Mess in the Toy Shop Review
A Tidying Game That Picked A Genuinely Fun Setting Mess in the Toy Shop, released September 3, 2026 from solo developer and publisher Trigarb, drops you into a wrecked toy store an
7 / 10
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1468 Casual games reviewed and scored, best first.
1468 reviews
A Tidying Game That Picked A Genuinely Fun Setting Mess in the Toy Shop, released September 3, 2026 from solo developer and publisher Trigarb, drops you into a wrecked toy store an
7 / 10
A relaxing mining-and-shopkeeping spin-off from Delayed Victory's Mining Mechs series, rated Very Positive across an English review sample for successfully integrating a new merchant mechanic, tempered by fair complaints about a slow tutorial-heavy start, a controller-unfriendly interface, and reduced scope compared to its predecessors.
7 / 10
A tiny, universally adored desktop companion game about a cat named Missy hunting bugs on a miniature floating planet, whose charm is undeniable but whose customisation grind and steep in-game prices draw the only real pushback from its own fans.
7 / 10
A charming pixel-art cleaning game starring a sushi hero armed with a pressure washer, praised for its satisfying mechanics, art, and music but criticized by reviewers for a very short runtime, shallow tool upgrades, and a few specific navigation and design missteps.
7 / 10
A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.
7 / 10
An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.
7 / 10
A Digimon-Flavoured Tamagotchi That Lives on Your Desktop Nanomon Virtual Pet's premise is a direct throwback: raise a tiny digital monster that lives permanently on the edge o
7 / 10
A Corporate Shell, an Angry Colony, and an ASCII Planet NERMIUS entered Early Access around June 8, 2026 from the solo-flavored studio Saturn Acme Corp., pitching itself as a genre
7 / 10
A free, short pixel-art comedy RPG whose hero defeats enemies with a microphone and reasoned argument instead of a sword — a small, silly, entirely harmless free game that a perfect-score review corpus finds consistently funnier and more polished than its zero-dollar price tag implies.
7 / 10
A Search Bar, a Forum, and a Very Bad Cult No Results Found, a free desktop-investigation sim from Korean studio Zzangdol Games, drops you behind a fictional 1990s-style computer a
7 / 10
A genuinely addictive naval spin on the Vampire Survivors formula, unanimously praised in its early sample for satisfying broadside combat and an unbeatable price, tempered by reported jank favouring controller over keyboard and mouse, inconsistent weapon-evolution mechanics, and content some reviewers describe as thin once everything has been unlocked.
7 / 10
A tiny idle arena shooter from Ivy Leaf where an octopus wields eight weapons at once to defend its gold from endless waves, Positive across all 11 reviews for its addictive build variety and rapid launch-week patching — held back by a real lack of late-game difficulty checks and a poorly explained hat-swapping system.
7 / 10
A genuinely effective cozy body-doubling tool that reviewers repeatedly credit with real, concrete productivity gains and a warm sense of community, undercut at launch by a severe, widely corroborated memory leak that the developers have since directly acknowledged and targeted with a dedicated performance update.
7 / 10
A relaxing, no-goals island diorama builder in the Tiny Glade/Townscaper mold, praised widely for its charming art, mellow music, and genuinely soothing lack of pressure, undercut by a real and repeatedly corroborated shortage of unlockable items and props.
7 / 10
Solo developer Michał Kubas delivers a relaxing, objective-free diorama builder for crafting modular architectural models, earning enthusiastic, specific praise for its terrain sculpting, lighting control and asset fidelity from a Very Positive review base, tempered by a repeated complaint about clunky controls, a confusing tutorial, and a currently narrow content set built around a single medieval theme.
7 / 10
A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.
7 / 10
A solo-developed idle clicker built around the real sport of padel, earning a strongly positive small launch reception for its theme, music and polish, while its most detailed critical review is candid that the core loop leans heavily on genre convention and runs short for its price.
7 / 10
A warehouse-sorting-turned-conveyor-belt automation game that hooks players with a satisfying build-and-optimize loop and genuinely active post-launch support, but ships with clunky item-handling controls and QoL gaps that a well-corroborated slice of its Very Positive review pool can't quite forgive.
7 / 10
A co-op twin-stick roguelite that mixes Gunfire Reborn-style gunplay with Isaac-esque relic stacking and sticker-book art, landing "Very Positive" at launch while its own review sample argues loudly with itself over whether the difficulty curve is broken too easy or too hard.
7 / 10
A resizable, cozy idle aquarium simulator meant to sit on top of other work or games, praised as a genuinely calming interactive screensaver with a hundred hand-drawn fish to collect, held back by rough balance and UI issues a handful of reviewers report in real detail.
7 / 10
Pistons, Not Pigs, Despite the Name Pight, from solo Minecraft-puzzle specialist Mindlabor, launched on Steam on August 8, 2026 at $3.99. Following a Steam Next Fest demo appearanc
7 / 10
A small, sincere 3D incremental about driving a saw-bladed crawler across cartoon planets, harvesting resources into an upgrade tree — over in an afternoon, and better for it.
7 / 10
A solo-developed turn-based roguelite where a single squire fights nine battles in a row per arena with no rest between them, so the wound you're carrying into fight seven matters as much as the one you took in fight one.
7 / 10
A free, AI-illustrated clicker that pairs 36 costumed poodles with genre-matched original songs — Mostly Positive at 77%, with a menu toggle that replaces the AI art and music entirely for players who'd rather not have either.
7 / 10