The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Crow Country

SFB Games rebuilds PS1-era survival horror with real craft and a genuinely unsettling abandoned theme park, and both critics and its own huge Steam audience agree it's one of the best tributes the genre has had in years — though a real, specific minority argues the tribute keeps the atmosphere and drops the actual survival tension that made the originals tense.

8 / 10

Reviewed

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Crownhold

A visually appealing solo-developed incremental kingdom-builder that many players specifically praise for its tight, complete runtime, while an equally large chorus calls that same short length poor value for the price, on top of a genuinely broken artificial endgame time-gate, severe interface bugs, and an officially disclosed use of AI-generated assets several reviewers say they weren't expecting.

6 / 10

Reviewed

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Crusader Kings II

A genuinely masterful medieval dynasty simulator, free to install and rated Very Positive by tens of thousands of players who, in review after review across more than a decade, still recommend it against a thumbs-down over what completing its DLC catalog actually costs.

6.5 / 10

Reviewed

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Crypt Custodian

A charming, exploration-first metroidvania about a deceased cat sentenced to clean up the afterlife forever, whose gorgeous art, generous accessibility options, and rewarding sense of discovery earn wide praise, tempered by a large and specific chorus finding its combat and challenge content thinner than its exploration.

7 / 10

Reviewed

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Cryptid Keeper

A charming, cheap "creepy-cozy" creature-collecting zoo management game with a distinctive cryptozoology theme and genuinely praised hybrid-breeding mechanic, held back by a small but real cluster of specific, sometimes progression-blocking bugs and a currently non-functional Steam Deck launch.

6.5 / 10

Reviewed

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Crypto Miner Tycoon Simulator

A genuinely deep tycoon sim about building a cryptocurrency mining empire against real historical coin prices, praised for its depth by a one-person developer — undercut by a famously clicky interface and a structural flaw several reviewers point out: since the history is already known, the smartest move is rarely to actually run the simulation.

5.5 / 10

Reviewed

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Crystal Breaker Inc

A genuinely satisfying space-mining incremental for its first couple of hours, undone at the exact point it should peak by a performance collapse several players call unplayable — and silence from the developer that's now stretched past two weeks.

4 / 10

Reviewed

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Dark Dominion

A souls-like set in a genuinely distinctive WWI-trenches-meets-gothic-afterlife setting with memorable bosses and story, undermined by broken core combat systems, severe optimisation problems causing crashes during zone transitions, no controller support, and a review sample where at least one player explicitly raised concerns about bot-written positive reviews.

4.5 / 10

Reviewed

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Dark Hunting Ground

A minimalist pixel-action loot RPG that reviewers repeatedly describe as "Path of Exile at home" — genuinely deep build-crafting distilled into bite-sized runs — undercut for a meaningful share of its 816-review audience by a hard level cap, a punishing crafting system with no pity mechanic, and a late-game that several reviewers say collapses into repetitive inventory management once the initial build-discovery hook wears off.

6.5 / 10

Reviewed

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Darkwood

A top-down survival horror RPG whose dread-soaked opening hours are close to universally praised across more than 22,000 reviews — and whose own achievement data confirms almost exactly what a wave of reviewers say happens next: only 9 percent of players ever reach Chapter 2.

7 / 10

Reviewed

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Darkzone: Idle RPG

A sci-fi multiplayer idle RPG that launched into Early Access with a public developer manifesto promising total commitment, kept shipping real content for less than three months, then went silent for years and has since been pulled from sale entirely.

3 / 10

Reviewed

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Date Everything!

A viral premise executed with real commitment — 100 fully voice-acted dateable household objects, from your bed to your smoke alarm — that reviewers genuinely celebrate as a love letter to voice acting, undercut for a large and detailed share of that same audience by dating mechanics several call shallow "speed dating" requiring a walkthrough to avoid characters hating you, plus persistent bugs one long-term player reports remain unaddressed roughly a year after launch.

6.5 / 10

Reviewed

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Dawnhold

A solo-developed hybrid of tower defense, base building and action RPG that a small but uniformly enthusiastic early review sample calls easy to learn and genuinely hard to master, with real class variety, a standout soundtrack, and an achievement curve showing meaningful long-term engagement from its most dedicated players.

7.5 / 10

Reviewed

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Dawnmaker

A two-person studio's tile-placement deckbuilder that plays like a solo board game about rebuilding smog-covered cities around magical lighthouses — genuinely satisfying for a first campaign run, though most reviewers agree it runs out of variety faster than the genre's best comparisons.

7 / 10

Reviewed

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Dawn of the Ashen Queen

A real-time, grid-based dungeon crawler filling a genre niche that's gone almost extinct since the Dungeon Master and Eye of the Beholder era — genuinely loved by nostalgic fans and backed by well over a year of continued patching, though undercut for some players by inconsistent technical bugs and one credible, unverified suspicion about AI-generated art.

6.5 / 10

Reviewed

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Deathless. The Hero Quest

A gorgeously animated Slay the Spire-style deckbuilder set in Old Rus folklore, whose visual polish and hero variety earn genuine respect from genre veterans, tempered by a widely repeated complaint that card and relic balance issues make higher-difficulty runs feel more like a fight against unfair RNG than a rewarding strategic challenge.

6.5 / 10

Reviewed

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Deep Space Tavern

A charming, Scottish-voiced sci-fi cantina clicker where you shoot drinks at patrons and mop up their vomit — genuinely addictive for its first couple of hours, but reviewers and Steam's own achievement data agree the systems thin out fast after that.

6 / 10

Reviewed

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Definitely Not a Cult

A short, tongue-in-cheek visual-novel cult-management game with a genuinely fun multiple-ending structure for a ten-minute playthrough, whose small early review sample includes several near-identically worded reviews alongside one detailed, more critical account describing static presentation and unexplained systems that are fully understood within a single playthrough.

4.5 / 10

Reviewed

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Deus Ex: Human Revolution - Director's Cut

A genuinely excellent cyberpunk immersive-sim RPG, still Very Positive across more than 25,000 reviews — sold today only in a Director's Cut re-release that a remarkably consistent, thirteen-year span of reviews describes as built on an older, buggier, worse-performing base than the original 2011 game it replaced.

6 / 10

Reviewed

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