Game review
Windblown
6 / 10
- Developer
- Motion Twin
- Publisher
- Motion Twin, Kepler Ghost
- Released
- 24 October 2024
- Platforms
- Windows
- Genre
- Action Roguelite, Co-op, Hack and Slash
- Monetisation
- One-time purchase, no in-game store
- Players
- 1-3 player online co-op, plus single-player
The short version
Windblown is Motion Twin's lightning-fast, 1-3 player co-op action roguelite, from the creators of Dead Cells, sending Leapers dashing across the shattered islands of a broken world to hold off an all-consuming Vortex. It entered Early Access on 24 October 2024 and, as of this review, remains in Early Access nearly two years later, with the developer publicly targeting a 2026 exit. Its more than 5,500 English-language Steam reviews sit at Very Positive, roughly 92.9%, and this review reads a large sample of the most-discussed negative reviews (the top 100 by helpfulness, spanning the entire Early Access period) alongside the top positives to find a developer visibly still listening and responding to its community, set against real, still-live complaints about solo balance, content depth and value for an Early Access price nearing two years old.
Biggest strengths
- The core combat, built around dashing, dual-wielded weapon combos and powerful Alterattacks, draws consistent praise as tight, responsive and genuinely fast-paced, with several reviewers independently comparing its feel favourably to Hades and Dead Cells
- The developer has demonstrably responded to major community backlash during this review's research window, removing the widely despised "sudden death" co-op penalty and replacing it with a revised "revenge mode" system, with reviewers explicitly thanking the team for listening
- Visuals, music and sound design draw strong, specific praise across the sample, with one reviewer crediting the soundtrack alone as worth a perfect score regardless of gameplay opinion
Biggest weaknesses
- Solo play draws a consistent, specific complaint that enemy timing, telegraphing and overall balance are tuned around co-op, with one widely-upvoted review comparing the situation to Darkest Dungeon 2's reception among fans who wanted a more direct sequel to the original
- Content depth and value for the asking price is the most recurring complaint across nearly two years of reviews, with multiple reviewers independently reporting they exhausted the unlockable weapons, powerups and difficulty tiers within 25 hours or less
- A specific co-op design choice, requiring one player's death to trigger a group-wide penalty state, drew sustained, detailed backlash before its removal, and other co-op-specific bugs are still reported, including quest progress not syncing between players in the same run
Who it's for: Dead Cells fans willing to accept a genuinely different, co-op-first game rather than a direct sequel; a poor fit for solo players seeking parity with the multiplayer experience, or anyone unwilling to buy into an unfinished, still-changing Early Access game at full price.
Our recommendation: A strong foundation from a proven studio with a track record of following through on Early Access, best enjoyed in co-op; solo players and value-conscious buyers should weigh a still lengthy Early Access runway before buying at full price.
6 / 10
Introduction
Windblown sends 1-3 player teams of Leapers dashing across the ruins of a shattered world, chaining dashes, weapon combos and devastating Alterattacks together to hold back an apocalyptic Vortex. Motion Twin, the studio behind Dead Cells, developed it, with Kepler Ghost co-publishing; it entered Early Access on 24 October 2024 and, as of this review, is still there — nearly two years later, with the developer's own FAQ stating: "We're confident that Windblown will be coming out of Early Access at some point in 2026." That's worth stating plainly and up front, per this review's own policy on still-unfinished games: this is not a finished product, and anyone buying it today is buying into an active, ongoing development process rather than a complete game. Its enormous review corpus — over 5,500 English-language reviews sitting at Very Positive, roughly 92.9% — is far too large to read in full, so this review instead reads the top 100 negative reviews by helpfulness, spanning the entire Early Access period to date, alongside the top positives.
A developer that's still visibly listening
The clearest throughline in this review's research is that Motion Twin has continued to actively develop and respond to community feedback throughout this Early Access run, and the review sample itself captures that in real time. The single most-upvoted positive review in this sample opens with an edit: "Sudden death has been removed, I've put another edit below talking about the new revenge mode that replaced it. Thanks so much to the devs for listening to the community's feedback! Sorry if I was a bit harsh I was definitely upset while writing this review." That original complaint was substantial — sudden death was a co-op mechanic where one player's death put the entire team into a punishing one-hit-kill state until a set number of enemies were defeated, and it drew sustained, detailed backlash across many reviews in this sample: "Got this to play with friends. Came out with it extremely frustrated at my friends because of the sudden death mechanic... it's meaningless to the weakest link that I can't help to blame the weakest link not playing better." That the developer removed it entirely in response is a genuinely meaningful signal, and it lines up with what this review's check of the game's Steam news feed found: a steady, still-ongoing cadence of named content updates — Fungal Bloom, Break the Path, and the most recent "Hunters Gonna Hunt" update dated 22 June 2026 — rather than a project that has slowed down.
