Key art for BrokenLore: FOLLOW

Game review

BrokenLore: FOLLOW

6 / 10

Developer
Serafini Productions
Publisher
Serafini Productions, Soft Source
Released
31 May 2026
Platforms
Windows
Genre
Adventure
Monetisation
Paid, one-time purchase, no in-game purchases identified.
Players
Single-player only.

The short version

BrokenLore: FOLLOW is a first-person psychological horror walking sim from Serafini Productions, the fourth entry in the BrokenLore series and a prequel to UNFOLLOW, following a young woman named Anne as she confronts surreal, symbolic memories of bullying, body dysmorphia, and a difficult relationship with her mother. Its Very Positive rating across 156 reviews reflects strong atmosphere, visuals, and a distinctive narrative device built around colour symbolism, though this review found real complaints about unclear direction, a rushed ending, and rough technical edges.

Biggest strengths

  • Strong atmosphere and visuals throughout, with reviewers repeatedly praising the game's distinctive narrative device built around the symbolism of rainbow colours to represent Anne's fractured memories.
  • This review checked Serafini Productions' own news feed directly and confirmed the game was developed in collaboration with a psychologist, given its focus on bullying, body dysmorphia, and eating disorders.
  • A well-received recurring character, the "Little Anne" segments, singled out by multiple reviewers as a highlight and a fan-favourite addition to the wider BrokenLore cast.

Biggest weaknesses

  • A detailed, critical review from a reviewer who has played all four BrokenLore games reports each entry has gotten progressively worse, describing FOLLOW's gameplay as slow and lacking clear direction.
  • A specific, repeated complaint reports the story's ending feels rushed and unsatisfying, with several reviewers who otherwise enjoyed the game separately describing it as corny or a let-down after a strong build-up.
  • A specific technical complaint reports the game runs blurry even at the highest graphics settings, with no fix found, alongside a separate report of poor optimisation.

Who it's for: Fans of narrative-driven horror walking sims and existing BrokenLore players curious about Anne's backstory; players wanting clear objectives, a long campaign, or polished technical performance should weigh the complaints below first.

Our recommendation: A visually striking, atmospheric horror walking sim with a genuinely affecting story for series fans, undercut by unclear direction, a weak ending, and real technical rough edges.

6 / 10

A fourth entry that leans on strong atmosphere

BrokenLore: FOLLOW earns its Very Positive rating first on the strength of its atmosphere and visual presentation. "This game expanded the story of Anne from Broken Lore: Unfollow... The game had a few aspects I truly liked: the garden level, the explanation of the colors of the rainbow and their symbolism and the mini game soundtrack," reads one detailed review. A separate reviewer with less history with the series still comes away impressed: "Honestly, I thought it was just a random horror game, but I ended up loving the story, and everything was enjoyable." This review credits that consistency as real: reviewers across very different levels of series familiarity independently praise the same distinctive narrative device, using colour symbolism to structure Anne's fractured, surreal memories rather than a straightforward horror gauntlet.

A well-received recurring character

Beyond the broader narrative, this review found a specific, small addition reviewers repeatedly single out by name. "Awesome game. It was spooky and funny. I liked the 'Little Anne'-Parts. Well done," reads one review, and a separate reviewer goes further: "Wake up babe! A new BrokenLore game just dropped. Edit: Make a spin-off of Mini Anne. She's the highlight of the game." This review treats that repeated, specific praise as genuine evidence the developer found a character concept that resonates well beyond the core cast, a detail worth calling out on its own rather than folding into general atmosphere praise.

A harsh, detailed complaint from a longtime series fan

Set against that praise, this review found a specific and credible critical account from a reviewer with unusually deep series history. "I have played the other three BrokenLore games and each one got progressively worse. I kept HOPING that we would get another BrokenLore: Don't Watch, because that game was a gem," reads one detailed, critical review, which goes on to describe FOLLOW's gameplay as slow and lacking clear direction. A separate reviewer echoes the pacing complaint from a different angle: "Same very slow gameplay with NO direction of what you are supposed to do... walk around while the character yaps, find item, walk around, do random puzzle that is equally as confusing." This review treats that consistency, two independent reviewers converging on the same specific complaint about unclear direction, as a fair, meaningful weakness rather than an isolated gripe.

A story that several reviewers found undercut by its ending

This review also found a specific, repeated complaint about how the narrative resolves. "Tries way too hard to be deep, gameplay isn't even fun. Plus the ending is the corniest I've ever seen," reads one review. A separate reviewer who otherwise engaged with the story reaches a similar conclusion: "I respect the work that went into this game, and the concept had real potential, but the execution fell short for me... the plot fell apart in the second half, leading to a really unsatisfying ending." This review treats that pattern as fair: multiple reviewers who clearly invested in Anne's story specifically call out the closing stretch as the point where the game loses them, a consistent enough signal to weigh seriously against the atmosphere praise above.

