a randomized horde-combat system that a large share of its own reviewers argue actively fights the exploration-driven genre it belongs to, worst of all in a final act public achievement data confirms most players never finish.

6.5 / 10

Reviewed

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Tales of Kenzera: ZAU

A Metroidvania-flavoured platformer about a shaman bargaining with the God of Death to bring his father's spirit back, built around switching between a melee Sun mask and a ranged Moon mask — praised by critics for its story and presentation, but met on Steam by a smaller, more linear game than its own marketing promised and a launch clouded by controversy that had little to do with combat at all.

6.5 / 10

Reviewed

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The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

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The Cave

Ron Gilbert's Double Fine puzzle-platformer sends three chosen adventurers, out of seven available, into a talking, wish-granting cave to confront their own dark pasts — reviewers consistently praise its charm and writing, while a specific, well-documented complaint argues the advertised co-op mode barely functions as co-op at all.

6.5 / 10

Reviewed

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The Last Faith

A gothic, Bloodborne-and-Blasphemous-inspired metroidvania soulslike praised for its striking pixel art and genuinely deep build variety — hit at launch by real, specific complaints about sluggish combat feel and at least one serious progress-destroying softlock bug, backed by an unusually long, still-ongoing patch and free-DLC support record that directly contradicts claims the developer abandoned the game.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Tomb Raider IV-VI Remastered Review

Aspyr follows its well-received Tomb Raider I-III Remastered with a trickier trio, and the results are strikingly uneven: a lovingly polished Chronicles, a Last Revelation that fades after a strong start, and an Angel of Darkness remaster reviewers call barely more than a texture refresh.

6.5 / 10

Reviewed

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Unnamed Pogo Game

A genuinely addictive, viral Foddian rage-platformer starring a pogo-stick skeleton, widely praised for charming retro presentation and satisfying "easy to learn, hard to master" physics, undercut by a near-total absence of control remapping options that multiple reviewers describe as physically uncomfortable, and specific reports that core physics interactions feel inconsistent rather than purely skill-based.

6.5 / 10

Reviewed

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Jenny the Witch

A stylish, PS2-flavored spectacle fighter about a mercenary in a witch-themed mech suit, whose sharp combat ideas and striking atmosphere are undercut by stiff, frustrating platforming.

6.3 / 10

Reviewed

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