Game review
Outside the Blocks
7 / 10
- Developer
- Michał Kubas
- Publisher
- Michał Kubas
- Released
- 4 November 2025
- Platforms
- Windows
- Genre
- Simulation / Casual
- Monetisation
- One-time purchase, no add-on content
- Players
- Single-player
The short version
Outside the Blocks is a relaxing, objective-free diorama and model-building game from solo developer Michał Kubas, released 4 November 2025 for Windows. Players sculpt terrain, assemble modular architectural pieces, and layer lighting, weather and materials to craft small, self-contained dioramas without any goals, timers or failure states to work against. Reviewers respond with enthusiastic, specific praise for the terrain-sculpting toolset, calling it more organic and robust than comparable genre peers, alongside consistent credit for the game's lighting, weather and material controls and a notably high level of asset fidelity, with several reviewers describing the result as filling a genuine niche for artists, writers and diorama hobbyists looking for a digital reference and planning tool.
A specific, independently repeated complaint concerns the game's controls and onboarding. Multiple detailed reviews describe a confusing, poorly explained tutorial and clunky, imprecise manipulation controls that undercut an otherwise polished toolset, with several reviewers directly comparing the experience unfavourably to the more dynamic, free-form building genre peer Tiny Glade. A related, heavily repeated complaint concerns content scope, with reviewers noting the game currently offers only a single medieval architectural theme and no way to build fully enclosed interior rooms, while a further, specific complaint describes the absence of an undo feature for terrain changes as a genuine risk to hours of careful work.
Biggest strengths
- Terrain sculpting draws consistent, specific praise, with reviewers describing the toolset as unusually organic and robust, and multiple detailed reviews crediting its paint-to-raise-and -lower system as more capable than comparable genre peers
- Lighting, weather and material control earns repeated, specific credit, with reviewers describing the ability to craft a precise mood or atmosphere as a clear standout feature
- Asset fidelity draws specific, repeated praise, with reviewers describing individual props and architectural pieces as strikingly detailed for the game's modest price and small development team
Biggest weaknesses
- A specific, independently repeated complaint describes the tutorial as confusing and poorly explained, with multiple detailed reviews describing genuine difficulty understanding basic systems like changing a building's roof
- Manipulation controls draw a specific, repeated complaint for feeling clunky and imprecise, with reviewers directly comparing the experience unfavourably to the more dynamic, free-form building genre peer Tiny Glade
- A heavily repeated complaint concerns content scope, with reviewers noting the game currently offers only a single medieval architectural theme and hoping for additional styles and periods in future updates
Who it's for: Artists, writers and diorama or model-building hobbyists looking for a relaxing digital reference and planning tool, as well as fans of low-pressure creative sandbox games like Tiny Glade who don't mind a narrower current toolset and rougher controls.
Our recommendation: A visually striking, niche-filling diorama builder whose terrain sculpting and presentation earn real praise, worth a look for hobbyist builders and creative types, with the understanding that its controls, tutorial and current content variety draw fair, repeated criticism from an otherwise enthusiastic review base.
7 / 10
A diorama box for builders who don't want a to-do list
Outside the Blocks is a relaxing, objective-free diorama and model-building game from solo developer Michał Kubas, released 4 November 2025 for Windows. There are no timers, no failure states, and no in-game goals to chase: players simply sculpt terrain, assemble modular architectural pieces into houses and structures, scatter decorative props, and adjust lighting, weather and material settings until a small self-contained diorama, displayed inside a glass dome or similar frame, looks the way they want it to. The game's own store description leans into that framing directly, positioning itself as a playground for builders and creators who want to express themselves in a stress-free environment rather than work toward any defined objective, a pitch that places it in the same broad creative-sandbox space as Tiny Glade while pursuing a noticeably different approach built around a modular, kitbash-style asset system rather than free-form architectural sculpting.
Terrain, lighting and asset fidelity reviewers keep singling out
The single most consistent thread running through Outside the Blocks' review corpus is enthusiasm for the quality of its core creative toolset. Reviewers repeatedly and specifically praise the terrain-sculpting system, with one detailed review, describing a completed glass-dome diorama, calling the sculpting "robust and very organic" and crediting it, together with the game's copy-paste tools, as putting Tiny Glade's own terrain editor "to shame." Lighting, weather and material control draw their own repeated, specific credit, with reviewers describing a level of atmospheric control that lets them "craft a mood you wish with fantastic control," while asset fidelity earns consistent praise as strikingly detailed for a small, solo-developed project, with one reviewer noting a friend initially mistook screenshots of an in-game diorama for real miniature photography. That combination of tools has drawn specific praise from outside the usual gaming audience as well: reviewers describe using the game as an art-reference tool for studying perspective, a visualisation aid for writers picturing the spaces they're describing, and a planning tool for physical diorama hobbyists looking to plan a build before committing real materials to it, several explicitly framing the software as filling a niche that's been "long empty."
