Key art for Splodey

Game review

Splodey

6 / 10

Developer
Send It Studios
Publisher
Mad Mushroom
Released
4 June 2024
Platforms
Windows
Genre
Precision platformer
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Splodey strips the jump button out of platforming entirely, replacing it with a system of potion-propelled momentum where players fling themselves through levels using timed explosions. This review's sample confirms that mechanic is genuinely novel and, once mastered, deeply satisfying to a real, dedicated audience — but a large, specific set of technical complaints, including a hard 60fps frame cap, no ultrawide monitor support, and mouse-locking issues, appear to have gone largely unaddressed based on the game's own patch history, and the game's extreme difficulty draws a real, split reaction between reviewers who find it rewarding and those who find it inconsistent and unfair.

Biggest strengths

  • The core potion-propulsion movement system earns specific, repeated praise as genuinely novel, with reviewers describing a real sense of mastery and momentum once the mechanic clicks
  • The soundtrack and pixel art are consistently singled out as high points, with multiple reviewers specifically praising how catchy the music remains even through repeated failed attempts at a level
  • Level design is credited by several reviewers as clever and intentional, offering creative shortcuts and secret routes for players who experiment with the movement system's full possibilities

Biggest weaknesses

  • A large, specific, and repeated negative-review theme describes serious technical shortcomings, most notably a hard 60fps frame-rate cap that reviewers on higher-refresh-rate monitors describe as making a game built around fast, precise momentum feel noticeably worse than it should
  • Multiple reviewers report no ultrawide monitor support, with the game's viewport reportedly staying locked to the left side of the screen in some window modes
  • Several reviewers describe control and camera issues, including a lack of any option to keep the character centered on screen and the mouse cursor not staying locked within the game window

Who it's for: Fans of hardcore precision platformers like Super Meat Boy or Celeste specifically curious about a genuinely new movement mechanic, and speedrunners drawn to a high skill ceiling; not a fit for players on ultrawide monitors, high-refresh-rate displays, or anyone wanting a moderate difficulty curve.

Our recommendation: Worth a purchase for hardcore platformer fans specifically willing to master an unusual, demanding movement system, provided your monitor setup matches its technical limitations.

6 / 10

Splodey removes the jump button from platforming entirely, replacing it with a system where players fling themselves through levels by timing potion explosions in specific directions. This review's sample confirms that mechanic is genuinely inventive and deeply rewarding to master — and identifies a large, specific set of technical complaints that appear to have gone unaddressed since shortly after launch.

A genuinely novel, rewarding movement system

Reviewers consistently single out the same core strength. "The way to maneuver around the levels is clever and with proper technique you can go incredibly fast and I can see this being a darling of speedrunners," one reviewer writes, even while ultimately unable to recommend the game overall. Another puts the appeal more simply: "Splodey is an amazing platformer that has no jump button at all... it's all about that fluid beautiful momentum you have build up while sploding yourself." A third reviewer draws a specific, apt comparison: "If you like the rocket jumping mechanics in tf2, this game is a must try." That level of specific, mechanically detailed praise recurs across the sample regardless of overall verdict, suggesting the core idea genuinely succeeds on its own terms.

A large, specific set of technical complaints

Set against that praise, this review's negative sample raises repeated, concrete technical concerns. "Had to refund, let's be honest 60 fps cap on my 280 hz monitor is just unplayable, a game that is meant to feel smooth and cool, feels horrible," one reviewer writes. Another separately confirms display problems: "no support for ultrawide. In fullscreen, the game is stuck to the left of my screen, and in borderless, I can see my desktop behind gameplay." A third raises a related control complaint: "No force character on center of window option." These are specific, checkable technical gaps rather than vague dissatisfaction, and this review's check of the partner-events feed found patch activity concentrated in the two months immediately after launch, with nothing documented addressing these particular complaints since.

A split reaction to the difficulty

Beyond the technical complaints, reviewers disagree sharply on whether the game's extreme difficulty feels fair. "The speed you throw the potions at is a constant, it does not increase when your move speed increases... after about 2 or 3 [boosts] your going so fast you can't stop yourself before the potion... this ruins the game for me," one detailed reviewer explains. Another reviewer frames a similar frustration more bluntly: "between the level of precision you have to utilize as well as the inconsistency of what happens with said precision, I couldn't recommend this game to anyone who wanted to play at a casual level." Set against that, other reviewers frame the same steep curve as the entire appeal: "High level of challenge, but very rewarding... Very unique mechanics that feel really good to master." This review's own check of Steam's achievement data supports the scale of that challenge directly: completion rates fall from 97.5% for an early milestone to just 2.0–2.5% for full "diamond time" world completions.

