Cube Kingdoms Review
A Voxel City Builder Grafted Onto an Auto-Battler Cube Kingdoms bills itself directly as "Survival City builder meets Auto-Battler," and that combination is the whole pit
6.5 / 10
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1328 Strategy games reviewed and scored, best first.
1328 reviews
A Voxel City Builder Grafted Onto an Auto-Battler Cube Kingdoms bills itself directly as "Survival City builder meets Auto-Battler," and that combination is the whole pit
6.5 / 10
A roguelike pinball deckbuilder -- flip, nudge and smash through cursed tables while stacking 100+ upgrades into game-breaking builds -- praised by real pinball fans for genuinely scratching the itch, and criticised by a detailed, dev-engaged review corpus for repetitive early tables, snowballing balance, and game-breaking bugs uncommon for a full 1.0 release.
6.5 / 10
A dice-based roguelike exploration game sending Victorian-era adventurers across dangerous islands, Very Positive across nearly 600 reviews for its ambitious expanded systems — undercut by an extremely consistent complaint from fans of the original Curious Expedition that this sequel is a downgrade in charm, pacing, and combat depth, compounded by overcomplicated systems and unbalanced difficulty.
6.5 / 10
A Simplified-Chinese-only loot-grinder RPG built around deep class advancement and pet breeding, earning a Very Positive launch reception for its content volume and update pace, while its lone detailed negative review documents a rocky launch-day build mix-up and a heated exchange with the developer.
6.5 / 10
A Chinese-developed dungeon survivors-like roguelite from Bunny Moon Shady, built around a deep weapon-fusion "build" system and an oppressive dark-fantasy dungeon, earning a Very Positive launch reception, tempered by honest reviewer complaints about AI-generated character art, a brutal early boss difficulty spike, and a detailed accusation of close similarity to another specific title.
6.5 / 10
A Kickstarter-funded, GBA-era Fire Emblem homage that launched buggy and unbalanced in 2021, drew backlash for a bolted-on ad launcher and a swimsuit DLC, and has spent four years of patches earning enough goodwill to justify a 2025 sequel.
6.5 / 10
Every Roll Can Cost You Your Sanity, Your Team, or Your Life Dark Dice: Cthulhu Investigation Log is a dice-driven interactive investigation log set in the Cthulhu Mythos, where re
6.5 / 10
A sequel that mostly delivers on its own terms Dead in Antares is the latest entry in Ishtar Games' "Dead in" series of survival-management RPGs, moving the crew-and-
6.5 / 10
A polished turn-based zombie survival tactics game that faithfully adapts the brutal, high-RNG ruleset of the Zombicide board game, drawing a wave of frustrated reviews from players who expected XCOM-style fairness instead of Zombicide's deliberately punishing chaos.
6.5 / 10
A gorgeously animated Slay the Spire-style deckbuilder set in Old Rus folklore, whose visual polish and hero variety earn genuine respect from genre veterans, tempered by a widely repeated complaint that card and relic balance issues make higher-difficulty runs feel more like a fight against unfair RNG than a rewarding strategic challenge.
6.5 / 10
Cold War Naval Sim, Fifteen Minutes Into the Future of 1989 — In Space Deck & Conn puts you in command of a single nuclear-powered corvette in an endless, low-key war against the S
6.5 / 10
No User Reviews Yet, But a Clear Genre Pitch DEFEAT THE GOBLIN KING launched on Steam on 21 August 2026 from solo developer Gagurum, and at the time of writing it has no user revie
6.5 / 10
A generous, well-made free shooter whose most-upvoted review isn't about the shooting at all — it's about the kernel-level anti-cheat that reviewers say keeps running after the game is uninstalled.
6.5 / 10
A free desktop-companion idle racing management sim in the mould of Rusty's Retirement, earning a Very Positive launch reception for its charming background-friendly presentation and cross-platform reach, tempered by honest reviewer complaints about a paid pay-to-win DLC car, a thin Steam Market economy, and a requirement to stay online to keep progressing.
6.5 / 10
Figuring out exactly how you're being cheated Dice Eater is a free deduction card game set in the world of Team Tetrapod's Staffer Case series, built around a simple but ge
6.5 / 10
A cheap, polished micro-incremental about rolling dice into an army of tiny fighters, genuinely well-received but consistently described by its own fans as over almost as soon as it starts, from a developer who publicly promised more content and then, fifteen months later, announced a different game instead.
6.5 / 10
Building a Dice Pool to Survive the Forest of the Dead Die Diver swaps the deckbuilding roguelite genre's usual cards for dice, sending players diving into the Forest of the De
6.5 / 10
A long-delayed, darker Digimon story that both its fans and its critics agree is a visual novel first and a tactical RPG a distant second -- and whose own trailers, by wide reviewer account, misled buyers about exactly that ratio.
6.5 / 10
A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.
6.5 / 10
A charming, clay-styled dice-and-tactics RPG that draws genuine enthusiasm for its accessible-yet-flexible combat and distinctive art direction, undercut by a large, detailed and remarkably consistent body of criticism arguing its roguelike marketing overstates minimal randomisation, its four-island campaign is genuinely thin, and its difficulty curve flattens well before a run concludes.
6.5 / 10
The latest entry in a legendarily deep, decades-running 4X strategy series about warring gods, praised by its own devoted fanbase as one of the richest strategy games ever made, while a large, specific contingent of longtime veterans argue this particular sequel doesn't offer enough new content to justify its price over its predecessor, and carries forward the series' long-standing, notoriously steep learning curve and clunky interface unresolved.
6.5 / 10
A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.
6.5 / 10
A streamlined, real-time geopolitical conquest game from a solo developer who's still shipping updates more than four years after launch, though a major 2024 overhaul alienated a meaningful share of the fanbase that loved the simpler game it replaced.
6.5 / 10
The Fifth Entry in a Solo Dev's "24 Games in 24 Months" Project Dune Rancher is a first-person clicker-and-incremental game built around a single premise: a desert ra
6.5 / 10