The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Mistfall Hunter

A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.

6 / 10

Reviewed

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My Time at Portia

A charming, Ghibli-inspired post-apocalyptic crafting and farming life-sim that's built a genuinely devoted, cross-generational fanbase over six years — while a long, consistent thread of its own reviews keeps arguing the developers never quite finished fixing it.

7 / 10

Reviewed

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Nazi Zombies

A free, PS1-textured love letter to World at War and Black Ops 1's original Zombies mode, built by a small team that shipped ten hotfixes in its first five days — including one that directly fixed the exact balance complaint players were posting about at the same time.

8 / 10

Reviewed

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NieR:Automata

A genuine landmark action RPG whose Steam version spent four years as a warning label of its own — a beloved, philosophically ambitious game shipped in a technically broken PC port that Square Enix quietly fixed on a different storefront first.

8.5 / 10

Reviewed

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No Man's Sky

The most complete redemption story in gaming, a decade on. The 2016 launch reviews and the 2026 ones are describing almost different games — and the newest wave of criticism has nothing to do with the old one.

8 / 10

Reviewed

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NORSE: Oath of Blood

An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.

6.5 / 10

Reviewed

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OMORI

A turn-based RPG that splits its time between a colourful dream world and a grounded, emotionally heavy reality, built around themes of grief and mental health with a level of care that's earned it one of the most devoted followings of any recent indie RPG.

9 / 10

Reviewed

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Once Human

A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.

7 / 10

Reviewed

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OneShot

A short, genuinely inventive puzzle adventure that reaches outside the game window to talk to you — 98.3% positive, and if you're on Linux or Steam Deck you should buy a different version of it.

8.5 / 10

Reviewed

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Ooblets

A deeply weird, deeply charming farming and creature-collector hybrid that resolves disputes with dance battles instead of combat — arriving on Steam years late and still trailing a genuinely ugly 2019 controversy that has little to do with the game itself.

7.5 / 10

Reviewed

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Outer Wilds

A time-loop mystery about a tiny solar system that "everyone says" you need to experience knowing nothing about — Overwhelmingly Positive at 95.6%, and honest enough with itself that its own top negative review is a genuinely unresolved crowdfunding controversy, not a design flaw.

9 / 10

Reviewed

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Outpath

A satisfying first-island crafting loop that thins out badly afterwards — 93% positive lifetime, 80% across its last hundred reviews, and a free prologue that some players think is better designed than the paid game.

6.5 / 10

Reviewed

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Overcooked! 2

A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.

7 / 10

Reviewed

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Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

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Papers, Please

A border-checkpoint bureaucracy simulator that turns document-checking into genuine drama, thirteen years on. Its creator says its themes have only become more relevant with time — a fact he finds less like vindication and more like a tragedy.

9 / 10

Reviewed

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Paralives

The indie life sim that spent seven years being the great Sims alternative, now 91% positive and a million copies sold — with a build mode people adore and a live mode its own supporters say isn't finished.

7 / 10

Reviewed

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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