COCORO Review
A Robot Who Wants to Be Human, From the Studio That Wrote Atri COCORO is a visual novel from Frontwing, the studio behind Atri: My Dear Moments, and the family resemblance is impos
6.1 / 10
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995 Narrative games reviewed and scored, best first.
995 reviews
A Robot Who Wants to Be Human, From the Studio That Wrote Atri COCORO is a visual novel from Frontwing, the studio behind Atri: My Dear Moments, and the family resemblance is impos
6.1 / 10
A Short Visual Novel Wearing an RPG's Clothing POTENTIAL MAN sells itself as an RPG with visual novel elements, and that framing is the single most common point of friction acr
6.1 / 10
A cozy bouquet-arranging sim with real charm and surprisingly demanding customer requests, let down by a main story so short that unlocking everything means replaying the same year twice.
6.1 / 10
A crossover tactical RPG uniting Gundam, Getter Robo, Macross, Godzilla, and dozens of other mecha franchises, widely seen as a real step up from its predecessor but hamstrung by a divisive UI, a locked resolution, and steep pricing.
6.1 / 10
A tightly focused visual novel about guarding a condemned dragon girl with a button that can end her life at any moment earns a Very Positive Steam debut for its premise, voice acting, and branching endings, while its own review sample is unusually consistent that the experience is too short and too thin to justify its asking price.
6 / 10
An Eighth Consecutive Launch Without a Single Review AETHER CROWN released on Steam on 10 September 2026 and currently has zero Steam user reviews, continuing an unbroken run of un
6 / 10
A stylish Katana Zero-adjacent parry-brawler with real visual and comedic charm, whose Overwhelmingly Positive reception masks a genuinely split critical response arguing the combat and level design don't hold up to the genre comparisons its own marketing invites.
6 / 10
A terminal-based hacking simulator with a story campaign that real cybersecurity professionals credit with reasonable, simplified authenticity, tempered by widely reported missing basic terminal functionality, an officially disclosed use of AI-generated portrait art, and a story structure more linear and scripted than its marketing implies.
6 / 10
An award-nominated interactive drama whose rotoscope-style presentation and first-half storytelling drew real critical acclaim, undercut by a store description promising a thirty-year saga that ends on an unresolved cliffhanger its developer has said nothing publicly about continuing in more than three years.
6 / 10
A gorgeous roguelike migration-management game that mashes up Reus, FTL and a city builder into something genuinely original — undone for a large share of its own audience by "Vagaries," a random-event system multiple reviewers independently name as the single mechanic that turns skillful play into arbitrary punishment.
6 / 10
A Banner Saga-inspired tactical RPG whose launch-era combat system was so widely and specifically criticised that the developer rebuilt it from scratch six years later — a rare case where a genre's most common complaint about a game was actually addressed, even if the reworked result still lands as Mixed for new reasons.
6 / 10
A standalone entry in the long-running Aveyond RPG series, led by a genuinely charming anti-hero protagonist, that even the franchise's own devoted fans are divided on — several independently call it their least favorite Aveyond specifically because of map-free, frustrating navigation, compounded by a broken audio-mute setting.
6 / 10
A hand-drawn 2D Metroidvania from Dormidin Studio built around animal-morphing abilities and a sprawling exploration-heavy map, earning a broadly positive but small launch reception for its art and movement, tempered by honest reviewer complaints about contact-damage hitboxes, obtuse early navigation, and missing windowed-mode and control-remapping options.
6 / 10
Beholder 2 moves its dystopian bureaucracy satire from a cramped apartment building into the halls of the state Ministry itself, trading the original's surveillance-and-eviction loop for paperwork, scheming, and office politics. Its own fans are unusually consistent that the setting change lost something the first game had, and a specific, repeated progression-breaking bug adds a real, checkable frustration on top of that disappointment.
6 / 10
Bendy and the Ink Machine sends Henry back into the abandoned 1930s animation studio where he once worked, chased by a corrupted cartoon mascot risen from the ink itself. Its distinctive art style and atmosphere earn genuine, sustained praise, while an unusually large and specific body of reviewer criticism targets slow, repetitive gameplay and persistent, progress-breaking bugs.
6 / 10
An open-world "kung-fu fable" RPG about a mutant animal saving a post-apocalyptic world, announced in 2017 and delayed for years while its hype grew far ahead of what shipped -- Mixed on Steam, with a review pattern that's remarkably consistent about exactly where it falls apart.
6 / 10
Bloober Team's psychological horror sequel to the found-footage classic nails atmosphere and a genuinely beloved companion dog, then loses its nerve in a repetitive, padded back stretch that most reviewers say undercuts everything that came before.
6 / 10
TAMSOFT's licensed Bleach fighter delivers flashy, accessible arena combat and a faithful story mode, but a rocky PC launch and a movement system many find clunky keep it from reaching the genre's top tier.
6 / 10
A Cover Story That's Mostly Story Bookbinding – Dark Cozy Sim launched on Steam on July 24, 2026, from developer NDApolis and publisher Caspianborn Publishing, following a publ
6 / 10
An absurdist, story-first adventure from the cult studio behind Priest Simulator, whose devoted fans love its surreal comedy — but whose "simulation" store tags mislead buyers expecting real brewing-economy depth, and whose UI still lacks basic accessibility options years on.
6 / 10
The latest entry in Serafini Productions' Japanese psychological horror series, praised across English, Chinese, Russian and Italian for its atmosphere and thoughtful, non-exploitative treatment of trauma and isolation, undercut by a specific, repeatedly corroborated complaint that the roughly two-hour runtime doesn't justify its asking price, plus real disagreement over pacing and technical polish.
6 / 10
A first-person psychological horror walking sim from Serafini Productions, the fourth BrokenLore entry and a prequel to UNFOLLOW, following Anne through surreal, symbolic memories of bullying and a fraught mother-daughter relationship — Very Positive across 156 reviews for its atmosphere and story, with real complaints about unclear direction, a rushed ending, and technical rough edges.
6 / 10
A moody, RPG Maker-style psychological horror RPG about a man, a chainsaw and a city that stops being safe — with striking presentation and a real-time-interrupt combat twist, undercut by roughly an hour of Episode 1 content, scattered balance and a store page that's still openly asking players for feedback on "the demo."
6 / 10
A noir detective adventure sequel starring two rooster investigators, whose first three chapters deliver genuinely gripping atmosphere and dialogue in the vein of the beloved original, before a widely and specifically documented collapse in the final act that reviewers consistently attribute to real production hardship rather than a lack of ambition.
6 / 10