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Cards & Deckbuilding reviews

335 Cards & Deckbuilding games reviewed and scored, best first.

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335 reviews

Demeo x Dungeons & Dragons - Battlemarked

Resolution Games follows up its VR tactical RPG Demeo with an officially licensed Dungeons & Dragons crossover, earning enthusiastic, specific praise for its card-based combat, presentation and VR immersion from a Very Positive review base, while a detailed and heavily repeated launch-window complaint about single-player character leveling became the corpus's two single most-voted reviews before developers substantially addressed it in a post-launch patch.

7 / 10

Reviewed

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DICEOMANCER

A gorgeous, hand-painted Slay the Spire-inspired deckbuilder whose signature gimmick — a die that lets you overwrite almost any number on screen — is exactly as much fun as it sounds, and exactly as destabilizing to the genre's usual balance as its own most dedicated fans admit.

7 / 10

Reviewed

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Dopamine Eggs

A next-generation clicker where every single upgrade unlocks its own minigame -- an RPG mage adventure, a collectible card battler built from the developer's own 20-year back catalogue of Flash games, and egg-fusion alchemy -- launched 6 August 2026 to a small but unanimously enthusiastic reception, with reviewers already flagging early balance rough edges.

7 / 10

Reviewed

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Drunken Rogue

A roguelike dungeon crawler built around a genuinely distinctive "tipsiness" resource system layered on top of dice-roll skill checks, following a perpetually drunk rogue and a vampire seeking her ailing father, whose approachable early game hides a brutally demanding New Game Plus and hardest-difficulty mode that almost no reviewer has actually cleared.

7 / 10

Reviewed

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Endgame of Devil

A "Luck be a Landlord"-style auto-battling roguelike with a clever reversal — you play as the Devil, drafting minions and treasures to repel greedy adventurers — praised by genre fans as one of the strongest entries since its inspiration, and criticized for a rough English translation, uneven balance, and a base difficulty many reviewers found too easy at launch.

7 / 10

Reviewed

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FAIRY TAIL: DUNGEONS

An officially licensed roguelite deckbuilder starring the cast of Fairy Tail, whose charming pixel art and faithful character abilities earn genuine affection from fans and genre newcomers alike, tempered by a widely repeated launch-era complaint about thin content and a shallow card pool — a complaint this review can confirm the developer has since answered with the largest content update in the game's history.

7 / 10

Reviewed

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Feed the Scorchpot

A genuinely inventive "Catan meets Balatro" dice roguelike about feeding a dragon for twenty years, widely praised for its addictive multiplicative scoring and charming presentation, undercut by a widely and cross-language-corroborated complaint that early-game runs can become effectively unwinnable from a single unlucky opening roll, plus a mono-only audio mix and a settings-menu bug that can delete saved progress.

7 / 10

Reviewed

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Fights in Tight Spaces

A stylish hybrid of deck-building and turn-based tactics staged as John Wick-style action- movie fight choreography -- Very Positive on Steam, with a consistent balance and replayability complaint against genre giants like Slay the Spire, and a recent, specific monetisation grievance from its most invested players.

7 / 10

Reviewed

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Gemblades

A single-player deckbuilder in the mould of the tabletop games Ascension and Dominion -- draft a deck of gem-powered heroes and race to a victory-point target before the turns run out -- praised almost unanimously for how faithfully and cleanly it translates that board-game feel, with a real, repeated complaint that its five difficulties are cleared too easily to sustain long-term interest yet.

7 / 10

Reviewed

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Gods & Gore

A Greek-mythology tower defense roguelite where you draft cards to build the maze your enemies walk through. A week into Early Access, its loudest complaint — no reason to keep playing between runs — had already been directly answered by a meta-progression patch.

7 / 10

Reviewed

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Griftlands

Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.

7 / 10

Reviewed

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Hand of Fate 2

A card-and-dice tabletop RPG that most reviewers call a genuine improvement on its predecessor in almost every way except the one that matters most in the moment -- the real-time combat every encounter drops you into -- from a small Australian studio that closed for good less than two years after release.

7 / 10

Reviewed

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Heretic's Fork

A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.

7 / 10

Reviewed

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Hexarchy

A fast-paced hybrid of 4X strategy and deckbuilding, praised by genre veterans as a genuinely novel design that strips Civilization-style empire building down to its essentials — held back by a clearly multiplayer-first design, a limited single-player mode, and real complaints about AI quality and simplified strategic depth.

7 / 10

Reviewed

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Hillforts

A tightly paced medieval card-based autobattler with a loyal demo following that mostly carried over into a well-received full release, complicated by a detailed, expert-level dispute over whether the new civilization bonuses added genuine strategic variety or broke the demo's more careful balance, plus a launch-day bug and an undisclosed telemetry detail.

7 / 10

Reviewed

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Kinny and the Cosmic Cauldron

A physics-based cooking roguelike where ingredients tumble and collide inside a cosmic cauldron instead of cards sitting in a hand — genuinely inventive, well liked across hundreds of early reviews, and repeatedly accused by its own players of leaning on luck more than it should.

7 / 10

Reviewed

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LOOTPLOT

Balatro's synergy obsession, minus the poker LOOTPLOT strips away the poker-hand layer that underpins Balatro and gets straight to what many players actually chase in that genr

7 / 10

Reviewed

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LuckLand

A slot-machine roguelike-lite clearly indebted to Luck be a Landlord, offering a huge amount of unlockable content across a static, level-based campaign map — closer to a lengthy puzzle-progression game than a true procedurally generated roguelike, and upfront about containing no real-money gambling.

7 / 10

Reviewed

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Marvel's Midnight Suns

A genuinely excellent tactical card-battler from the XCOM team, buried at launch under a season pass and paid cosmetics stacked on top of a full-price single-player game, forced launcher software that broke performance, and — years later — a Terms of Service change reviewers describe in the harshest possible terms.

7 / 10

Reviewed

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Moonstone Island

An ambitious blend of Stardew Valley farming, Pokemon-style creature collecting and Slay the Spire deckbuilding, praised for its charming art and genre-mixing concept — criticized at launch for spreading each individual system too thin, with real, specific complaints reviewers raised (no creature evolutions, permanently depleting resources) directly answered by one of the most sustained multi-year support records this lane has documented.

7 / 10

Reviewed

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