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Platformer reviews

354 Platformer games reviewed and scored, best first.

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354 reviews

Dewdrop Dynasty

A six-years-in-the-making solo-developer Metroidvania built around a genuinely unique gun-jump mechanic, landing "Very Positive" overall while splitting its long-following devlog fanbase between charmed newcomers and disappointed veterans pointing at real launch-week rough edges.

6.5 / 10

Reviewed

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Divinum

A solo-developed action-adventure with genuinely exceptional, Sekiro-and-Hollow-Knight-adjacent combat that reviewers widely praise as its clear standout achievement, badly undercut by a four-to-seven-hour runtime that ends abruptly right after the second weapon unlocks, thin metroidvania structure despite marketing that implies otherwise, and a story that largely vanishes after the opening levels.

6.5 / 10

Reviewed

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Dust: An Elysian Tail

A solo-developed, hand-painted action RPG whose art and heart earned it Overwhelmingly Positive status across more than 14,000 reviews β€” while a remarkably consistent decade-plus of criticism argues its combat never grows past its opening hours and its dialogue keeps interrupting the action it's supposed to be delivering.

6.5 / 10

Reviewed

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Ebenezer and the Invisible World

A genuinely inspired Victorian-fantasy metroidvania recasting Ebenezer Scrooge as an action hero fighting alongside ghosts, praised for its hand-drawn art and clever Dickens adaptation β€” hit at launch by real, widely-documented movement, level-design and control complaints that a major patch nearly two years later addressed almost point for point.

6.5 / 10

Reviewed

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Egging On

Developer Egobounds, published by Alibi Games and IndieArk, delivers a brutally difficult physics platformer starring a single fragile egg climbing out of a hen-house toward freedom, earning enthusiastic, specific praise for its sound design, art direction and satisfying wobble- physics mastery from a Mostly Positive review base, tempered by a detailed minority raising pointed complaints about optimisation, punishing checkpoint design and uneven late-game pacing.

6.5 / 10

Reviewed

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EMUUROM

A no-combat, knowledge-based "metroidbrainia" from solo developer borbware, published by Coyote Time Publishing, built entirely inside the tiny TIC-80 fantasy console and casting players as a creature-scanning explorer of a dying world, Very Positive across 257 English reviews for its deep, secret-laden design in the vein of Animal Well and Outer Wilds β€” with a widely repeated complaint that janky, punishing platforming makes exploring its world genuinely exhausting rather than delightful.

6.5 / 10

Reviewed

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Fallen Tear: The Ascension

Fallen Tear: The Ascension is a Kickstarter-backed, hand-drawn Metroidvania where the allies you recruit reshape your combat and exploration abilities, and this review's sample finds genuinely stunning presentation and combat feel undercut by serious crash and softlock bugs β€” problems severe enough that the developer has just delayed the game's move to full release specifically to address them.

6.5 / 10

Reviewed

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Fantasy Network

A hand-drawn metroidvania about umbrella combat, talent-show boss fights and an in-game social network, reviewed on launch day β€” six years after it was first announced as a very different game on a very different platform.

6.5 / 10

Reviewed

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Fireside Fables: Wholesome Narrative Adventure!

A charming, storybook-framed 3D collectathon starring a cast of childhood plushies, made in partnership with Great Ormond Street Hospital Charity β€” small, short and entirely positively received in its early review base, with the evidential caveat that a spotless small sample can offer.

6.5 / 10

Reviewed

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FISH

A solo developer's absurdist run-and-gun platformer about an armed fish, launched into Early Access with fast, ULTRAKILL-flavoured combat and a meme-fuelled sense of humour that carries most of its weight.

6.5 / 10

Reviewed

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Frog Sqwad 🐸

A charming, chaotic 8-player co-op extraction puzzle-platformer about swinging, eating, and growing into a giant frog β€” genuinely funny with friends, but held back by a threadbare tutorial, a shrinking population, and a rough first hour.

6.5 / 10

Reviewed

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Get To Work

A genuinely funny, genuinely satisfying Foddian rage-platformer about rollerblading your way up the corporate ladder, whose sharp writing and rewarding movement system earn it real distinction in a crowded genre, undercut by real physics bugs and save-system failures that cost players hard-won progress.

6.5 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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Grapple Dog

A charming GBA-inspired grappling-hook platformer whose confident, flow-rewarding early worlds give way, by wide and consistent account, to a stiffer, more punishing back half that reverses its own design philosophy β€” compounded by a single looping music track per world that wears out its welcome for many players.

6.5 / 10

Reviewed

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Guacamelee! Gold Edition

A stylish, Mexican-folklore-inspired metroidvania beat-em-up blending combo-based combat with platforming, Very Positive across nearly 1,900 reviews for its art, music and humour β€” undercut by an extremely consistent complaint that late-game difficulty spikes demand near-perfect execution, imprecise controls especially on keyboard, and a well-corroborated recommendation to buy the separately sold Super Turbo Championship Edition instead of this specific version.

6.5 / 10

Reviewed

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Infinity Nikki

A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life β€” and whose players describe it, accurately, as both a work of art and a predatory gacha.

6.5 / 10

Reviewed

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Kentum

Developer TlΓΆn Industries, published by indienova and V Publishing, delivers a metroidvania fused with survival-crafting and factory-style automation, earning specific praise for its genre blend, art direction and writing from a Mostly Positive review base, tempered by a repeated complaint that manual plant-watering, shallow base management and inconsistent combat undercut an otherwise ambitious automation loop.

6.5 / 10

Reviewed

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Leap Year

A tiny, tightly-designed precision platformer built around one deceptively simple subversion β€” a full jump kills you on landing β€” whose clever, knowledge-gated progression earns strong praise from puzzle-minded players and provokes genuine frustration from a substantial minority who found the same premise punishing rather than fun.

6.5 / 10

Reviewed

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Little Noah: Scion of Paradise

A cute, cheap, well-optimised roguelite platformer from Cygames that almost everyone finishes quickly and almost everyone enjoys while it lasts -- its own fans and critics agree on a lack of build variety and replay value more than they disagree on anything else.

6.5 / 10

Reviewed

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Mandragora: Whispers of the Witch Tree

A gorgeous Castlevania-meets-Dark-Souls action RPG whose strong opening hours give way, by a large share of its own reviewers' account, to boss reuse and repetitive combat -- and whose launch was briefly derailed by a real, since-resolved controversy over an overreaching EULA.

6.5 / 10

Reviewed

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MONOWAVE Review

Four Emotions, One Small Spirit, and a Withering Tree MONOWAVE casts the player as Mono, a newborn guardian spirit born to protect four scattered Emotions, Anger, Anxiety, Happines

6.5 / 10

Reviewed

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Pippa of Caerbannog

A free, Monty Python-flavoured rage platformer in the Getting Over It tradition, whose review section is mostly a running joke β€” but the two reviewers who wrote anything substantive independently flag the same real problem lurking under the intentional cruelty.

6.5 / 10

Reviewed

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Possessor(s)

Hyper Light Drifter developer Heart Machine, published by Devolver Digital, delivers a metroidvania about a college student and the demon sharing her body, earning near-unanimous, specific praise for its art direction, soundtrack and emotionally charged writing from a Mostly Positive review base, tempered by a genuinely divided and heavily repeated complaint that its combat, traversal and technical polish fall well short of the studio's earlier work.

6.5 / 10

Reviewed

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