Kingdom of Assetia: The Clicker Game
A solo developer's flood-recovery clicker built entirely from free Unity Asset Store art — cheap, honestly priced, and stopped cold by a progression wall its own achievement data confirms.
4.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A solo developer's flood-recovery clicker built entirely from free Unity Asset Store art — cheap, honestly priced, and stopped cold by a progression wall its own achievement data confirms.
4.5 / 10
The fourth mainline Kingdom Rush flips the series to the villain's side and adds a pre-stage tower loadout, and Steam's 93.9% all-time positive score says it landed — but a loud, specific and consistent chorus of long-time fans call it the weakest entry yet, over tighter tower plots, trivialising hero balance and two paid campaign DLCs sold years after launch.
7.4 / 10
A genuinely well-regarded action RPG from a studio whose real-world collapse is as notable as anything in the game itself — reviewed here through a "remaster" its own longtime fans call barely more than a resolution bump on top of years-old, still-unfixed bugs.
6.5 / 10
A ricochet-shooting, box-lighting puzzle-platformer with genuine VR ambitions, undercut by a headtracking mismatch that a near-unanimous run of negative reviews says causes motion sickness within seconds, plus jump and movement controls several players call broken outright.
4.3 / 10
A genuinely appealing top-down bunker-survival concept undercut by severe ammo scarcity that can become permanently unrecoverable, real progression-breaking bugs, and a tutorial barely half of buyers ever finish — despite one documented rebalance patch that didn't fully resolve the complaints that followed it.
4.1 / 10
A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.
7.2 / 10
Read review of Legend of Keepers: Career of a Dungeon Manager
AutoAttack Games turned a Warcraft III custom map into a standalone PvP tower defense where you don't just build turrets — you send waves at an opponent's lane too. Twelve million legion combinations and nearly a decade of live balancing make it the deepest competitive TD on Steam, if you can stomach matchmaking queues and a chat box that's gone unmoderated for years.
7.7 / 10
A GUI-driven text adventure about a priest's disappearance and the son retracing his steps, running two timelines and two protagonists through 78,000 words of prose. Every one of its 23 Steam reviews is positive, and the achievement data backs up what reviewers say about the pacing — most players who start it see it through.
6.8 / 10
A tiny, stark, art-forward interactive short story from the makers of Milk Inside a Bag of Milk Inside a Bag of Milk, held back almost entirely by one specific, near-universally criticised element — its English voice acting — rather than its atmosphere or premise.
5 / 10
A genuinely charming licensed VR game with the anime's real voice cast and a flying feel reviewers call exhilarating, undercut by rough, Quest-first visual polish that never received a proper PC pass, and a persistent, specific request for real versus multiplayer that never arrived.
6.8 / 10
A free mobile-style idle roguelike with a genuinely playable core loop, sixteen separate paid DLC packs, and a cluster of high-vote negative reviews alleging the developer paid a third-party site for fake positive reviews — an allegation this review couldn't independently confirm, but couldn't ignore either.
4.3 / 10
A souls-like that launched broken and clawed its way to "Mostly Positive" through two years of relentless post-launch support — only to reopen the wound in 2026 by bolting on kernel-level anti-cheat that a fresh wave of reviewers say they can no longer trust.
6.5 / 10
A deep, one-time-purchase game-development tycoon that over 2,300 English reviewers rate more highly than its own predecessor — as long as you're happy solving its systems rather than expressing yourself through them.
8 / 10
Albireo Games' cheap, no-frills tile-matching solitaire does exactly what its title promises and nothing else — pleasant enough for a short sitting, but its own players report a shuffle algorithm that regularly hands out unsolvable boards.
4.5 / 10
A simplified, buggier follow-up to the well-regarded Mars Colony: Challenger, with real crashing and missing-feature complaints and no updates recorded since 2016 — and a recent reviewer tribute revealing the game's solo developer passed away in December 2025 after a long illness, which this review treats with the care that context deserves.
4 / 10
A Cold War-flavoured tower defense about zombies on Mars, where the tension comes from physically running crew between turrets — and where the loudest, most consistent complaint in its review history is that every mission has exactly one correct build order.
6 / 10
A NZ$7.45 wave shooter spun off from Nightbinder's budget Masked Forces series, swapping the franchise's PvP arenas for zombie hordes. The core shooting loop still works nine years on, but Steam's own player-count API returns zero, so the PvP and co-op the store page advertises exist mostly on paper.
5.2 / 10
Infamous for one of gaming's most viral bad launches — the animation bugs — Andromeda's own reviewers agree the real, lasting problem was never the glitches but a story they call the weakest in the series, now sold for NZ$9.99.
6 / 10
A genuinely deep, satisfying custom weapon-forging simulator wrapped in a dark, divisive narrative — undercut by a specific, severe structural flaw where wrong dialogue choices can permanently end a save with no warning, and unverified reviewer allegations of AI-generated content.
5.3 / 10
A three-person studio's ambitious mash-up of Total War sieges, Stronghold-style town building and a Crusader Kings-flavoured campaign map — held back by a jittery frame rate, a threadbare interface and a developer now selling the same idea for the fourth time.
5.8 / 10
A budget merge-and-defend hybrid from a small Dutch studio that has released the same basic loop under half a dozen names. Four years after launch, it has collected precisely zero Steam user reviews — and the design explains why.
4.3 / 10
A NZ$3.19 merge-idler about evolving cats through drag-and-drop merges — clean on monetisation, but backed by so little player evidence (two English Steam reviews in four years, zero concurrent players at time of writing) that its own storefront can't muster a score.
4 / 10
A casual mini-game collection with a genuinely decent underlying concept, undercut by a messy, buggy implementation reviewers say is at times dreadful, a specific level-73 bug that can block completion, and a widely repeated claim that it largely reuses assets from its own predecessor.
3.2 / 10
A beloved, free five-minute novelty where you spend humanity's last minute kissing or punching your way through a comic-strip apocalypse — overwhelmingly loved for exactly what it is, with its small negative minority mostly wishing there were simply more of it.
6.8 / 10