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Casual reviews

1468 Casual games reviewed and scored, best first.

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1468 reviews

Mining Merchant

A relaxing mining-and-shopkeeping spin-off from Delayed Victory's Mining Mechs series, rated Very Positive across an English review sample for successfully integrating a new merchant mechanic, tempered by fair complaints about a slow tutorial-heavy start, a controller-unfriendly interface, and reduced scope compared to its predecessors.

7 / 10

Reviewed

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Moldwasher

A charming pixel-art cleaning game starring a sushi hero armed with a pressure washer, praised for its satisfying mechanics, art, and music but criticized by reviewers for a very short runtime, shallow tool upgrades, and a few specific navigation and design missteps.

7 / 10

Reviewed

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Monotony Idle

A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.

7 / 10

Reviewed

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Myriad Realms: Ascend to Sage

An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.

7 / 10

Reviewed

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NERMIUS Review

A Corporate Shell, an Angry Colony, and an ASCII Planet NERMIUS entered Early Access around June 8, 2026 from the solo-flavored studio Saturn Acme Corp., pitching itself as a genre

7 / 10

Reviewed

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Non-violent Hero

A free, short pixel-art comedy RPG whose hero defeats enemies with a microphone and reasoned argument instead of a sword — a small, silly, entirely harmless free game that a perfect-score review corpus finds consistently funnier and more polished than its zero-dollar price tag implies.

7 / 10

Reviewed

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Ocean Survivors

A genuinely addictive naval spin on the Vampire Survivors formula, unanimously praised in its early sample for satisfying broadside combat and an unbeatable price, tempered by reported jank favouring controller over keyboard and mouse, inconsistent weapon-evolution mechanics, and content some reviewers describe as thin once everything has been unlocked.

7 / 10

Reviewed

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Octogun - Idle

A tiny idle arena shooter from Ivy Leaf where an octopus wields eight weapons at once to defend its gold from endless waves, Positive across all 11 reviews for its addictive build variety and rapid launch-week patching — held back by a real lack of late-game difficulty checks and a poorly explained hat-swapping system.

7 / 10

Reviewed

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On-Together: Virtual Co-Working

A genuinely effective cozy body-doubling tool that reviewers repeatedly credit with real, concrete productivity gains and a warm sense of community, undercut at launch by a severe, widely corroborated memory leak that the developers have since directly acknowledged and targeted with a dedicated performance update.

7 / 10

Reviewed

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Ourlands

A relaxing, no-goals island diorama builder in the Tiny Glade/Townscaper mold, praised widely for its charming art, mellow music, and genuinely soothing lack of pressure, undercut by a real and repeatedly corroborated shortage of unlockable items and props.

7 / 10

Reviewed

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Outside the Blocks

Solo developer Michał Kubas delivers a relaxing, objective-free diorama builder for crafting modular architectural models, earning enthusiastic, specific praise for its terrain sculpting, lighting control and asset fidelity from a Very Positive review base, tempered by a repeated complaint about clunky controls, a confusing tutorial, and a currently narrow content set built around a single medieval theme.

7 / 10

Reviewed

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Overcooked! 2

A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.

7 / 10

Reviewed

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Padel Tycoon

A solo-developed idle clicker built around the real sport of padel, earning a strongly positive small launch reception for its theme, music and polish, while its most detailed critical review is candid that the core loop leans heavily on genre convention and runs short for its price.

7 / 10

Reviewed

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Parcel Simulator

A warehouse-sorting-turned-conveyor-belt automation game that hooks players with a satisfying build-and-optimize loop and genuinely active post-launch support, but ships with clunky item-handling controls and QoL gaps that a well-corroborated slice of its Very Positive review pool can't quite forgive.

7 / 10

Reviewed

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Peacequarium

A resizable, cozy idle aquarium simulator meant to sit on top of other work or games, praised as a genuinely calming interactive screensaver with a hundred hand-drawn fish to collect, held back by rough balance and UI issues a handful of reviewers report in real detail.

7 / 10

Reviewed

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