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Casual reviews

1468 Casual games reviewed and scored, best first.

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1468 reviews

Port Authority

A harbor-traffic management game from solo studio NFold Games in the vein of Mini Metro and Mini Motorways, Positive across a small English review sample for its addictive, escalating difficulty and calming presentation, with a fair, specific complaint about unclear critical-timer feedback and a request for a more forgiving casual mode.

7 / 10

Reviewed

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Prime Monster

A card-based political roguelike from Cavalier Game Studios about surviving a parliament of literal monsters, rated Very Positive across an English review sample for its clever reinvention of the deckbuilder formula and sharp British humour, tempered by fair, corroborated complaints about RNG-heavy difficulty spikes and comparatively thin content at launch.

7 / 10

Reviewed

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Progress Racer RPG

A short, deliberately-finishable incremental about an endlessly-driving car that most of its own audience calls one of the smartest things to happen to the genre in years — and a detailed minority report that argues it fails as an idler, an incremental and an RPG all at once, over a story some reviewers found genuinely uncomfortable rather than just weak.

7 / 10

Reviewed

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Remagotchi

A lovingly detailed recreation of 90s keychain virtual pets, right down to the beeps and the punishing sleep schedules, that nails the nostalgia for collectors but carries over some of the genuine friction of the originals along with a couple of modern monetisation gripes.

7 / 10

Reviewed

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RentPoly

A "Balatro meets Monopoly" roguelike from Sunpeak Games that turns rent-collecting into a build-crafting engine, landing "Positive" on a small but enthusiastic launch-week sample split between genuine delight and real complaints about unclear rules text.

7 / 10

Reviewed

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Ritualis: Summoner Simulator

A charming shop-management sim from Noxtell Games where you draw rituals to summon bizarre items and creatures for a town of odd customers, Positive across 26 reviews for its dark-comedy writing and genuinely replayable branching endings — held back by a confusing reputation system that this review found no patch has directly addressed.

7 / 10

Reviewed

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Rock Simulator 2

A meme premise — you are, quite literally, a rock — that turned into a real, actively-supported multiplayer idle sim, with a year-plus content drought in the middle and a genuine performance problem several reviewers independently describe as unusually heavy for a game about sitting still.

7 / 10

Reviewed

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Runeveil

An Early Access sequencer roguelike deckbuilder that asks players to arrange, not just pick, their cards each turn, praised by reviewers as a genuinely fresh spin on the Slay the Spire formula, but still working through combat pacing that can stall into damage-sponge stalemates and a card pool that thins out on repeat runs.

7 / 10

Reviewed

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ScreenSaver Idle

A DVD-logo corner-hit clicker that grows into a three-mode idle RPG — mining, farming and fishing all feed the same currency as the bouncing logo — but it is a windowed Steam game, not an actual screensaver, and its store page never claims to earn a cent while it isn't open.

7 / 10

Reviewed

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Scritchy Scratchy

A scratch-card incremental that swaps the usual "buy 10" button for a mouse dragged across a lottery ticket, and turns out to be one of the most purely satisfying opening hours the genre has produced this year — right up until the point where the tickets stop having anything new to say.

7 / 10

Reviewed

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Service with a Shotgun

A solo developer's chapter-based mashup of visual novel dialogue and chaotic zombie-wave shooting, built around remembering conversation details while fending off the undead, whose witty writing and generous demo win reviewers over even as chapter-to-chapter progress resets and a few underbaked late chapters draw real criticism.

7 / 10

Reviewed

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Shake it Co! Review

One Tree, Up To Four Friends, And Absolutely No Ambition Beyond That Shake it Co!, released August 19, 2026 from solo developer Zero Task, is exactly what its short description pro

7 / 10

Reviewed

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SirKwitz 2

An edutainment puzzle game from Predict Edumedia that teaches real programming logic through a charming robot's puzzle-solving journey, drawing a small, entirely positive English review sample that praises its natural teaching progression and polish while repeatedly flagging a text-heavy tutorial and the absence of any post-game scoring or replay incentive.

7 / 10

Reviewed

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Sky the Scraper review

Ryo Kobuchi's arcade window-cleaning life-sim follows a young man juggling rope-swinging skyscraper work with the daily grind of rent, sleep, and relationships, earning a small but unanimously "Positive" reception for its addictive cleaning loop and surprisingly earnest life-sim storytelling.

7 / 10

Reviewed

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SlimeHold

A roguelite auto-battler where you draft slimes wave by wave, decide which ones hold the line and which roam free, and defend a King who's surrounded on every side rather than tucked behind a lane — a solo debut from Softkeep Studio, reviewed the day after launch.

7 / 10

Reviewed

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Slip & Skid

A chaotic, track-sabotaging party racer that reviewers consistently compare to Ultimate Chicken Horse with a steering wheel, delivering huge laughs in long sessions with friends despite a scoring system that one detailed reviewer argues can trap races in an unwinnable stalemate, and a four-player cap some want raised.

7 / 10

Reviewed

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Sludgineers

A breakout two-person-studio hit about cleaning pollution into profit, whose developers publicly admitted their endgame was lacking within a week of launch — and named fixing it their top priority before anyone had to ask twice.

7 / 10

Reviewed

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Small Press Tycoon

A free, deliberately dithered, Mac-System-7-styled DIY publishing sim about running a zine-and-chapbook press through hype cycles, controversial exposés and literary fads — small, thinly reviewed, and still quietly receiving new content five years after launch.

7 / 10

Reviewed

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SmashCore

A genuinely satisfying, solo-developed physics incremental about smashing asteroids into ore with a gravity cursor, unanimously praised in its early sample for addictive feel and retro MS-DOS-styled presentation, tempered by a specific, recurring comparison to the similarly structured Space Rock Breaker and a short, highly linear runtime.

7 / 10

Reviewed

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