Controls and a tutorial reviewers say undercut a strong toolset
Set against that praise, a specific and independently repeated complaint concerns how the game's tools are actually taught and manipulated. Multiple detailed reviews describe a confusing, poorly-explained tutorial, with one reviewer recounting genuine, repeated difficulty understanding basic tasks like changing a building's roof despite direct, patient assistance from the developer. A related, specific complaint concerns the manipulation controls themselves, which reviewers describe as clunky and imprecise relative to the visual complexity of the interface surrounding them, with more than one detailed review explicitly naming Tiny Glade as a more polished point of comparison and describing going back to play that game instead after finding Outside the Blocks' controls frustrating. One negative review goes further, arguing the game currently "should be an early access game still" on the strength of its control scheme alone, despite crediting the same review to a genuinely strong terrain editor and an appealing trailer, illustrating a recurring pattern across the corpus of reviewers praising individual systems while still finding the overall experience of using them rough.
A single theme, a missing undo button, and requests for a workshop
A further, heavily repeated complaint concerns the current scope of available content. Reviewers consistently note the game ships with only a single medieval architectural theme, expressing hope for additional styles, from modern houses to childhood locations they'd like to recreate, in future updates, and several specifically request the ability to build fully enclosed interior rooms alongside better camera angling to see inside completed structures. A separate, more pointed complaint concerns the absence of an undo feature for terrain changes specifically: one detailed review describes landscape edits as effectively permanent, with an accidental click on a preset capable of destroying careful work with no way to reverse it, a design gap that reviewer specifically asks the developer to address with at least a confirmation prompt. A further, smaller but recurring request concerns Steam Workshop support, with multiple reviewers arguing a community-driven pipeline for sharing additional props, materials and designs would meaningfully expand what's otherwise a fairly narrow current toolset, while a handful of reviewers separately report unexpectedly low frame rates and image-clarity issues tied to the game's upscaling technique on more modest hardware.
A one-person project reviewers judge accordingly
Outside the Blocks is the work of a single developer, and that context shapes how much of the review corpus frames its rougher edges. Several reviewers explicitly credit Michał Kubas by name for direct, constructive engagement with feedback, describing requests for features like multi-axis rotation, additional import and export support, and expanded theming as being met with genuine responsiveness rather than silence, and more than one reviewer who otherwise reports real frustration with the tutorial or controls still frames their review as positive specifically because of that developer relationship. That framing recurs often enough to shape the overall tone of the corpus: reviewers comparing the game unfavourably to the more established, team-built Tiny Glade tend to do so as an observation about where Outside the Blocks currently sits in its development rather than as a dismissal of what a solo developer has managed to build, with several explicitly stating they expect the toolset to mature as the medieval-only content set is expanded and the interface friction gets sanded down through further updates.
Value
At NZ$21.99, Outside the Blocks sits at a reasonable price for a niche, tool-like creative sandbox from a solo developer, and most of its review base considers the trade fair given the strength of its terrain sculpting, lighting control and asset presentation, even where its controls and current content variety draw real, repeated criticism. The Very Positive score, 176 positive against 26 negative across 202 reviews, reflects a review base broadly won over by what the game already does well, tempered by a specific, independently repeated complaint that its controls and tutorial remain rough next to its more polished visual and atmospheric tools. For artists, writers and diorama hobbyists looking for a relaxing digital reference and planning tool, or fans of low- pressure creative sandboxes willing to tolerate some friction, Outside the Blocks is worth a look.
Pros and cons
Pros
- Terrain sculpting draws consistent, specific praise, with reviewers describing the toolset as unusually organic and robust, and multiple detailed reviews crediting its paint-to-raise-and -lower system as more capable than comparable genre peers
- Lighting, weather and material control earns repeated, specific credit, with reviewers describing the ability to craft a precise mood or atmosphere as a clear standout feature
- Asset fidelity draws specific, repeated praise, with reviewers describing individual props and architectural pieces as strikingly detailed for the game's modest price and small development team
- The relaxing, objective-free structure draws specific credit from reviewers who describe the game as functioning more like a creative software tool than a traditional game, useful for reference art, writing visualisation and diorama planning alike
- The solo developer draws specific, repeated praise for responsiveness and helpfulness, with multiple reviewers describing direct, constructive engagement when reporting confusion or requesting new features
Cons
- A specific, independently repeated complaint describes the tutorial as confusing and poorly explained, with multiple detailed reviews describing genuine difficulty understanding basic systems like changing a building's roof
- Manipulation controls draw a specific, repeated complaint for feeling clunky and imprecise, with reviewers directly comparing the experience unfavourably to the more dynamic, free-form building genre peer Tiny Glade
- A heavily repeated complaint concerns content scope, with reviewers noting the game currently offers only a single medieval architectural theme and hoping for additional styles and periods in future updates
- The absence of an undo feature for terrain changes draws a specific, pointed complaint, with one detailed reviewer describing losing careful work to an accidental preset click with no way to reverse it
- A smaller but specific complaint concerns performance and camera flexibility, with reviewers citing low frame rates on modest hardware and a currently limited ability to rotate objects freely or build fully enclosed interior spaces