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Narrative reviews

1136 Narrative games reviewed and scored, best first.

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1136 reviews

Do Not Feed the Monkeys

Do Not Feed the Monkeys hands you a chair, a bank of hacked security cameras, and one simple rule you're constantly tempted to break — never interact with the people you're watching. Its own reviewers agree the premise and its moral test are genuinely compelling; a real minority argue the resource-management busywork wrapped around that premise gets in its own way.

7 / 10

Reviewed

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Donutal Review

Papers, Please, But The Papers Talk Back Donutal, released September 3, 2026 from developer and publisher Arc System Works, drops you into the year 2206 as a debt-saddled Chief Ext

7 / 10

Reviewed

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DOOM: The Dark Ages

id Software's medieval-set prequel trades DOOM Eternal's frantic weapon-juggling for a slower, shield-and-parry combat framework — widely respected as a deliberate, distinct evolution even by reviewers who call it the "weakest" of the modern trilogy — shadowed by a real, well- documented Xbox layoff that cut the studio by more than half the day before its major DLC launched, and by a long-simmering, genuinely disputed soundtrack controversy resurfacing now that composer Mick Gordon hasn't returned.

7 / 10

Reviewed

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DRAGON QUEST VII Reimagined

A visually gorgeous, warmly voice-acted remake of one of the Dragon Quest franchise's most beloved and expansive entries — Very Positive on Steam, but built around a genuinely controversial decision to substantially trim the content that made the original and its 3DS remake so sprawling, a cut acknowledged even by the game's own fans rather than disputed.

7 / 10

Reviewed

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Dread Fields

A short, richly atmospheric slow-burn folk horror game about tending an isolated farm while its former owner's secrets surface, built on genuinely striking Ukrainian folk-horror visuals and a beloved farm cat, let down by a widely disliked maze chase and an ending several players found anticlimactic.

7 / 10

Reviewed

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Duppy Detective Tashia

A short, charming point-and-click mystery visual novel steeped in Jamaican and Caribbean folklore, praised widely for its art, culture, and characters but consistently criticised for having little actual detective gameplay and choices that barely affect the outcome.

7 / 10

Reviewed

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Eastward

A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.

7 / 10

Reviewed

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ELEX

Piranha Bytes' post-apocalyptic science-fantasy RPG traded Gothic's medieval valleys for a comet-scarred planet of jetpacks and magic swords, and kept every bit of the studio's famous jank along with it -- nine years on, it is a genuinely divisive game whose fans use the word "uncut gem" without irony and whose detractors mean "worst game ever made" almost as literally.

7 / 10

Reviewed

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Emily is Away Too

Emily is Away Too recreates the exact texture of mid-2000s instant messaging — the buddy icons, the away messages, the dead-air pauses while someone types — and uses it to tell a branching senior-year story across two parallel relationships. Its own reviewers are nearly unanimous on the nostalgia; a smaller, more specific thread argues doubling the cast diluted what made the format work the first time.

7 / 10

Reviewed

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Fading Echo

Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.

7 / 10

Reviewed

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FAIRY TAIL: DUNGEONS

An officially licensed roguelite deckbuilder starring the cast of Fairy Tail, whose charming pixel art and faithful character abilities earn genuine affection from fans and genre newcomers alike, tempered by a widely repeated launch-era complaint about thin content and a shallow card pool — a complaint this review can confirm the developer has since answered with the largest content update in the game's history.

7 / 10

Reviewed

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Falk

A Forty-Fifth Consecutive Launch Without a Single Review Falk launched on Steam on 10 September 2026 as a full release for Windows and macOS, and at the time of writing has zero us

7 / 10

Reviewed

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Fallout: A Post Nuclear Role Playing Game

The 1997 CRPG that launched a franchise still Overwhelmingly Positive across more than 16,000 reviews, sold today in a version a recurring share of its own fans say is quietly censored relative to the original release, alongside modern bug reports of vanishing inventory items and corrupted late-game saves.

7 / 10

Reviewed

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FANTASIAN Neo Dimension

Hironobu Sakaguchi and Nobuo Uematsu's love letter to PS1-era Square RPGs, its handcrafted diorama worlds finally escaping Apple Arcade exclusivity onto PC and consoles, undercut by pacing that locks core systems away for 20-plus hours and a final stretch reviewers describe as a genuine grind.

7 / 10

Reviewed

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Far Cry 5

A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.

7 / 10

Reviewed

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Frostpunk 2

11 bit studios' sequel trades the original Frostpunk's intimate, one-building-at-a-time survival for a zoomed-out, district-based political simulation set 30 years later — a deliberate redesign that draws Mostly Positive reception on its own terms, but recurs across a remarkably consistent share of longtime fans as having lost the emotional, personal intimacy that made the original a genre-defining classic.

7 / 10

Reviewed

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Glisynth

A free, no-microtransaction rhythm game whose color-and-row-based two-layer note system offers a genuinely fresh mechanical identity within the genre, held back for now by real Early Access rough edges like calibration bugs, missing accessibility options, and a control scheme some experienced rhythm players find hard to internalize.

7 / 10

Reviewed

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Goldhaven

A solo-developed roguelike from Istanbul that turns career survival into a weekly trading floor — clear your student debt or get walked out, across three branching story threads and nine endings, for a one-time NZ$9.99.

7 / 10

Reviewed

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Go North Review: A Cozy Maze-Wanderer With a Heart Worth Finding

gazuntype's handcrafted maze-exploration adventure trades urgency for patience, sending a young girl named Dara through dozens of beautiful, unhurried labyrinths in search of a wish-granting god. It's gorgeous, generous with side content, and never quite finds the emotional weight its premise promises.

7 / 10

Reviewed

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Great God Grove

A dazzlingly designed point-and-click adventure about squabbling gods and a rift threatening to consume the world, whose overflowing charm, character design, and writing earn near-universal affection, tempered by a specific, recurring complaint that its central dialogue-stealing mechanic is fiddlier and shallower than the game surrounding it deserves.

7 / 10

Reviewed

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