Solo players are still getting a rougher deal
Set against that responsiveness, the most consistent unresolved complaint in this review's sample is that the game is tuned around co-op in ways that make solo play feel meaningfully worse. One of the most-upvoted negative reviews in the entire sample put it directly: "This might end up being a Darkest Dungeon 2 situation... instead of making what fans are looking for (Deadcells 2 -- aka more deadcells), we get this odd, strongly coop driven game that feels and plays awful in singleplayer as most elements seem weighted and scaled around coop play." Multiple other reviewers echo the same mechanical complaint from a different angle, describing enemy attack timing and telegraphing as noticeably harder to read solo than the game's fast-paced, high-contrast art style should really allow. This isn't purely accidental, either — a linked press piece in the game's own news feed reports the developer describing the difficulty as intentionally "extreme," and states the studio doesn't regret that approach even amid player complaints of it being "too punishing." That's a defensible creative stance for a studio with Dead Cells' pedigree, but it does mean solo players specifically should calibrate expectations before buying.
Value and depth, nearly two years in
The second most consistent complaint across this review's sample, appearing steadily across reviews written months and even years apart, concerns how much game is actually here for the price. One reviewer, writing after 25 hours, put it plainly: "In only 25 hours I managed to unlock every item, weapon, and powerup, as well as clear the highest difficulty... I would say it is not that much worth it for the $25 asking price as you do not get much right now." A separate reviewer, writing much later in the Early Access run, was more pointed about the passage of time itself: "it's been out a year now and these systems seem pretty cemented at this point." A handful of smaller, specific complaints round out this review's sample: quest progress failing to sync between co-op players in the same run, requiring both to redo objectives separately; a EULA clause some reviewers describe as granting broad rights to revoke access without notice, which this review has not independently verified against the document's exact wording but which multiple reviewers raised as a serious concern; characters tied to demo participation or pre-8-November-2024 purchase that are permanently unavailable to later buyers, a real Early Access FOMO complaint; and a smaller cluster of reviewers reporting genuine physical discomfort — eye strain, vertigo, and motion sickness — from the game's fast-moving, high-contrast colour palette, with no in-game option currently available to tone it down.
Final Verdict
Windblown is a strong, fast, visually striking co-op roguelite built by a studio with real credibility in the genre, and this review's research found genuine, current evidence that Motion Twin is still actively listening and iterating — most concretely in the removal of the sudden-death mechanic that dominated so much of this sample's negative feedback. What keeps this from a stronger recommendation today is exactly what a still-unfinished game should be judged on honestly: solo players get a noticeably rougher experience than the co-op the game is clearly built around, and value-for-money complaints have persisted steadily across nearly two years of Early Access without fully resolving. With the developer's own 2026 exit target now well underway, this is a good game to watch closely, a reasonable one to play now in co-op with friends who share the risk, and a game solo players and budget-conscious buyers may want to let finish cooking first.
Pros and cons
Pros
- The core combat, built around dashing, dual-wielded weapon combos and powerful Alterattacks, draws consistent praise as tight, responsive and genuinely fast-paced, with several reviewers independently comparing its feel favourably to Hades and Dead Cells
- The developer has demonstrably responded to major community backlash during this review's research window, removing the widely despised "sudden death" co-op penalty and replacing it with a revised "revenge mode" system, with reviewers explicitly thanking the team for listening
- Visuals, music and sound design draw strong, specific praise across the sample, with one reviewer crediting the soundtrack alone as worth a perfect score regardless of gameplay opinion
- Motion Twin's Dead Cells track record of years of sustained, well-regarded post-launch support gives real, evidence-based reason for optimism about where this Early Access run is heading
Cons
- Solo play draws a consistent, specific complaint that enemy timing, telegraphing and overall balance are tuned around co-op, with one widely-upvoted review comparing the situation to Darkest Dungeon 2's reception among fans who wanted a more direct sequel to the original
- Content depth and value for the asking price is the most recurring complaint across nearly two years of reviews, with multiple reviewers independently reporting they exhausted the unlockable weapons, powerups and difficulty tiers within 25 hours or less
- A specific co-op design choice, requiring one player's death to trigger a group-wide penalty state, drew sustained, detailed backlash before its removal, and other co-op-specific bugs are still reported, including quest progress not syncing between players in the same run
- A cluster of reviewers report genuine visual discomfort, including eye strain, vertigo and motion sickness after moderate play sessions, attributed to the game's high-contrast, fast-moving colour palette with no in-game option to reduce it