Real technical rough edges

Beyond narrative and pacing complaints, this review found specific technical issues reported independently by more than one player. "Great game with a great story and a great atmosphere. Unfortunately it looks very blurry, although I used the highest settings," reads one review. A separate, more frustrated reviewer reports losing progress entirely: "Absolute trash optimization! Also, what dev in 2026, doesn't put a warning on selection of new game, that all progress will be deleted. I accidentally hit New Game instead of continue, and lost all my progress!" This review treats the missing overwrite warning as a specific, fixable design oversight distinct from ordinary launch jank, and the blurriness complaint as a real, unresolved technical issue rather than a settings misunderstanding, since the reviewer explicitly checked the highest graphics preset.

Developed with a psychologist, according to the developer's own account

This review checked Serafini Productions' own news feed directly, and found the developer states FOLLOW was developed in collaboration with a psychologist, given its focus on bullying, body dysmorphia, and eating disorders. Steam's own content descriptor for the game separately confirms these themes are deliberately included and flagged for players. This review treats that verified detail as meaningful context for how the studio approached genuinely sensitive subject matter, consistent with reviewer accounts describing the story as emotionally serious rather than exploitative, even where those same reviewers found the payoff uneven.

A short campaign, and reviewers largely agree on that

This review also found broad reviewer consensus that FOLLOW is a short experience, treated by different players as either a strength or a limitation depending on their expectations. "Bit of a short game, but personally, I loved it," reads one review, while a separate reviewer frames the same trait as a value concern: "Great game with a great story and a great atmosphere... it doesn't take too long either; I finished it in under two hours." A third reviewer puts a number on it directly: "A little shorter than UNFOLLOW as it took me two hours to complete everything the game had to offer including achievos." This review treats that consistency, three independent estimates converging on a two-to-four-hour runtime, as a fair basis for weighing the game's value at its asking price.

Achievement data confirms a short, fully completable campaign

This review checked BrokenLore: FOLLOW's own global achievement data directly, and found its sixteen milestones decline from an opening-area achievement at 85.8 percent down to a pair of harder, completionist-focused achievements at 10.3 percent, a relatively gentle overall curve compared to longer games. This review reads that shape as solid, objective confirmation of the reviewer accounts above: the achievement list is short enough, and completion rates high enough throughout, that a meaningful share of the audience is finishing the entire game and most of its optional content within a single sitting, consistent with a two-to-four-hour campaign rather than a longer one.

Final verdict

BrokenLore: FOLLOW backs up its Very Positive reception with strong atmosphere, a distinctive colour-symbolism narrative device, and a genuinely well-received recurring character in Little Anne. Its clearest weaknesses are a fair, detailed complaint that the gameplay lacks clear direction, a repeated complaint that the ending undercuts an otherwise engaging story, and real technical rough edges including a missing save-overwrite warning. For existing BrokenLore fans and players drawn to narrative-first horror walking sims, this is a reasonable pick, so long as expectations about its length and pacing are set correctly going in.

Pros and cons

Pros

  • Strong atmosphere and visuals throughout, with reviewers repeatedly praising the game's distinctive narrative device built around the symbolism of rainbow colours to represent Anne's fractured memories.
  • This review checked Serafini Productions' own news feed directly and confirmed the game was developed in collaboration with a psychologist, given its focus on bullying, body dysmorphia, and eating disorders.
  • A well-received recurring character, the "Little Anne" segments, singled out by multiple reviewers as a highlight and a fan-favourite addition to the wider BrokenLore cast.
  • This review checked the game's own global achievement data directly and found its completion curve is consistent with reviewer accounts of a short, fully finishable two-to-four-hour campaign.

Cons

  • A detailed, critical review from a reviewer who has played all four BrokenLore games reports each entry has gotten progressively worse, describing FOLLOW's gameplay as slow and lacking clear direction.
  • A specific, repeated complaint reports the story's ending feels rushed and unsatisfying, with several reviewers who otherwise enjoyed the game separately describing it as corny or a let-down after a strong build-up.
  • A specific technical complaint reports the game runs blurry even at the highest graphics settings, with no fix found, alongside a separate report of poor optimisation.
  • A specific complaint reports the game gives no warning before starting a new game overwrites existing progress, with one reviewer losing their save after accidentally selecting the wrong menu option.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Performance 5.5 / 10
  • Value 6 / 10
  • Originality 7.5 / 10
  • Replayability 4.5 / 10
  • Interface 5.5 / 10