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357 Platformer games reviewed and scored, best first.

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357 reviews

KYOTO XANADU -the Blooming Phantom- Review: A Falcom Anniversary Gift That Forgot to Ship With Subtitles

Nihon Falcom's Persona-meets-Metroidvania spiritual successor to Tokyo Xanadu has a genuinely interesting hybrid structure and a strong opening stretch, but repetitive combat, thin enemy variety, and a story that sets up a sequel instead of finishing its own are compounded by one glaring, self-inflicted problem: it launched with no official English localization at all.

6 / 10

Reviewed

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Moventure

A precision platformer from Reventure developer Pixelatto built around discovering a hidden, 100-move moveset using only a D-pad and two buttons, Mixed across 95 English reviews for its wildly original concept, with a widely repeated, serious complaint that its controls are so overloaded they constantly trigger moves players never intended.

6 / 10

Reviewed

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Narita Boy

A retro synthwave-styled action-platformer set inside a digital "Digital Kingdom," Mostly Positive across more than 600 reviews for its astonishing pixel art and soundtrack — undercut by an extremely consistent complaint that the actual gameplay is hollow relative to its presentation, with floaty controls, unsatisfying combat, and a misleadingly linear level structure for a game marketed alongside metroidvanias.

6 / 10

Reviewed

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Never Grave: The Witch and The Curse

A Pocketpair-published metroidvania-roguelite hybrid about a cursed witch's hat that can possess fallen enemies earns a Mostly Positive Steam debut for its charm and combat feel, while a large share of its review sample argues it never fully commits to either half of its genre mashup.

6 / 10

Reviewed

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Noxcode Review

Wake Up, Keep Moving, Don't Overthink It Noxcode is a solo-developer movement game with a premise so minimal it barely needs a story: wake up at the bottom of a procedurally ge

6 / 10

Reviewed

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Oddworld: New 'n' Tasty

A full 3D remake of the 1997 cult classic Abe's Oddysee, Very Positive across 1,600 reviews for genuinely impressive visual work — dominated by an extremely consistent complaint from longtime fans that replacing the original's precise, grid-based movement with free-flowing physics broke the precision-puzzle-platforming the series was built around, alongside a severe, apparently permanently unfixed controller-support bug.

6 / 10

Reviewed

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Pepper Grinder

A 2D platformer built around a genuinely fresh drilling-traversal mechanic reminiscent of Ori and the Will of the Wisps' burrow sections, whose fluid movement and vibrant pixel art win real devotion, tempered by a remarkably consistent complaint, echoed by nearly every reviewer regardless of overall recommendation, that its boss fights are unfair and poorly designed relative to the polish of its core platforming.

6 / 10

Reviewed

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PHOGS!

A wholesome physics-puzzle game about two dogs joined at the belly, genuinely delightful on a shared couch and genuinely broken online, where reviewers document soft-locking desync bugs specific and severe enough to end a co-op session mid-level.

6 / 10

Reviewed

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Relooted

An Africanfuturist heist platformer with a genuinely satisfying prep-then-escape core loop and real historical substance, whose reception has been shaped as much by a documented, subject-matter-driven backlash as by substantive feedback on its rough controls, uneven pacing and performance issues.

6 / 10

Reviewed

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Sackboy: A Big Adventure

A colorful, chaotic 3D platformer spinoff of LittleBigPlanet that plays like a decent Super Mario Odyssey homage on its own terms, undercut for series fans by the absence of its predecessor's signature level editor and for everyone else by a mandatory Epic Games Store account link that persists even on the Steam release.

6 / 10

Reviewed

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Shadow Labyrinth review

Bandai Namco's genre-twisting Pac-Man metroidvania sends a cloaked swordsman hunting a mysterious planet's secrets while haunted by Puck's ghost, earning a genuinely "Mixed" reception split between fans who call it an underrated gem and players frustrated by sparse checkpoints and inconsistent hit detection.

6 / 10

Reviewed

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Shadow Puppeteer

A genuinely clever, Tim Burton-esque co-op puzzle-platformer that both sides of its review sample agree only really works with a second player — solo mode, camera clarity, and general polish all draw the same specific, repeated complaints over a decade after release.

6 / 10

Reviewed

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Shantae: Half-Genie Hero

A stage-based action-platformer starring the belly-dancing half-genie Shantae, Very Positive across more than 1,100 reviews for gorgeous art and music — dominated by an extraordinarily consistent complaint that this base version was effectively superseded by a separately sold "Ultimate Edition" bundling all its DLC, alongside well-corroborated complaints about repetitive backtracking, an uneven difficulty curve and a notably weaker story than the developer's previous entry.

6 / 10

Reviewed

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Snake Pass

Snake Pass built an entire game around one genuinely novel idea — you are a snake, with no legs and no jump button, and every puzzle has to be solved by thinking like one. Its own reviewers agree almost unanimously that the idea is brilliant; a similarly large share also agree the physics meant to realize it never quite became precise enough to fully deliver on it.

6 / 10

Reviewed

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Splodey

A jumpless precision platformer built entirely around potion-propelled momentum, whose genuinely novel movement system and rewarding mastery curve earn real praise from genre fans, undercut by a large, specific set of technical complaints — a hard 60fps cap, no ultrawide support, and window-locking issues — that patch history suggests went largely unaddressed after the game's first couple of months.

6 / 10

Reviewed

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The Last Case of Benedict Fox

A visually striking Lovecraftian metroidvania about diving into murder victims' dying memories, undercut at launch by clunky controls and poor optimisation the developer never fully resolved before formally announcing, in a farewell post nearly two years later, that support had ended for good.

6 / 10

Reviewed

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Trinity Fusion

A sci-fi roguelite built around a genuinely inventive parallel-universe fusion mechanic, praised for its art and animation, undercut by controls a large share of reviewers describe as unresponsive and floaty next to genre benchmark Dead Cells, plus real progression-blocking bugs that outlasted the patch meant to fix them.

6 / 10

Reviewed

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Vernal Edge

A stylish, Sega Saturn-inspired action platformer marketed as a metroidvania, built around Devil May Cry-style combo combat — praised for its distinctive art and satisfying movement, and criticized by a substantial share of reviewers for a genre label its actual level structure doesn't deliver on, plus real, specific combat encounter design complaints.

6 / 10

Reviewed

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Windblown

Motion Twin's lightning-fast co-op roguelite from the creators of Dead Cells, nearly two years into an Early Access run that has seen the developer visibly respond to community backlash (removing a widely hated "sudden death" co-op mechanic), while solo players, value-for-money and content depth remain real, recurring points of contention.

6 / 10

Reviewed

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Yars Rising

WayForward turns Atari's 1982 classic Yar's Revenge into a metroidvania starring hacker Emi Kimura, pairing genuinely inventive shoot-em-up hacking minigames with vibrant art and voice acting — undercut, by near-unanimous agreement among both critics and players, by dialogue widely described as painfully unfunny, and a metroidvania structure with much of its exploration and secret-finding stripped out.

6 / 10

Reviewed

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