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Narrative reviews

1136 Narrative games reviewed and scored, best first.

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1136 reviews

TOYCRAFTER Review: A Cheap, Unsettling Hour of Doll-Making Horror

TOYCRAFTER is a short first-person psychological horror game about a toymaker who turns to darker materials, and its Very Positive review sample praises its atmosphere and twist-ending story while repeatedly wishing there was more actual crafting to do.

7.2 / 10

Reviewed

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Worthy or Not Review: A Sharp, Satirical Take on the Modern Matchmaking Market

Worthy or Not is a $6.99 live-action FMV dating-agency sim that puts players in the unusual role of a matchmaker rather than a suitor, and its sharp, satirical look at China's modern marriage market has won it a large and enthusiastic audience, despite real complaints about limited interactivity and a rough English localization.

7.2 / 10

Reviewed

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A Planet Full of Cats

The biggest, most story-driven entry yet from beloved hidden-object studio Devcats, whose ambitious pivot toward metroidvania-style exploration left its die-hard fanbase genuinely torn between loving the scope and mourning a launch that stripped out the hints, fast travel, and map guidance the series was known for, before a rapid string of fixes brought them back.

7.1 / 10

Reviewed

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MOLDRISE Review

It Started in Your Foot. Now You Have to Go Up. MOLDRISE opens on the smallest possible scale — a splinter, a scratch, something wrong with your foot — and turns it into the entire

7.1 / 10

Reviewed

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Whispering Memories

Whispering Memories is a $7.99 psychological mystery visual novel from developer Stellar Forge about returning to a hometown that isn't quite right, and this review's full 5-review sample is unanimously positive, praising a genuinely branching, emotionally affecting story backed by a rich, replay-friendly ending structure.

7.1 / 10

Reviewed

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A Case of Fraud

Hesperus Games' A Case of Fraud distills the document-deduction formula popularised by The Roottrees Are Dead into a snack-sized corporate mystery about a vanished startup CEO, earning an Overwhelmingly Positive reception for its clever, hand-drawn puzzles and inventive hint system, tempered by a repeated complaint that it borrows too heavily from its influences without matching their depth, discovery or payoff.

7 / 10

Reviewed

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Alan Wake

Remedy Entertainment's psychological horror-thriller, structured like a television season and steeped in Twin Peaks and Stephen King influences, remains a genuine cult classic for its atmosphere and story more than a decade on — reviewers near-unanimously agree its combat is the weakest part of the package, and a specific, documented post-launch update removed licensed music some players had already paid for.

7 / 10

Reviewed

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Alter Evo

A surreal cyberpunk psychological horror game from solo-flavoured studio Technical Fiction, Positive across a small English review sample for its fever-dream tone, sincere authorial vision, and Deadly Premonition comparisons, tempered by fair complaints about janky mechanics and a mid-game slump.

7 / 10

Reviewed

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A Plague Tale: Innocence

Asobo Studio's medieval sibling-survival story, built around custom tech that renders thousands of rats on screen at once -- still Very Positive on Steam seven years later for its atmosphere and setting, but with a striking, current complaint: game-breaking bugs at specific, repeatedly-named chapters that reviewers say have never been fixed.

7 / 10

Reviewed

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As I Began to Dream

Developer Strayflux, published by Soft Source, delivers a hand-illustrated puzzle platformer following a young girl's journey through the five stages of grief in a dreamlike limbo world, earning consistent praise for its art, music and emotional storytelling from a small but Positive review base, tempered by a specific, repeated complaint about clunky platforming controls and a jarring difficulty spike in its fourth chapter.

7 / 10

Reviewed

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Atomic Heart

A "Soviet BioShock" action RPG whose art direction and alternate-history setting draw close to universal praise, wrapped around combat and pacing reviewers describe as repetitive, a divisive talking-glove companion, and a real, documented controversy over its Russian developer's funding ties that this review reports rather than adjudicates.

7 / 10

Reviewed

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Banishers: Ghosts of New Eden

A story-driven action RPG from DON'T NOD where an emotionally rich central relationship and genuinely difficult moral choices are widely praised, while the open world built to hold them draws a remarkably consistent complaint from its own most invested players — it's simply too big for the game inside it.

7 / 10

Reviewed

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Battle Chasers: Nightwar

A gorgeous, Kickstarted turn-based RPG built from Joe Madureira's 1990s comic, praised almost universally for its art and combat variety and just as consistently accused of burying both under grinding and pacing that never speeds up -- nine years on, the achievement data backs up exactly where players quit.

7 / 10

Reviewed

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Beholder

A dystopian landlord-surveillance sim with real bite — a genuinely distinctive premise and striking art carry it a long way, but a real minority of detailed reviewers make a specific, checkable case that the game offers far less real choice than its "spy on anyone" pitch implies.

7 / 10

Reviewed

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Beso's Shawarma

A short, surreal narrative horror game set on a late-night walk through Tbilisi to a sketchy shawarma shop, praised by reviewers, especially Georgian players, for its distinctive local atmosphere and unexpectedly resonant story, though its brief length leaves some players wanting more for their money.

7 / 10

Reviewed

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BIRDCAGE

Polygon Bird, a small Greek/Scottish studio led by a comic artist and a musician who spent three years studying the shoot-'em-up genre before building their own, delivers a Radiant Silvergun-inspired vertical shmup that earns outstanding, specific praise for its presentation and soundtrack from genre veterans, tempered by an equally specific, detailed minority who found its stage design, enemy variety and Metal Gear Solid-inspired story underdeveloped next to the classics it invokes.

7 / 10

Reviewed

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Bonereader

A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.

7 / 10

Reviewed

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BOOK OF HOURS

An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.

7 / 10

Reviewed

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