Dwarf Eats Mountain
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
Seven people spent twelve years building a handcrafted fantasy RPG where you are nobody special, and it shows in the best and worst ways — superb exploration and a classless build system, wrapped in a technical layer that isn't finished.
7.5 / 10
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.
7 / 10
A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.
7.5 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
A mobile gacha game with the gacha surgically removed, rebuilt around a custom protagonist, a town you raise from ash, and a battle system that still rewards knowing exactly when to break something.
8 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.
7.5 / 10
A life-sim RPG about inheriting an empire that is already failing, built on the most detailed consequence machinery the genre has attempted — and undone slightly by how visible that machinery is.
7 / 10
Obsidian's satirical space RPG grows a genuinely excellent build system and a slow-motion gunfight worth building around, then hands the writing and the companions less attention than either deserved.
8.5 / 10
A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.
7 / 10