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Simulation reviews

1729 Simulation games reviewed and scored, best first.

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1729 reviews

Hollowreach - Alone

Hollowreach - Alone is a solo-developed, third-person survival horror walking sim that leans hard on Silent Hill and Resident Evil atmosphere, and its small, heavily international review sample splits between players moved by its mood and puzzles and players stopped cold by clunky movement and a punishing ammo shortage.

5.5 / 10

Reviewed

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Holoidle

A Hololive-licensed idle clicker whose Very Positive score is carried heavily by IP affection rather than mechanical depth, with an extraordinarily well-corroborated pool of reviewers, including many hundred-plus-hour players, describing content that runs out within hours and an idle game that, ironically, can't be left idle.

5.5 / 10

Reviewed

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Homicide Desk

A genuinely novel detective game built around freeform, AI-driven interrogation of suspects and witnesses, praised by reviewers who've long wanted exactly this kind of freedom, held back by inconsistent and sometimes hallucinating AI responses, every case sharing an identical murder motive, a punishing $250 in-game hint paywall, and a specific, well-corroborated report that visual assets beyond the disclosed AI dialogue system also appear AI-generated without matching disclosure.

5.5 / 10

Reviewed

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I Can't Believe It's Not Gambling

Released weeks after EA's infamous "sense of pride and accomplishment" defense of Star Wars Battlefront II's loot boxes, this satire skips straight to the unboxing and dares you to chase its own joke achievement to the end. Years later, that achievement is still broken for a meaningful share of the people trying to earn it — a bug the developer's own launch-week notes admit to and years of otherwise active support never fully fixed.

5.5 / 10

Reviewed

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Idle Bank Tycoon

Kolibri Games takes the miner-elevator-warehouse template it invented in 2016 and reskins it as a bank, with Marketing, Service Windows, Vault and Main Hall standing in for the usual dig-lift-sell chain. The loop still works; the shop around it leans harder on ads and loot boxes than the studio's older, better-loved games.

5.5 / 10

Reviewed

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Idle Catfarmia

A genuinely no-click idle farm-management game about cat fairies tending crops and minerals -- charming and well-built for its first several hours, but Steam's own achievement data shows the overwhelming majority of players stop long before the back half of its content, and price-versus-length is the review sample's single most repeated complaint.

5.5 / 10

Reviewed

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Idle Crown

A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.

5.5 / 10

Reviewed

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Idle Grid

A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.

5.5 / 10

Reviewed

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Idle Hunter

A bare-bones NZ$1.29 idle clicker that earns its Mixed rating honestly — genuinely fixed a serious early save-corruption bug across ten patches, but never resolves the design gap between its late-game grind and a prestige system reviewers say barely rewards using it.

5.5 / 10

Reviewed

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Idle Planets

A cheap, colourful space-mining idler that launched thin and slow in mid-2024, drew serious unverified complaints from its own playtesters about how feedback was handled, then went quiet for over a year before a genuinely substantial 2025 content update.

5.5 / 10

Reviewed

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Idling Idol

An idol-management sim whose own title and store copy promise true idle progression, but whose review corpus — in English and Japanese alike, from critics and fans — agrees on one thing first: it isn't actually an idle game, it's a tight 15-to-20-minute time-management score-attack with no carryover between runs.

5.5 / 10

Reviewed

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Incremental Fishing

A solo developer's earnest first Steam game — a calm, click-to-fish incremental loop that early buyers call meditative and addictive — undercut by launch bugs (an aim circle that outgrows the screen, garbled talent-tree text) and a hard stop once the short talent tree is finished, with no ascension or replay option to follow it.

5.5 / 10

Reviewed

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Inn Tycoon

A NZ$17.49 semi-AFK tavern sim whose own reviewers keep naming the same superior rival, Tavern Master, unprompted — and whose staff AI several report collapsing once a tavern grows past a few dozen employees, with no update in the nine months since it left Early Access.

5.5 / 10

Reviewed

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In Trusted Hands

A phone-repair narrative simulator from HGISoft and publisher Spaghetti Cat, Mostly Positive across its English review sample for atmospheric storytelling through client data, with fair, serious complaints about an uncomfortable data-privacy questline, reused art, AI-generated assets, and a short, confusing runtime.

5.5 / 10

Reviewed

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Island Idle RPG

A small, chill background idle RPG about managing a tropical colony of mercenary creatures, genuinely enjoyed by a niche audience for low-pressure passive play, held back by real, consistently reported bugs and a UI several reviewers call unfinished.

5.5 / 10

Reviewed

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Island of Hearts

Island of Hearts is a live-action dating adventure filmed on location in Phuket with a cast of social-media influencers, and this review's 100-review sample splits almost exactly in half between players won over by the real-location production and the attractive cast, and players frustrated by rough audio, flat writing, and bugs that undercut the game's own achievement and chapter-select systems.

5.5 / 10

Reviewed

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Isles of Silence

An Early Access incremental colony game about hunting monsters for materials and growing a village of survivors, praised for its art and music but repeatedly criticised for a slow, fiddly idle rhythm and at least one reported progression-blocking bug.

5.5 / 10

Reviewed

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ITER-8

ITER-8 sends expendable mining drones up a tower to dig, defend, and die repeatedly in a loop its own review sample calls "Dome Keeper but in 3D," and while that satisfying core loop earns real praise, a large share of reviewers converge on thin long-term content, unresolved bugs, and a developer who appears to have gone quiet since a March 2026 launch.

5.5 / 10

Reviewed

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Journey of Wrestling

A pick-up-and-play wrestling booking sim beloved enough that some fans have logged tens of thousands of hours, undercut by a confirmed lack of developer support since shortly after its June 2024 Steam launch and a risky reliance on an online content server that reviewers report has already gone down at least once.

5.5 / 10

Reviewed

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KERF: Sawmill Tycoon

A relaxing, first-person sawmill business sim with genuine cozy appeal and simple, intuitive minigames, undercut by poor worker management that forces players to handle nearly everything themselves, monotony that sets in well before full completion, and a handful of specific, reproducible bugs affecting replanting and customer visibility.

5.5 / 10

Reviewed

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Khaldun: Text Based Strategy

A cheap, ASCII-driven text-based kingdom simulator repeatedly compared to Warsim, praised for genuine value and a responsive solo developer but criticised for a shallow social-stability mechanic, specific broken combat, trade and food systems, cumbersome menu navigation, and a reported single dominant path to victory once learned.

5.5 / 10

Reviewed

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Lacrosse 26

A lacrosse simulation from small studio Crosse Studios, billed as the first playable lacrosse game in roughly a decade, with motion-capture animation and console-to-PC cross-play, Positive across 16 English reviews for fluid core gameplay and a genuinely responsive developer — with a widely repeated complaint that its $53.49 asking price outstrips a still-rough, feature-light package.

5.5 / 10

Reviewed

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