A disclosed conflict of interest, and a streamer-marketing connection

Worth noting directly: one Steam reviewer explicitly disclosed involvement in publishing the game before offering their recommendation, a transparent disclosure this review takes at face value rather than treating as concealed. Separately, at least one critical reviewer suggests the game's broadly positive reception is inflated by its publisher's streaming connections, and Steam's own partner-events feed does confirm a livestream promotion and a $10,000 speedrunning contest shortly after launch. This review found no evidence supporting the stronger claim that reviews themselves were manipulated, and treats that specific allegation as unconfirmed reviewer suspicion rather than fact, while noting the underlying streamer-marketing activity is real and documented.

A real physical toll on hardware and hands alike

Beyond frame rate and display issues, at least one reviewer raises a specific, less commonly discussed concern about the game's physical demands on players themselves. "Unfortunately, after only 25 min of playtime, my right thumb is already hurting because of the quick movement required to play the game in higher levels," they write, framing it as a genuine con despite otherwise praising the game's concept and skill ceiling. That's a specific, personal account rather than a general difficulty complaint, and worth flagging for players who might be sensitive to repetitive strain during long, high-intensity sessions.

A comparison worth naming for genre fans

Several reviewers place Splodey directly alongside other momentum-driven or explosion-propelled games as a point of reference. One reviewer with extensive speedrunning history in the online game DDNet — built around similar explosion-propelled movement in a racing context — draws a direct comparison and recommends genre fans check that title out as well. That kind of specific cross-reference from an experienced player in an adjacent niche suggests Splodey sits within a small, recognisable family of "propel yourself with explosions" movement games, useful context for buyers trying to gauge whether the core mechanic will click for them based on prior experience with similar titles.

Final verdict

Splodey succeeds at delivering a genuinely original, deeply satisfying movement system that rewards real mastery, and this review's sample confirms enthusiastic praise from players willing to put in the time to learn it. But a large, specific set of technical complaints — a hard frame-rate cap, missing ultrawide support, and camera/control gaps — appear to have gone unaddressed since shortly after launch, and the game's extreme difficulty will feel exhilarating to some players and unfairly inconsistent to others. Hardcore precision-platformer fans with a compatible monitor setup should find real, lasting value here; everyone else should weigh the specific technical limitations carefully before buying.

Pros and cons

Pros

  • The core potion-propulsion movement system earns specific, repeated praise as genuinely novel, with reviewers describing a real sense of mastery and momentum once the mechanic clicks
  • The soundtrack and pixel art are consistently singled out as high points, with multiple reviewers specifically praising how catchy the music remains even through repeated failed attempts at a level
  • Level design is credited by several reviewers as clever and intentional, offering creative shortcuts and secret routes for players who experiment with the movement system's full possibilities
  • The developer ran a well-documented $10,000 speedrunning contest and secured streamer coverage shortly after launch, generating real, sustained community engagement with the game's skill-ceiling appeal
  • Multiple reviewers with thousands of minutes logged confirm the game remains engaging deep into its harder late-game content, describing genuine long-term replay value for dedicated players

Cons

  • A large, specific, and repeated negative-review theme describes serious technical shortcomings, most notably a hard 60fps frame-rate cap that reviewers on higher-refresh-rate monitors describe as making a game built around fast, precise momentum feel noticeably worse than it should
  • Multiple reviewers report no ultrawide monitor support, with the game's viewport reportedly staying locked to the left side of the screen in some window modes
  • Several reviewers describe control and camera issues, including a lack of any option to keep the character centered on screen and the mouse cursor not staying locked within the game window
  • This review's own check of Steam's partner-events feed shows patch activity concentrated in the roughly two months following the June 2024 launch, with nothing documented since, suggesting the specific frame-rate and display complaints raised throughout this review's sample were not addressed in any later update this review could find
  • The extreme difficulty draws a real, split reaction, with several reviewers describing the physics as inconsistent or unpredictable at high speed rather than simply demanding, arguing failure sometimes feels like a fault of the system rather than of player execution

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 3.5 / 10
  • Value 5.5 / 10
  • Originality 7 / 10
  • Replayability 5 / 10
  • Accessibility 3.5 / 10